published · approved · 19.3 KiB
Workshop mod by DMB
Ambient Zombies Tweak Arma Reforger Mod
Tweaked Wardenstein's mod to make zombies rarer but more persistent, while reducing pop in & out. Also disabled the exploder variant and added some new unarmored military variants for variety.
69D64DF56E749CF9
Ranking
Popular#539677.1Rising#330937.1
8Serversrunning this mod
3Observed players nowon servers reporting this mod
392Estimated player-hours (7d)7-day data
DeploymentTop 16%84.1ahead of 84% of tracked mods by servers running it
ActivityTop 33%66.6ahead of 67% of tracked mods by play on those servers
Popularity77.1deployment and activity combined
How those 8 installs happen100% traced
- Not identified as a dependency4
- Required by another mod4
Last 30 days
8 latest12 peak, 11 Oct5 low, 26 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 8 | 10 | 6 | 6 |
| 20 Sept | 8 | 9 | 7 | 24 |
| 21 Sept | 7 | 9 | 7 | 24 |
| 22 Sept | 9 | 10 | 7 | 24 |
| 23 Sept | 7 | 10 | 7 | 24 |
| 24 Sept | 8 | 10 | 7 | 24 |
| 25 Sept | 7 | 9 | 7 | 24 |
| 26 Sept | 6 | 9 | 5 | 24 |
| 27 Sept | 7 | 8 | 6 | 24 |
| 28 Sept | 6 | 9 | 6 | 24 |
| 29 Sept | 8 | 10 | 7 | 24 |
| 30 Sept | 8 | 9 | 7 | 24 |
| 1 Oct | 8 | 11 | 8 | 24 |
| 2 Oct | 9 | 9 | 7 | 24 |
| 3 Oct | 7 | 10 | 7 | 24 |
| 4 Oct | 9 | 11 | 7 | 24 |
| 5 Oct | 9 | 10 | 8 | 24 |
| 6 Oct | 10 | 11 | 8 | 24 |
| 7 Oct | 8 | 9 | 7 | 24 |
| 8 Oct | 10 | 11 | 7 | 24 |
| 9 Oct | 10 | 10 | 9 | 24 |
| 10 Oct | 11 | 11 | 9 | 24 |
| 11 Oct | 8 | 12 | 8 | 24 |
| 12 Oct | 11 | 11 | 7 | 24 |
| 13 Oct | 10 | 11 | 7 | 24 |
| 14 Oct | 10 | 11 | 9 | 24 |
| 15 Oct | 10 | 10 | 8 | 24 |
| 16 Oct | 9 | 10 | 9 | 24 |
| 17 Oct | 8 | 10 | 7 | 24 |
| 18 Oct | 8 | 9 | 7 | 24 |
| 19 Oct | 8 | 9 | 7 | 18 |
1 latest22 peak, 11 Oct0 low, 20 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 3 | 3 | 1 | 6 |
| 20 Sept | 4 | 8 | 0 | 24 |
| 21 Sept | 1 | 10 | 1 | 24 |
| 22 Sept | 0 | 7 | 0 | 24 |
| 23 Sept | 3 | 7 | 0 | 24 |
| 24 Sept | 0 | 8 | 0 | 24 |
| 25 Sept | 0 | 9 | 0 | 24 |
| 26 Sept | 0 | 8 | 0 | 24 |
| 27 Sept | 0 | 6 | 0 | 24 |
| 28 Sept | 1 | 13 | 0 | 24 |
| 29 Sept | 5 | 9 | 1 | 24 |
| 30 Sept | 1 | 10 | 1 | 24 |
| 1 Oct | 2 | 9 | 0 | 24 |
| 2 Oct | 5 | 13 | 1 | 24 |
| 3 Oct | 4 | 13 | 0 | 24 |
| 4 Oct | 3 | 13 | 0 | 24 |
| 5 Oct | 5 | 14 | 0 | 24 |
| 6 Oct | 3 | 10 | 0 | 24 |
| 7 Oct | 3 | 12 | 0 | 24 |
| 8 Oct | 13 | 19 | 2 | 24 |
| 9 Oct | 11 | 16 | 3 | 24 |
| 10 Oct | 16 | 16 | 0 | 24 |
| 11 Oct | 1 | 22 | 0 | 24 |
| 12 Oct | 3 | 15 | 0 | 24 |
| 13 Oct | 0 | 10 | 0 | 24 |
| 14 Oct | 3 | 5 | 0 | 24 |
| 15 Oct | 0 | 10 | 0 | 24 |
| 16 Oct | 0 | 10 | 0 | 24 |
| 17 Oct | 0 | 8 | 0 | 24 |
| 18 Oct | 4 | 6 | 0 | 24 |
| 19 Oct | 1 | 4 | 0 | 18 |
Calculated Oct 19, 2026, 5:52 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Tweaked Wardenstein's mod to make zombies rarer but more persistent, while reducing pop in & out. Also disabled the exploder variant and added some new unarmored military variants for variety.
Official Workshop description
The intention behind making the zombie encounters rarer is to make them less of a constant & repetitive threat, as well as less of a distraction & ammo-sponge for other NPCs. Particularly in a PvE Conflict scenario and as the player count increases (spawning more & more zombies).
If you like the other changes but want more frequent or intense zombie encounters, check out Schizo's tweak-of-my-tweak here: https://reforger.armaplatform.com/workshop/6A16707A27B7B9E3-ambientzombiestweaktweaked
Tweaks:
- Lowered chance of encounters
- Increased spawn distance
- Increased max clusters
- Increased arc infront of player where zombies won't spawn
- Less frequent and more distant cleanup
- Decreased chance of repopulation
- Increased safe zone around HQ
- Disabled zombie spawning on player origin (HQ spawnpoint)
- Disabled exploder variant
- Added unarmored military variants to base 'soft' spawn pool for variety
- Increased hive increase per kill
Servers running this mod
88 currently listed servers report Ambient Zombies Tweak in its mod list. Showing the 5 with the most players.
- REDACTED Frontier - PvEvP Zone Extraction Survival - [Dicord - 4TAQAsXe2]Online · FM Extraction Survival Kolguyev2 / 40players
- [NA] LAMRON | Modern | Hardcore | Zombies | AI Helicopters |Online · #AR-CombatScenarioEveron_Name1 / 10players
- (QcFr) Dark ***ht https://discord.gg/TQP7fbCmvKOnline · AKS Apertu Islands PvE0 / 40players
- [AU] Combat Team Bravo - ArisenOnline · CTB ARISEN0 / 32players
- [CN] Escapists-coop Zombie/Loot/MapVote 多人合作逃离任务-投票换图 | 华东 QQ 101672882Online · Escapists - Dead Everon0 / 12players
Versions
101.0.13Game 1.8.0.10 · 19.3 KiB · Aug 15, 2026
Dependencies: 2Scenarios: 0PublishedApproved
- Added 3rd soft USSR variant.
- Increased chance of ambient encounters from 0.25 to 0.33 (default 0.50)config.json entry
{
"modId": "69D64DF56E749CF9",
"name": "Ambient Zombies Tweak",
"version": "1.0.13"
}Use Ambient Zombies Tweak on your server
Add Ambient Zombies Tweak to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/69D64DF56E749CF9
GET https://api.reforgermods.net/v2/mods/69D64DF56E749CF9/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.