published · approved · 275 KiB
Workshop mod by borked.gb
Ambient Civilians Arma Reforger Mod
Ambient Civilians for Arma Reforger This version of the mod works for all game modes out of the box.
68D8F6DC0619FF94
Ranking
Popular#51397.6Rising#14697.4
244Serversrunning this mod
51Observed players nowon servers reporting this mod
21.7kEstimated player-hours (7d)7-day data
DeploymentTop 1%99.0ahead of 99% of tracked mods by servers running it
ActivityTop 4%95.6ahead of 96% of tracked mods by play on those servers
Popularity97.6deployment and activity combined
How those 244 installs happen100% traced
- Not identified as a dependency129
- Required by another mod115
Last 30 days
243 latest282 peak, 26 Sept222 low, 3 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 252 | 263 | 252 | 10 |
| 20 Sept | 257 | 269 | 249 | 24 |
| 21 Sept | 251 | 255 | 239 | 24 |
| 22 Sept | 254 | 257 | 229 | 24 |
| 23 Sept | 254 | 254 | 235 | 24 |
| 24 Sept | 254 | 257 | 242 | 24 |
| 25 Sept | 255 | 255 | 241 | 24 |
| 26 Sept | 282 | 282 | 254 | 24 |
| 27 Sept | 275 | 282 | 264 | 24 |
| 28 Sept | 273 | 276 | 260 | 24 |
| 29 Sept | 261 | 273 | 251 | 24 |
| 30 Sept | 265 | 265 | 254 | 24 |
| 1 Oct | 266 | 266 | 254 | 24 |
| 2 Oct | 242 | 261 | 225 | 24 |
| 3 Oct | 227 | 239 | 222 | 24 |
| 4 Oct | 249 | 249 | 223 | 24 |
| 5 Oct | 240 | 248 | 230 | 24 |
| 6 Oct | 247 | 252 | 238 | 24 |
| 7 Oct | 255 | 257 | 241 | 24 |
| 8 Oct | 262 | 265 | 257 | 24 |
| 9 Oct | 259 | 265 | 254 | 24 |
| 10 Oct | 265 | 265 | 253 | 24 |
| 11 Oct | 260 | 260 | 247 | 24 |
| 12 Oct | 257 | 268 | 253 | 24 |
| 13 Oct | 256 | 263 | 253 | 24 |
| 14 Oct | 258 | 259 | 251 | 24 |
| 15 Oct | 252 | 257 | 240 | 24 |
| 16 Oct | 249 | 256 | 244 | 24 |
| 17 Oct | 249 | 256 | 244 | 24 |
| 18 Oct | 253 | 253 | 241 | 24 |
| 19 Oct | 243 | 252 | 241 | 14 |
53 latest398 peak, 26 Sept17 low, 22 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 176 | 393 | 132 | 10 |
| 20 Sept | 183 | 313 | 41 | 24 |
| 21 Sept | 201 | 253 | 25 | 24 |
| 22 Sept | 167 | 256 | 17 | 24 |
| 23 Sept | 202 | 288 | 30 | 24 |
| 24 Sept | 172 | 290 | 25 | 24 |
| 25 Sept | 200 | 335 | 37 | 24 |
| 26 Sept | 337 | 398 | 37 | 24 |
| 27 Sept | 260 | 370 | 58 | 24 |
| 28 Sept | 225 | 267 | 29 | 24 |
| 29 Sept | 149 | 252 | 37 | 24 |
| 30 Sept | 212 | 235 | 26 | 24 |
| 1 Oct | 214 | 277 | 20 | 24 |
| 2 Oct | 274 | 343 | 25 | 24 |
| 3 Oct | 263 | 395 | 50 | 24 |
| 4 Oct | 234 | 359 | 47 | 24 |
| 5 Oct | 156 | 246 | 35 | 24 |
| 6 Oct | 197 | 259 | 38 | 24 |
| 7 Oct | 222 | 278 | 47 | 24 |
| 8 Oct | 171 | 269 | 48 | 24 |
| 9 Oct | 269 | 347 | 43 | 24 |
| 10 Oct | 249 | 361 | 66 | 24 |
| 11 Oct | 228 | 298 | 48 | 24 |
| 12 Oct | 225 | 289 | 39 | 24 |
| 13 Oct | 168 | 256 | 27 | 24 |
| 14 Oct | 206 | 300 | 29 | 24 |
| 15 Oct | 155 | 229 | 30 | 24 |
| 16 Oct | 185 | 305 | 23 | 24 |
| 17 Oct | 232 | 361 | 37 | 24 |
| 18 Oct | 173 | 311 | 35 | 24 |
| 19 Oct | 53 | 191 | 22 | 14 |
Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Ambient Civilians for Arma Reforger This version of the mod works for all game modes out of the box.
