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Workshop mod by olmotje

Milsim Creator Framework - AI Arma Reforger Mod

Shout at the AI and they weigh it up. Those who give in can be restrained, marched, driven back to base and questioned. Trust and fear decide what any character in the game will tell you.

6A50E40BA3B94B06
Milsim Creator Framework - AI preview

Ranking

Popular#654676.6Falling#123278.2
4Serversrunning this mod
0Observed players nowon servers reporting this mod
270Estimated player-hours (7d)7-day data
DeploymentTop 19%81.5ahead of 81% of tracked mods by servers running it
ActivityTop 31%69.3ahead of 69% of tracked mods by play on those servers
Popularity76.6deployment and activity combined
How those 4 installs happen100% traced
  • Not identified as a dependency4
Last 30 days
Servers, last 30 days
4 latest10 peak, 10 Oct2 low, 26 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct910623
11 Oct810824
12 Oct710724
13 Oct88724
14 Oct78624
15 Oct99624
16 Oct910824
17 Oct710624
18 Oct68624
19 Oct99624
20 Oct79724
21 Oct89724
22 Oct88724
23 Oct78624
24 Oct67524
25 Oct46424
26 Oct35224
27 Oct44324
28 Oct33324
29 Oct55224
30 Oct56424
31 Oct88624
1 Nov88624
2 Nov99824
3 Nov99824
4 Nov1010824
5 Nov510524
6 Nov45424
7 Nov56424
8 Nov46421
9 Nov4441
Observed players, last 30 days
0 latest42 peak, 11 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct1121023
11 Oct042024
12 Oct26024
13 Oct16024
14 Oct110024
15 Oct018024
16 Oct312024
17 Oct2424024
18 Oct039024
19 Oct26024
20 Oct117024
21 Oct28024
22 Oct911024
23 Oct313024
24 Oct34024
25 Oct215024
26 Oct04024
27 Oct08024
28 Oct00024
29 Oct11024
30 Oct24024
31 Oct34024
1 Nov69024
2 Nov33024
3 Nov04024
4 Nov15024
5 Nov25024
6 Nov34024
7 Nov45024
8 Nov114021
9 Nov0001

Calculated Nov 9, 2026, 12:04 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Shout at the AI and they weigh it up. Those who give in can be restrained, marched, driven back to base and questioned. Trust and fear decide what any character in the game will tell you.

Official Workshop description

MILSIM CREATOR FRAMEWORK - AI MODULE Taking somebody alive, and talking to them afterwards. Nothing has to be placed to switch the module on - it attaches itself to whatever game mode your mission uses, and it reaches every character in the game, vanilla or modded, rather than only MCF's own. SHOUTING AND GIVING UP - A key (H) shouts at whoever you are pointing at, with a voice line and a raised fist - What it is worth depends on the distance, on whether your rifle is up, and on how tightly you are facing the man himself rather than the room - Everyone in earshot weighs it. The man you singled out takes the most, a bystander beside him takes less, a shout to the room is shared out - Seeing somebody near him killed, being hit himself, losing his leader, being left alone, being shot at - each wears his nerve down on its own terms - Below one threshold he puts his hands up. Below another he goes to his knees. Above a third he will not be talked down at all - Faces follow: a different expression for on his knees, hands up, losing his nerve, unmoved, and for seeing something good or bad WHAT YOU DO WITH HIM - Restrain him from behind - his wrists go back one at a time and a tie appears - Walk him: come with me, walk in front of me, or wait here. Somebody whose hands are tied keeps them tied while he walks - Put him in the back of a vehicle and take him out again. Cargo seats only, and he keeps his hands behind his back in the seat - so a prisoner can be driven back to base instead of only as far as he can walk - Let him go CONVERSATIONS - Any character can be given a conversation, and a second one for after he has been subdued - Trust and fear are numbers on the person. A reply can require a minimum trust or a maximum fear, so a frightened man tells you nothing and a man who has no reason to like you keeps the useful answers to himself - Replies can set flags and read them, so a conversation remembers what was already said - Authored live in Game Master: write the lines, the replies, what each one requires and what it changes, on one screen - Nine worked examples ship with it - a shopkeeper, a farmer, a doctor, a priest, a barman, a village elder and others - to open and take apart - A line can name things the person actually is: his trade, where he lives, what he is doing, his age, or a relative by kind. Write {tie:brother} and the brother's name appears, or the fallback you wrote if he has not got one PEOPLE - Villagers carry a record: a name, a trade, a house, a workplace, people they are related to - Every person can be tuned on their own - how much fight is in them, how fast their nerve returns, how hard things press them - or given one of eight presets - Six mission-wide presets set every number at once, as a place to start arguing from rather than a mode GAME MASTER SETTINGS Around forty, all live: the thresholds for hands up and kneeling, how far a levelled rifle is felt and how narrowly it has to be aimed, how far a shout carries and what it is worth, what each thing that wears a man down costs, how much of the difference between two people is the village and how much is the man, how strongly faces show and how long for. Four overall multipliers scale the lot. Each of shouting, surrendering and conversations can be switched off on its own. ALPHA: THE LIVING VILLAGE There is a layer that gives villagers a house, a workplace and a day, and walks them through it. It ships SWITCHED OFF and it is labelled alpha in the Game Master panel, because it does not look right yet: people reach for things they then do nothing with, and the pauses between one task and the next are not smooth. Nothing in it breaks a mission. It is off because it is not finished, not because it is dangerous. Turn it on if you want to see where it is going. KNOWN LIMITS, SAID PLAINLY - Coming out of the restrained pose is a cut. The arms snap forward rather than coming down. - There is no captor-side animation. You tie somebody up and your own hands do nothing. - There is no kneeling-with-hands-behind-the-head pose. Kneeling and hands up are separate. - The living village layer is alpha and ships off. See above. - This is the first release of this module onto a dedicated server. The replication was gone over line by line and corrected in several places, and all forty-one automated checks pass - but checks run on one machine, and the faults this class of code has are the ones that only appear when a second player is watching. Tell us what you see. DOCUMENTATION AND BUG REPORTS https://github.com/olmopje/milsim-creator-framework/wiki Bugs and requests: https://github.com/olmopje/milsim-creator-framework/issues Attach the [MCF] lines from your log if you can. REQUIREMENTS Milsim Creator Framework - Core. Load both.

Servers running this mod

4

4 currently listed servers report Milsim Creator Framework - AI in its mod list. Showing the 4 with the most players.

Versions

10
published · approved · 7.85 MiB
published · approved · 7.85 MiB
published · approved · 864 KiB
published · approved · 887 KiB
published · approved · 843 KiB
published · approved · 839 KiB
published · approved · 835 KiB
published · approved · 826 KiB
published · approved · 826 KiB
published · approved · 826 KiB
0.0.20Game 1.9.0.37 · 7.85 MiB · Nov 6, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A50E40BA3B94B06",
  "name": "Milsim Creator Framework - AI",
  "version": "0.0.20"
}

Use Milsim Creator Framework - AI on your server

Add Milsim Creator Framework - AI to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94B06
GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94B06/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.