published · approved · 5.86 KiB
Workshop mod by TheRedneckZ0mbie
RGN Base Recapture Arma Reforger Mod
Dynamic base recapture system for Everon Apocalypse. Captured US bases can face delayed zombie or raider counterattacks, allowing hostile forces to retake and garrison captured positions.
6A107158EC314D5B
Ranking
Popular#960661.4
2Serversrunning this mod
1Observed players nowon servers reporting this mod
177Estimated player-hours (7d)7-day data
DeploymentTop 37%63.1ahead of 63% of tracked mods by servers running it
ActivityTop 41%58.8ahead of 59% of tracked mods by play on those servers
Popularity61.4deployment and activity combined
How those 2 installs happen100% traced
- Not identified as a dependency2
Last 30 days
2 latest2 peak, 21 Sept0 low, 25 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 20 Sept | 1 | 1 | 1 | 7 |
| 21 Sept | 2 | 2 | 1 | 24 |
| 22 Sept | 2 | 2 | 1 | 24 |
| 23 Sept | 1 | 1 | 1 | 24 |
| 24 Sept | 1 | 1 | 1 | 24 |
| 25 Sept | 1 | 1 | 0 | 24 |
| 26 Sept | 1 | 2 | 1 | 24 |
| 27 Sept | 1 | 1 | 0 | 24 |
| 28 Sept | 1 | 1 | 1 | 24 |
| 29 Sept | 1 | 1 | 0 | 24 |
| 30 Sept | 1 | 1 | 0 | 24 |
| 1 Oct | 1 | 1 | 0 | 24 |
| 2 Oct | 1 | 1 | 0 | 24 |
| 3 Oct | 1 | 1 | 0 | 24 |
| 4 Oct | 1 | 1 | 0 | 24 |
| 5 Oct | 1 | 1 | 0 | 24 |
| 6 Oct | 1 | 1 | 0 | 24 |
| 7 Oct | 1 | 1 | 0 | 24 |
| 8 Oct | 1 | 1 | 1 | 24 |
| 9 Oct | 1 | 1 | 1 | 24 |
| 10 Oct | 1 | 1 | 0 | 24 |
| 11 Oct | 2 | 2 | 1 | 24 |
| 12 Oct | 2 | 2 | 2 | 24 |
| 13 Oct | 2 | 2 | 2 | 24 |
| 14 Oct | 2 | 2 | 2 | 24 |
| 15 Oct | 2 | 2 | 2 | 24 |
| 16 Oct | 1 | 2 | 1 | 24 |
| 17 Oct | 1 | 1 | 0 | 24 |
| 18 Oct | 2 | 2 | 1 | 24 |
| 19 Oct | 2 | 2 | 2 | 15 |
1 latest9 peak, 12 Oct0 low, 20 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 20 Sept | 1 | 1 | 0 | 7 |
| 21 Sept | 1 | 2 | 0 | 24 |
| 22 Sept | 0 | 3 | 0 | 24 |
| 23 Sept | 0 | 2 | 0 | 24 |
| 24 Sept | 2 | 2 | 0 | 24 |
| 25 Sept | 1 | 3 | 0 | 24 |
| 26 Sept | 1 | 3 | 0 | 24 |
| 27 Sept | 3 | 4 | 0 | 24 |
| 28 Sept | 0 | 4 | 0 | 24 |
| 29 Sept | 2 | 4 | 0 | 24 |
| 30 Sept | 2 | 3 | 0 | 24 |
| 1 Oct | 0 | 4 | 0 | 24 |
| 2 Oct | 0 | 4 | 0 | 24 |
| 3 Oct | 0 | 2 | 0 | 24 |
| 4 Oct | 0 | 5 | 0 | 24 |
| 5 Oct | 0 | 3 | 0 | 24 |
| 6 Oct | 0 | 1 | 0 | 24 |
| 7 Oct | 0 | 3 | 0 | 24 |
| 8 Oct | 0 | 1 | 0 | 24 |
| 9 Oct | 0 | 1 | 0 | 24 |
| 10 Oct | 0 | 0 | 0 | 24 |
| 11 Oct | 6 | 6 | 0 | 24 |
| 12 Oct | 9 | 9 | 0 | 24 |
| 13 Oct | 6 | 6 | 0 | 24 |
| 14 Oct | 2 | 6 | 0 | 24 |
| 15 Oct | 2 | 3 | 0 | 24 |
| 16 Oct | 0 | 3 | 0 | 24 |
| 17 Oct | 0 | 3 | 0 | 24 |
| 18 Oct | 0 | 6 | 0 | 24 |
| 19 Oct | 1 | 1 | 0 | 15 |
Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Dynamic base recapture system for Everon Apocalypse. Captured US bases can face delayed zombie or raider counterattacks, allowing hostile forces to retake and garrison captured positions.
Official Workshop description
RGN Base Recapture
A dynamic counterattack and base recapture system designed for Everon Apocalypse.
FEATURES
• US-captured bases can trigger hostile counterattacks after a 1-hour delay.
• 75% chance of a zombie counterattack.
• 25% chance of a raider counterattack.
• Counterattack forces actively move toward the captured base.
• Hostiles can recapture the base if they successfully secure the objective.
• Only units spawned by the counterattack system count toward recapturing the base.
• Existing zombies and raiders around the objective do not falsely trigger a recapture.
• Surviving counterattack forces remain at the recaptured base as a persistent garrison.
• Maximum of 2 successful hostile recaptures per base per server session.
• Designed for PvE campaign gameplay.
RECAPTURE CONDITIONS
A hostile counterattack can retake a US-controlled base when:
• No living US player is within 100 meters of the objective.
• At least 3 surviving counterattack units reach the 100-meter objective area.
DEPENDENCIES
• Arma Reforger
• Everon Apocalypse V2
Created for Redneck Gaming Network (RGN).
Servers running this mod
22 currently listed servers report RGN Base Recapture in its mod list. Showing the 2 with the most players.
- GER | Bundeswehr/NATO vs. Zombies & Banditen | PvEOnline · Everon Apocalypse 21 / 20players
- [AU] Operation Deadwatch - Everon Apocalypse - https://discord.gg/eHrY3AfzMSOnline · Everon Apocalypse 20 / 10players
Versions
11.0.0Game 1.7.0.54 · 5.86 KiB · Aug 8, 2026
Dependencies: 15Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6A107158EC314D5B",
"name": "RGN Base Recapture",
"version": "1.0.0"
}Use RGN Base Recapture on your server
Add RGN Base Recapture to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A107158EC314D5B
GET https://api.reforgermods.net/v2/mods/6A107158EC314D5B/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.