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Workshop mod by olmotje

Milsim Creator Framework - ID Arma Reforger Mod

Persistent characters, squads, a kit editor with item rules and a service record. Game Masters set it up in MCF Setup and edit any person's loadout, AI included. Optional website. Early version.

6A50E40BA3B94B09
Milsim Creator Framework - ID preview

Ranking

Popular#846169.7Rising#56092.6
3Serversrunning this mod
3Observed players nowon servers reporting this mod
73Estimated player-hours (7d)7-day data
DeploymentTop 22%77.8ahead of 78% of tracked mods by servers running it
ActivityTop 42%57.5ahead of 58% of tracked mods by play on those servers
Popularity69.7deployment and activity combined
How those 3 installs happen67% traced
  • Not identified as a dependency2
  • Unknown1
Last 30 days
Servers, last 30 days
3 latest4 peak, 1 Nov0 low, 28 Oct

Servers reporting the mod in each hourly observation. Covers 11 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
28 Oct1109
29 Oct22124
30 Oct23024
31 Oct22124
1 Nov34124
2 Nov33224
3 Nov34324
4 Nov33224
5 Nov13124
6 Nov11124
7 Nov13124
8 Nov13121
9 Nov3331
Observed players, last 30 days
3 latest7 peak, 8 Nov0 low, 28 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 11 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
28 Oct0009
29 Oct01024
30 Oct13024
31 Oct12024
1 Nov03024
2 Nov24024
3 Nov04024
4 Nov01024
5 Nov01024
6 Nov02024
7 Nov04024
8 Nov17021
9 Nov3331

Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Persistent characters, squads, a kit editor with item rules and a service record. Game Masters set it up in MCF Setup and edit any person's loadout, AI included. Optional website. Early version.

Official Workshop description

MILSIM CREATOR FRAMEWORK - IDENTITY MODULE EARLY VERSION - it works and is being played, but it is new. Expect rough edges, and please report what you find (see the bottom of this page). Who a player is on your server, and how he deploys. Identity gives every player a character that stays his, lets the Game Master set up squads, roles and what each may carry, and keeps a service record. The Game Master can also open any person in the world, AI included, and change his loadout with the same editor the players use. It stands on its own beside Core. FOR PLAYERS Your way in: character, squad, kit, spawn point. Every screen answers one question and the main button names the next step. Steps the server turns off are skipped. Works with a controller (right stick moves a pointer, A clicks, B goes back); typing names needs a keyboard. Your character - Name, callsign, face, one of six voices with pitch (with a sample), age, blood type, birthplace and background - Kept by the server between sessions, with a service number on your papers - Milsim servers give one character, set once; roleplay servers allow more Squad and role - Pick your side, a squad and a free role (Squad Leader, Medic, Rifleman ...) - Cards show the leader, who is in, the radio channel and the free roles; locked and full roles show why - Your radio is tuned to your squad's channel when you spawn Kit editor - Every slot: weapons, helmet, jacket, trousers, vest, armour, backpack, boots, gloves, gear and quick keys 5 to 0 - Weapons open on their own with attachment points marked; only parts that fit are listed. Bags show their contents as a grid - Only items the Game Master allows are listed, with a FROM filter when gear of other sides is allowed (civilian clothes, for example) - VALID stamp and load bar; save several kits. The server checks again at spawn and tells you what it took out - The preview shows clothing as worn, with dirt and tears Spawn - Pick a point on the terrain map, or start somewhere in your side's region FOR GAME MASTERS MCF Setup (right-click in the editor) - Parts: switch the character, squad, role and kit steps on or off - Item rules: allow or deny items, set limits, name several lists, give them to squads and roles, include gear from other sides - Squads and roles: make squads per side, add roles, give each a kit (fixed, starting kit or the player's own), build role kits in the same editor, lock roles, place players. Changes go into a draft; MAKE LIVE puts them in play - Characters per player, per scenario - Presets: save the whole setup and load it in another scenario - A Scenario tab with the mission-wide MCF settings in one place - Squads are real Reforger groups, so the squad list, radio channels and leaders keep working Edit person: change anyone's loadout - Open a person and use the Loadout tab: the same editor players get, without item rules. Give anything, from any side - Works on AI soldiers and other non-player characters - START FROM what he wears now, a role kit or a loadout you saved earlier - Save as loadout keeps a kit under a name for the next person - Save applies it and checks it item by item - The Person tab (name, age, job, home) comes with the AI module SERVICE RECORD Time on the server and deployed, deployments, deaths, kills (players, AI, friendly), shots, distance on foot and driven, wounded treated, time as leader, squads served in. Counted on the server. OPTIONAL: THE MCF WEBSITE A free website you can run yourself. Players see their characters and service record in a browser. Game Masters edit squads, roles, item rules and setup per server and scenario, and keep a preset library. Changes sync both ways, and the game server connects by itself, so it works on rented servers. Install guide: wiki (Website page) and the releases on GitHub. SETTINGS $profile:MCF/identity/settings.json is written with defaults on first start: milsim or roleplay profile, character slots, what may be changed and how often, and the website connection (off by default). Scenario makers can use the MCF_Identity_SetupComponent in the Workbench. BUGS AND DOCUMENTATION Wiki: https://github.com/olmopje/milsim-creator-framework/wiki Issues: https://github.com/olmopje/milsim-creator-framework/issues Attach the [MCF-ID] lines from your server log if you can. REQUIREMENTS Milsim Creator Framework - Core, the version published together with this one. Load both.

Servers running this mod

2

2 currently listed servers report Milsim Creator Framework - ID in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 501 KiB
published · approved · 501 KiB
published · approved · 500 KiB
published · approved · 500 KiB
published · approved · 419 KiB
published · approved · 419 KiB
published · approved · 419 KiB
published · approved · 416 KiB
published · approved · 413 KiB
published · approved · 407 KiB
0.0.35Game 1.9.0.37 · 501 KiB · Nov 6, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A50E40BA3B94B09",
  "name": "Milsim Creator Framework - ID",
  "version": "0.0.35"
}

Use Milsim Creator Framework - ID on your server

Add Milsim Creator Framework - ID to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94B09
GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94B09/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.