published · approved · 40.3 KiB
Workshop mod by zman93
THE_AmbientCiviliansExpansion Arma Reforger Mod
Expanding the excellent Ambient Civilians mod a bit.
6A48A803D11CF898
Ranking
Popular#426383.9Rising#200773.4
7Serversrunning this mod
5Observed players nowon servers reporting this mod
914Estimated player-hours (7d)7-day data
DeploymentTop 13%87.1ahead of 87% of tracked mods by servers running it
ActivityTop 21%79.1ahead of 79% of tracked mods by play on those servers
Popularity83.9deployment and activity combined
How those 7 installs happen86% traced
- Not identified as a dependency5
- Required by another mod1
- Unknown1
Last 30 days
7 latest12 peak, 30 Oct3 low, 6 Nov
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 7 | 9 | 6 | 23 |
| 11 Oct | 6 | 7 | 5 | 24 |
| 12 Oct | 7 | 7 | 4 | 24 |
| 13 Oct | 8 | 8 | 7 | 24 |
| 14 Oct | 8 | 10 | 7 | 24 |
| 15 Oct | 8 | 10 | 7 | 24 |
| 16 Oct | 8 | 10 | 8 | 24 |
| 17 Oct | 9 | 10 | 8 | 24 |
| 18 Oct | 8 | 8 | 7 | 24 |
| 19 Oct | 8 | 10 | 7 | 24 |
| 20 Oct | 9 | 10 | 6 | 24 |
| 21 Oct | 7 | 9 | 7 | 24 |
| 22 Oct | 9 | 10 | 7 | 24 |
| 23 Oct | 9 | 10 | 8 | 24 |
| 24 Oct | 8 | 11 | 8 | 24 |
| 25 Oct | 7 | 9 | 6 | 24 |
| 26 Oct | 8 | 10 | 7 | 24 |
| 27 Oct | 8 | 10 | 7 | 24 |
| 28 Oct | 9 | 9 | 7 | 24 |
| 29 Oct | 10 | 10 | 7 | 24 |
| 30 Oct | 10 | 12 | 9 | 24 |
| 31 Oct | 11 | 12 | 10 | 24 |
| 1 Nov | 9 | 10 | 8 | 24 |
| 2 Nov | 7 | 10 | 7 | 24 |
| 3 Nov | 8 | 9 | 7 | 24 |
| 4 Nov | 7 | 9 | 7 | 24 |
| 5 Nov | 5 | 8 | 5 | 24 |
| 6 Nov | 5 | 5 | 3 | 24 |
| 7 Nov | 6 | 7 | 4 | 24 |
| 8 Nov | 9 | 9 | 6 | 21 |
| 9 Nov | 7 | 7 | 7 | 1 |
12 latest35 peak, 7 Nov0 low, 10 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 2 | 12 | 0 | 23 |
| 11 Oct | 1 | 8 | 0 | 24 |
| 12 Oct | 4 | 11 | 0 | 24 |
| 13 Oct | 1 | 11 | 1 | 24 |
| 14 Oct | 1 | 14 | 0 | 24 |
| 15 Oct | 8 | 10 | 0 | 24 |
| 16 Oct | 2 | 25 | 1 | 24 |
| 17 Oct | 11 | 11 | 1 | 24 |
| 18 Oct | 6 | 13 | 0 | 24 |
| 19 Oct | 2 | 14 | 0 | 24 |
| 20 Oct | 8 | 15 | 0 | 24 |
| 21 Oct | 3 | 13 | 0 | 24 |
| 22 Oct | 3 | 7 | 0 | 24 |
| 23 Oct | 4 | 14 | 1 | 24 |
| 24 Oct | 7 | 15 | 0 | 24 |
| 25 Oct | 21 | 29 | 0 | 24 |
| 26 Oct | 3 | 26 | 0 | 24 |
| 27 Oct | 18 | 25 | 0 | 24 |
| 28 Oct | 6 | 20 | 0 | 24 |
| 29 Oct | 11 | 19 | 0 | 24 |
| 30 Oct | 17 | 18 | 0 | 24 |
| 31 Oct | 17 | 19 | 1 | 24 |
| 1 Nov | 8 | 25 | 0 | 24 |
| 2 Nov | 21 | 26 | 0 | 24 |
| 3 Nov | 24 | 24 | 0 | 24 |
| 4 Nov | 2 | 21 | 0 | 24 |
| 5 Nov | 5 | 5 | 1 | 24 |
| 6 Nov | 10 | 12 | 0 | 24 |
| 7 Nov | 32 | 35 | 1 | 24 |
| 8 Nov | 22 | 25 | 0 | 21 |
| 9 Nov | 12 | 12 | 12 | 1 |
Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Expanding the excellent Ambient Civilians mod a bit.
