Dynamic zombie PvE on Glenwood with ambient infected, survivor rescues, clearouts, defence missions and large hordes. Fight through an overrun quarantine zone and survive the outbreak.
6A24D7E9C1B358F2
Ranking
Popular#1187952.7Rising#291747.2
2Serversrunning this mod
0Observed players nowon servers reporting this mod
13Estimated player-hours (7d)7-day data
DeploymentTop 37%63.2ahead of 63% of tracked mods by servers running it
Activity37th36.9ahead of 37% of tracked mods by play on those servers
Popularity52.7deployment and activity combined
How those 2 installs happen100% traced
Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest7 peak, 6 Oct1 low, 28 Sept
840
28 Sept8 Oct19 Oct
Servers reporting the mod in each hourly observation. Covers 21 days of the last 30 days.
Daily values
Servers, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
28 Sept
3
3
1
21
29 Sept
2
3
1
24
30 Sept
2
2
2
24
1 Oct
1
2
1
24
2 Oct
3
3
1
24
3 Oct
5
5
3
24
4 Oct
6
6
3
24
5 Oct
6
6
5
24
6 Oct
6
7
4
24
7 Oct
4
7
4
24
8 Oct
3
4
3
24
9 Oct
2
3
1
24
10 Oct
2
2
2
24
11 Oct
3
3
2
24
12 Oct
2
3
2
24
13 Oct
2
3
2
24
14 Oct
3
3
2
24
15 Oct
2
3
2
24
16 Oct
2
3
2
24
17 Oct
3
3
2
24
18 Oct
2
3
1
24
19 Oct
2
2
2
15
Observed players, last 30 days
0 latest15 peak, 5 Oct0 low, 28 Sept
20100
28 Sept8 Oct19 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 21 days of the last 30 days.
Daily values
Observed players, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
28 Sept
4
4
0
21
29 Sept
1
8
0
24
30 Sept
0
9
0
24
1 Oct
0
11
0
24
2 Oct
0
2
0
24
3 Oct
1
4
0
24
4 Oct
2
10
0
24
5 Oct
3
15
0
24
6 Oct
4
4
0
24
7 Oct
0
5
0
24
8 Oct
0
6
0
24
9 Oct
0
1
0
24
10 Oct
0
1
0
24
11 Oct
0
3
0
24
12 Oct
0
3
0
24
13 Oct
0
2
0
24
14 Oct
0
1
0
24
15 Oct
0
3
0
24
16 Oct
0
2
0
24
17 Oct
0
1
0
24
18 Oct
0
1
0
24
19 Oct
0
0
0
15
Calculated Oct 19, 2026, 2:03 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Dynamic zombie PvE on Glenwood with ambient infected, survivor rescues, clearouts, defence missions and large hordes. Fight through an overrun quarantine zone and survive the outbreak.
Official Workshop description
Beyond The Wire – Glenwood Invade & Annex transforms Glenwood into a persistent outbreak zone built around dynamic PvE missions, ambient infected and survival-style atmosphere.
Players deploy as US forces from a protected main base and are sent across Glenwood to contain the infection, rescue survivors and secure key locations. Only one main objective is active at a time, keeping players focused on a shared mission before the next operation is generated.
Mission types include infected farm and town clearouts, survivor rescue operations, woodland sweeps, distress calls, defensive last stands, quarantine incidents and major undead horde events. Mission locations are selected dynamically around the map and infected appear as players approach the objective area.
Outside of missions, Project Outbreak ambient infected remain active, meaning the journey between objectives can still be dangerous. Larger events can bring significantly heavier zombie numbers, while special defence and emergency missions provide additional variety.
The scenario also includes an expanded outbreak environment using abandoned checkpoints, wrecked vehicles, quarantine structures, overgrowth, military fortifications, medical areas and post-collapse props to give Glenwood a more believable infected-zone atmosphere.
Features include: dynamic PvE objectives, ambient infected, large zombie hordes, survivor rescue missions, defence events, outbreak-themed locations, US-only player faction, protected main base, zero-delay respawn, mission notifications and console-supported gameplay.
Created by WhiteCrusader
Beyond The Wire
OUTBREAK / PVE / GLENWOOD
Beyond The Wire US-only PvE on Glenwood. Two dynamic outbreak objectives are active at a time, including clearouts, survivor rescues, defence events and undead hordes. Complete both objectives, then the next objective pair is generated after a short cooldown while Project Outbreak ambient infected remain active across the map.