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Workshop mod by olmotje

Milsim Creator Framework-Intel Arma Reforger Mod

Intel players pick up, read, write on and hand over: letters, notepads, phones, laptops. Plus an operations board for orders and a map board. Docs: github.com/olmopje/milsim-creator-framework/wiki

6A50E40BA3B94B03
Milsim Creator Framework-Intel preview

Ranking

Popular#159193.2Rising#129182.8
33Serversrunning this mod
91Observed players nowon servers reporting this mod
4.7kEstimated player-hours (7d)7-day data
DeploymentTop 4%95.8ahead of 96% of tracked mods by servers running it
ActivityTop 11%89.1ahead of 89% of tracked mods by play on those servers
Popularity93.2deployment and activity combined
How those 33 installs happen94% traced
  • Not identified as a dependency23
  • Required by another mod8
  • Unknown2
Last 30 days
Servers, last 30 days
33 latest54 peak, 1 Nov21 low, 10 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct28282124
11 Oct26292324
12 Oct26302424
13 Oct25292524
14 Oct27282324
15 Oct31312424
16 Oct36373024
17 Oct38383324
18 Oct40443724
19 Oct42433824
20 Oct43453924
21 Oct44474124
22 Oct48484124
23 Oct48484424
24 Oct45494224
25 Oct47484524
26 Oct44474124
27 Oct47494424
28 Oct45474024
29 Oct48504224
30 Oct50504424
31 Oct51534724
1 Nov50544324
2 Nov44514424
3 Nov48484324
4 Nov50534524
5 Nov32522924
6 Nov26322624
7 Nov29302424
8 Nov33362821
Observed players, last 30 days
100 latest166 peak, 24 Oct0 low, 5 Nov

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct5165224
11 Oct78100424
12 Oct3662224
13 Oct2251124
14 Oct4056424
15 Oct2574124
16 Oct4263224
17 Oct6983424
18 Oct87121424
19 Oct7083324
20 Oct5690624
21 Oct3760324
22 Oct7173524
23 Oct56111224
24 Oct80166724
25 Oct109165324
26 Oct6698124
27 Oct6883124
28 Oct4487124
29 Oct89110224
30 Oct7888124
31 Oct8595224
1 Nov119121624
2 Nov4588124
3 Nov5271224
4 Nov5469424
5 Nov1951024
6 Nov2041124
7 Nov7785124
8 Nov100112621

Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Intel players pick up, read, write on and hand over: letters, notepads, phones, laptops. Plus an operations board for orders and a map board. Docs: github.com/olmopje/milsim-creator-framework/wiki

Official Workshop description

MILSIM CREATOR FRAMEWORK - INTELLIGENCE MODULE Intel as objects in the world instead of notifications, and an operations board to turn it into orders. Nothing has to be placed to switch the module on - it attaches itself to whatever game mode your mission uses. INTEL OBJECTS - Letters, notepads, phones, laptops and maps lie in the world and are picked up, read and put down again - A notepad is leafed through page by page - A phone has a home screen, apps, and a list of messages inside each app - The laptop opens and closes - Players type on devices in the world; what they write reaches the server and stays written - Any object can be locked, with a break-in minigame and a difficulty setting - Read range, fade, refresh rate and sharpness are set per object INTEL RECORDS AND THE BOARD - Players carry found intel to the board and log it as an INTREP - A record holds source, heading, timestamp, body, faction and who filed it - Records are held by the server and sent per player, filtered by faction - a rifleman does not receive the whole picture - Photographs can be attached to a record and opened full screen - An order can be drafted straight from a record OPERATIONS BOARD - Orders in five-paragraph format: situation, mission, execution, admin and logistics, command and signal - Every order gets a reference (OPORD-001) and a state: draft, published, assigned, acknowledged, complete, cancelled or failed - SET LOCATION picks a place off the live map and the order carries the grid reference - Players accept an order, write a back brief in their own words, and the commander closes it when it is done - An accepted order also appears in Arma Reforger's own task list with its map marker, and goes green when it is completed - A second board hangs on the wall showing references, subjects and states to anyone walking past, filtered by what that person may see MAP BOARD - A live map on a table with markers, grid and freehand drawing - Marker visibility, marker size and grid are toggled per board GAME MASTER TOOLS Authoring - Right-click any intel object to rewrite what it says - Multiple pages per object, edited on one screen, applied as one change - Switch an object between document and device shape; the interaction verb follows - Phone and laptop profiles are edited the same way Mission data management - Right-click the operations board to open Mission Data - Lists every set the server holds: taskings, intel reports, device profiles - Counts come from the server rather than a guess from your client - Every entry can be inspected, edited or removed individually - Clearing a whole set arms first and says what will go; a second click does it Save management - Lists Arma Reforger's own save games from the host - Load, delete, or take a manual save under a name you choose Mission settings - Who may write orders: everyone, squad leader and up, or commander only - Open permissions on or off - Accepted orders in the HUD on or off - Closed orders shown on the wall board or taken off - Board use range in metres - Locked or unlocked and how hard to break in, per device - Laptop lid open or closed KNOWN LIMITS, SAID PLAINLY - A commander cannot delegate an order. Accepting a job yourself is the only way one gets assigned. - Dropped intel objects do not respawn after a restart. The board record survives; the physical document does not. - Late join has not been tested. - The Intel Source component, which turns a mission event into intel, needs the Objectives module. That has not shipped yet. DOCUMENTATION AND BUG REPORTS https://github.com/olmopje/milsim-creator-framework/wiki Bugs and requests: https://github.com/olmopje/milsim-creator-framework/issues Attach the [MCF] lines from your log if you can. REQUIREMENTS Milsim Creator Framework - Core. Load both.

Servers running this mod

34

34 currently listed servers report Milsim Creator Framework-Intel in its mod list. Showing the 5 with the most players.

View all 34 servers

Versions

10
published · approved · 8.22 MiB
published · approved · 8.22 MiB
published · approved · 8.22 MiB
published · approved · 8.22 MiB
published · approved · 8.22 MiB
published · approved · 8.22 MiB
published · approved · 8.22 MiB
published · approved · 8.22 MiB
published · approved · 8.21 MiB
published · approved · 8.19 MiB
0.0.50Game 1.8.0.13 · 8.22 MiB · Nov 3, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A50E40BA3B94B03",
  "name": "Milsim Creator Framework-Intel",
  "version": "0.0.50"
}

Use Milsim Creator Framework-Intel on your server

Add Milsim Creator Framework-Intel to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94B03
GET https://api.reforgermods.net/v2/mods/6A50E40BA3B94B03/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.