Official Workshop description
Liven up any session on any map with this mod!
1.0.10 CHANGELOG:
1. Set the default indoor spawn value to 70%.
2. Added settings persistence - no need to set the values to your preference on each run now. Configure the settings once and just use the main mod switch (and vehicles optionally) to get things running. The file is in $profile/THE_Mods/THE_AmbCivs/ - change the values which are not wired in settings either for debugging or at your own risk ;)
* MISC CHANGES:
- Changed some values preventing vehicles from spawning on modded maps.
- Added passengers to cars!
- Corrected vehicles spawns to avoid spawning across the road, trying to face alleged movement location now.
- Added indoor spawns. In these cases, units will consider the interiors their homes and head there in case of danger (still testing this, your AI mods may or may not help with this behavior). Also, be aware that this may cause problems on modded maps: mod is trying its best to spawn civilians closer to the exit for them to roam around, however they may still get stuck (in that case it will do its best to despawn them:) ). In case of problems - lower the indoor spawn slider in the settings or set it to 0 to return to stock Ambient Civilians behavior. There is also a percentage for units receiving an indoor waypoint from time to time, still WIP.
* FEATURE: Prefab scanner for custom vehicles and civilians (inspired by Arma 3 faction creation mods):
How to use:
1) place a number of units and vehicles in 50 m radius.
2) Find the 'Prefab Scanner' in 'System' category (still figuring out why its not searchable why text).
3) System will save your selection and cleanup the placed units in 5s (or open Scenario Properties and set Rescan Prefabs setting to Yes and apply if you are that impatient:) ). You can place particular units as drivers in the vehicles for the mod to recognize them as 'priority to set as a driver'. Otherwise, it will just assign drivers from the pool of on-foot units in the scanner's radius.
4) Saved units/vehicles will override the default spawn pool for units/vehicles (remove or clear the file $profile/THE_Mods/THE_AmbCivs/AmbientCivilians_ScannedPools.json to return to Ambient Civilians stock unit/vehicle pool).
Removed faction restrictions on purpose, place a few renegade/MEI units among civilians to spice things up - you will never know who one of the passengers in one of the spawned cars will be!). You can save a pool with BTRs and rf units and turn the mod into 'Ambient pidors' if you wish.
Attention !!! Got no idea if this works or can work in multiplayer. Only tested in Single Player GM and local COE2 sessions.
Let's make single player Reforger great again. Stay tuned and look for 'THE_' mods in the workshop!
Servers running this mod
77 currently listed servers report THE_AmbientCiviliansExpansion in its mod list. Showing the 5 with the most players.
- [US] The Grunts: Conquer EveronOnline · Occupation - Everon5 / 128players
- [DEV] Milsim | FFL - Force Francaise LibreOnline · OPÉRATION CATARACTE ANIZAY0 / 10players
- [FR][18+ only] Milsim | FFL - Force Francaise Libre | discord.gg/dP3KEwXMkWOnline · OPÉRATION CATARACTE ANIZAY0 / 64players
- Bobzhonda LiveOnline · #AR-Campaign_ScenarioName_Everon0 / 10players
- ComradeOnline · #AR-Editor_Mission_GM_Kolguyev_Name0 / 10players
Versions
101.0.10Game 1.8.0.13 · 40.3 KiB · Sep 25, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6A48A803D11CF898",
"name": "THE_AmbientCiviliansExpansion",
"version": "1.0.10"
}Use THE_AmbientCiviliansExpansion on your server
Add THE_AmbientCiviliansExpansion to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A48A803D11CF898
GET https://api.reforgermods.net/v2/mods/6A48A803D11CF898/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.