published · approved · 501 KiB
Workshop mod by olmotje
Milsim Creator Framework - ID Arma Reforger Mod
Persistent characters, squads, a kit editor with item rules and a service record. Game Masters set it up in MCF Setup and edit any person's loadout, AI included. Optional website. Early version.
6A50E40BA3B94B09
Ranking
Popular#846169.7Rising#56092.6
3Serversrunning this mod
3Observed players nowon servers reporting this mod
73Estimated player-hours (7d)7-day data
DeploymentTop 22%77.8ahead of 78% of tracked mods by servers running it
ActivityTop 42%57.5ahead of 58% of tracked mods by play on those servers
Popularity69.7deployment and activity combined
How those 3 installs happen67% traced
- Not identified as a dependency2
- Unknown1
Last 30 days
3 latest4 peak, 1 Nov0 low, 28 Oct
Servers reporting the mod in each hourly observation. Covers 11 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 28 Oct | 1 | 1 | 0 | 9 |
| 29 Oct | 2 | 2 | 1 | 24 |
| 30 Oct | 2 | 3 | 0 | 24 |
| 31 Oct | 2 | 2 | 1 | 24 |
| 1 Nov | 3 | 4 | 1 | 24 |
| 2 Nov | 3 | 3 | 2 | 24 |
| 3 Nov | 3 | 4 | 3 | 24 |
| 4 Nov | 3 | 3 | 2 | 24 |
| 5 Nov | 1 | 3 | 1 | 24 |
| 6 Nov | 1 | 1 | 1 | 24 |
| 7 Nov | 1 | 3 | 1 | 24 |
| 8 Nov | 1 | 3 | 1 | 21 |
| 9 Nov | 3 | 3 | 3 | 1 |
3 latest7 peak, 8 Nov0 low, 28 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 11 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 28 Oct | 0 | 0 | 0 | 9 |
| 29 Oct | 0 | 1 | 0 | 24 |
| 30 Oct | 1 | 3 | 0 | 24 |
| 31 Oct | 1 | 2 | 0 | 24 |
| 1 Nov | 0 | 3 | 0 | 24 |
| 2 Nov | 2 | 4 | 0 | 24 |
| 3 Nov | 0 | 4 | 0 | 24 |
| 4 Nov | 0 | 1 | 0 | 24 |
| 5 Nov | 0 | 1 | 0 | 24 |
| 6 Nov | 0 | 2 | 0 | 24 |
| 7 Nov | 0 | 4 | 0 | 24 |
| 8 Nov | 1 | 7 | 0 | 21 |
| 9 Nov | 3 | 3 | 3 | 1 |
Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Persistent characters, squads, a kit editor with item rules and a service record. Game Masters set it up in MCF Setup and edit any person's loadout, AI included. Optional website. Early version.
Official Workshop description
MILSIM CREATOR FRAMEWORK - IDENTITY MODULE
EARLY VERSION - it works and is being played, but it is new. Expect rough
edges, and please report what you find (see the bottom of this page).
Who a player is on your server, and how he deploys. Identity gives every
player a character that stays his, lets the Game Master set up squads, roles
and what each may carry, and keeps a service record. The Game Master can also
open any person in the world, AI included, and change his loadout with the
same editor the players use. It stands on its own beside Core.
FOR PLAYERS
Your way in: character, squad, kit, spawn point. Every screen answers one
question and the main button names the next step. Steps the server turns off
are skipped. Works with a controller (right stick moves a pointer, A clicks,
B goes back); typing names needs a keyboard.
Your character
- Name, callsign, face, one of six voices with pitch (with a sample), age,
blood type, birthplace and background
- Kept by the server between sessions, with a service number on your papers
- Milsim servers give one character, set once; roleplay servers allow more
Squad and role
- Pick your side, a squad and a free role (Squad Leader, Medic, Rifleman ...)
- Cards show the leader, who is in, the radio channel and the free roles;
locked and full roles show why
- Your radio is tuned to your squad's channel when you spawn
Kit editor
- Every slot: weapons, helmet, jacket, trousers, vest, armour, backpack,
boots, gloves, gear and quick keys 5 to 0
- Weapons open on their own with attachment points marked; only parts that
fit are listed. Bags show their contents as a grid
- Only items the Game Master allows are listed, with a FROM filter when gear
of other sides is allowed (civilian clothes, for example)
- VALID stamp and load bar; save several kits. The server checks again at
spawn and tells you what it took out
- The preview shows clothing as worn, with dirt and tears
Spawn
- Pick a point on the terrain map, or start somewhere in your side's region
FOR GAME MASTERS
MCF Setup (right-click in the editor)
- Parts: switch the character, squad, role and kit steps on or off
- Item rules: allow or deny items, set limits, name several lists, give them
to squads and roles, include gear from other sides
- Squads and roles: make squads per side, add roles, give each a kit (fixed,
starting kit or the player's own), build role kits in the same editor, lock
roles, place players. Changes go into a draft; MAKE LIVE puts them in play
- Characters per player, per scenario
- Presets: save the whole setup and load it in another scenario
- A Scenario tab with the mission-wide MCF settings in one place
- Squads are real Reforger groups, so the squad list, radio channels and
leaders keep working
Edit person: change anyone's loadout
- Open a person and use the Loadout tab: the same editor players get, without
item rules. Give anything, from any side
- Works on AI soldiers and other non-player characters
- START FROM what he wears now, a role kit or a loadout you saved earlier
- Save as loadout keeps a kit under a name for the next person
- Save applies it and checks it item by item
- The Person tab (name, age, job, home) comes with the AI module
SERVICE RECORD
Time on the server and deployed, deployments, deaths, kills (players, AI,
friendly), shots, distance on foot and driven, wounded treated, time as
leader, squads served in. Counted on the server.
OPTIONAL: THE MCF WEBSITE
A free website you can run yourself. Players see their characters and service
record in a browser. Game Masters edit squads, roles, item rules and setup per
server and scenario, and keep a preset library. Changes sync both ways, and
the game server connects by itself, so it works on rented servers. Install
guide: wiki (Website page) and the releases on GitHub.
SETTINGS
$profile:MCF/identity/settings.json is written with defaults on first start:
milsim or roleplay profile, character slots, what may be changed and how
often, and the website connection (off by default). Scenario makers can use
the MCF_Identity_SetupComponent in the Workbench.
BUGS AND DOCUMENTATION
Wiki: https://github.com/olmopje/milsim-creator-framework/wiki
Issues: https://github.com/olmopje/milsim-creator-framework/issues
Attach the [MCF-ID] lines from your server log if you can.
REQUIREMENTS
Milsim Creator Framework - Core, the version published together with this
one. Load both.
Servers running this mod
22 currently listed servers report Milsim Creator Framework - ID in its mod list. Showing the 2 with the most players.
- My server | vanilla +Online · #AR-Editor_Mission_GM_Eden_Name2 / 10players
- MCF Test ServerOnline · #AR-Editor_Mission_GM_Eden_Name0 / 32players
Versions
100.0.35Game 1.9.0.37 · 501 KiB · Nov 6, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6A50E40BA3B94B09",
"name": "Milsim Creator Framework - ID",
"version": "0.0.35"
}Use Milsim Creator Framework - ID on your server
Add Milsim Creator Framework - ID to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94B09
GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94B09/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.