Official Workshop description
Automatically populates towns, villages, settlements, ports, farms, landmarks and monuments with wandering civilian AI. No manual zone placement required, the mod discovers every location on the map at game start using the terrain's built-in location data/labels and should be plug and play.
Civilians spawn when players come within 1km of a location and despawn when they move away, hopefully keeping server performance in check. Each civilian wanders independently within the zone, picking a new random destination within the spawn zone every two minutes. Spawn positions are validated against terrain and geometry to avoid placing civilians in water, inside buildings, or under objects as much as possible.
Civilian vehicles also drive between towns on roads. The mod finds nearby roads and builds routes between locations automatically. Vehicles spawn outside your line of sight and despawn once they're far enough away. If a vehicle reaches its destination while you're nearby it'll turn around and drive back instead of vanishing in front of you. Stuck vehicles are cleaned up automatically.
GMs can place or remove entities to control ambient civilians and vehicles, either within individual zones or across all of them at once. Remove them and civilians resume spawning without any issues. New zones can also be dropped in on the fly, with 50, 100, and 150m options spawning 3, 6, and 10 civilians respectively.
---For Mission/Mod Developers---
Add the AC_CivilianManager to your GameMode entity, if it inherits from gamemode_base.et it will automatically work. All settings are tunable per location type directly in the component attributes, including spawn radius, civilian count, and a prefab override for locations where you want a specific character type. A global prefab pool handles all other zones, picking randomly from whatever characters you add to it.
If you wish for the locations and numbers of civilians to be persistent between zone activation and deactivation you can enable persistence within the component. (this is turned off by default)
Community made terrains may use different type integers for locations. To discover them:
1. Set Log Level to 3
2. Load your mission on the terrain
3. Search the server log for "[AC] Found location" every location entity prints its name and type integer:
[AC] Found location 'MyTown' type=42 at <1234, 56, 789>
4. Note the integers for the location types you want to populate
5. Add entries to Location Configs in the component with those integers
6. Set Log Level back to 1 for normal play
To add ambient vehicles just add the AC_VehicleManager component and configure as required.
Take a look at GameMode_Editor_Full prefab within the mod for an example of the default settings, tweak until your heart or server is content!
---Server Configuration---
Server owners can use these mission headers to set the default spawn amounts for different location types.
"m_AmbientCivilians": {
"m_bCiviliansEnabled": 1,
"m_iTownCount": 7,
"m_iVillageCount": 4,
"m_iSettlementCount": 10,
"m_iPortFarmCount": 3,
"m_iLandmarkCount": 2,
"m_iMonumentCount": 1,
"m_bVehiclesEnabled": 1,
"m_iMaxVehicles": 3
}
Servers running this mod
246246 currently listed servers report Ambient Civilians in its mod list. Showing the 5 with the most players.
- [GER] Arma Deutsch 24-7 #3 | PvE ChillSim | https://discord.gg/arma-deutschOnline · PvE ChillSim: Belleau Wood15 / 50players
- [PJSF] Philippine Joint Strike Force || 24/7 Modern Conflict || SEA || PVEOnline · Faircroft Islands PVE10 / 50players
- Valley of the ReapersOnline · Combat Ops - Everon (RHS USMC vs MSV)4 / 12players
- |FR PVE|TOTAL OPEX|CHILL|https://discord.gg/8rkhHTY3NOnline · COE2 - Ruha3 / 20players
- [FR] 3E RPIMA | https://discord.gg/BZUtwwyq2YOnline · #AR-Editor_Mission_GM_Kolguyev_Name2 / 32players
Versions
101.0.23Game 1.8.0.10 · 275 KiB · Aug 13, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Update to 1.8
Minor changes to scripts only.config.json entry
{
"modId": "68D8F6DC0619FF94",
"name": "Ambient Civilians",
"version": "1.0.23"
}Use Ambient Civilians on your server
Add Ambient Civilians to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/68D8F6DC0619FF94
GET https://api.reforgermods.net/v2/mods/68D8F6DC0619FF94/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.