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Workshop mod by Silence_AUS

GM Tiers and Queue Arma Reforger Mod

Tiered Game Master permissions for your server, defined per player in a simple JSON file, so every GM only sees and uses the tools their rank allows.

69AE8D5709638F40
GM Tiers and Queue preview

Ranking

Popular#921062.6Falling#26595.8
1Serversrunning this mod
16Observed players nowon servers reporting this mod
5.6kEstimated player-hours (7d)7-day data
Deployment46th45.7ahead of 46% of tracked mods by servers running it
ActivityTop 12%88.0ahead of 88% of tracked mods by play on those servers
Popularity62.6deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest8 peak, 3 Oct1 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept44211
20 Sept35124
21 Sept34324
22 Sept44324
23 Sept44324
24 Sept45224
25 Sept45324
26 Sept45324
27 Sept35324
28 Sept55224
29 Sept56524
30 Sept66524
1 Oct67624
2 Oct66524
3 Oct68524
4 Oct67624
5 Oct78624
6 Oct48424
7 Oct24224
8 Oct22224
9 Oct34224
10 Oct67324
11 Oct57324
12 Oct67424
13 Oct67624
14 Oct57524
15 Oct35224
16 Oct44324
17 Oct34324
18 Oct24224
19 Oct12113
Observed players, last 30 days
18 latest72 peak, 14 Oct0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1252511
20 Sept963024
21 Sept1253424
22 Sept749624
23 Sept1155524
24 Sept642224
25 Sept2457724
26 Sept1254124
27 Sept1957424
28 Sept1659624
29 Sept2351524
30 Sept1148324
1 Oct761224
2 Oct1758224
3 Oct2770124
4 Oct2055624
5 Oct1356324
6 Oct049024
7 Oct00024
8 Oct00024
9 Oct1616024
10 Oct3255324
11 Oct951424
12 Oct42511424
13 Oct64642424
14 Oct3872624
15 Oct1471424
16 Oct1635824
17 Oct4848524
18 Oct747724
19 Oct18441113

Calculated Oct 19, 2026, 12:50 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Tiered Game Master permissions for your server, defined per player in a simple JSON file, so every GM only sees and uses the tools their rank allows.

Official Workshop description

GM Tiers and Queue adds a permission system on top of the vanilla Game Master role. Instead of every Game Master having the full toolset, you define ranks in a single config file (GMStaff.json) and assign each staff member to a rank by their player UID. Once someone is in GM, the mod filters what they can see and do down to exactly what their tier permits. How access works. GM access itself still comes from your Server Admin Tools admin list, that remains the gateway for who can open Game Master at all. This mod does not hand out GM. What it controls is what a person can do once they are in GM. That split keeps things predictable: the admin list decides who gets in, the tiers decide what they touch. The tiers, from lowest to highest, are Marshal, Event Master, Moderator, Admin, and Owner. Each tier inherits everything below it and adds its own permissions on top: Marshal handles basic player wrangling like teleport and vehicle eject. Event Master runs events, with visibility and damage toggles, smite and EMP, entity spawning and AI control, clipboard copy and paste, entity delete, asset placement, levitate, spectate, and the Edit Properties window. Moderator adds the softer admin tools, XP adjustment, AI skill, kick, timed ban, temp role grants, stat reset and XP wipe, warnings, scenario properties, and setting staff ranks. Admin adds permanent bans, server admin actions, and GM stealth mode. Owner sits at the top with one distinctive power, managing admins. What each tier does not get is enforced too, not just hidden. Lower tiers do not see higher tools in the right-click menu, and the Edit Properties window is gated the same way, so tools that live in that window (toggle damage, GM stealth, scenario properties) respect tier as well. Enforcement is server-side, so a modified client cannot unlock tools it was not granted. Full lockdown for untiered GMs. If someone is on your Server Admin Tools admin list but has no tier assigned in GMStaff.json, they get an empty GM menu, not the default toolset. Nothing until you place them in a tier. Temporary grants. Higher tiers can grant a lower or equal tier to another staff member for a set duration. The grant expires on its own and is written to disk, so it survives a restart and lifts itself when the time is up. Anti-escalation is enforced, you can only grant at or below your own rank. Owner and admin management. Only the Owner tier can promote someone into Admin, or change or remove an existing Admin. One Admin cannot mint another Admin, demote a fellow Admin, or remove the Owner. This keeps the top of your staff table under a single trusted rank. Accountability logging. Every temp grant, permanent tier change, and ban or kick issued through the mod is written to the server log with both the actor and the target identified by name, persistent UID, and session id. The UID is the key detail, it identifies exactly who did what even after they disconnect and their session id is reused. If a staff member ever abuses a permission, the trail is in the log. Configuration is a single human-readable JSON file in your server profile (GMStaff.json). Edit ranks, permissions, and assignments by hand, or use the in-editor actions to grant, assign, and ban live. Hand edits can be reloaded without a full restart. This mod is built to sit alongside the Silence QOL Fixes mod,

Servers running this mod

1

1 currently listed server reports GM Tiers and Queue in its mod list. Showing the one with the most players.

Versions

10
published · approved · 122 KiB
published · approved · 76.5 KiB
published · approved · 74.9 KiB
published · approved · 72.7 KiB
published · approved · 72.7 KiB
published · approved · 71.8 KiB
published · approved · 71.8 KiB
published · approved · 71.8 KiB
published · approved · 71.2 KiB
published · approved · 71.2 KiB
1.0.58Game 1.8.0.13 · 122 KiB · Oct 19, 2026
Dependencies: 4Scenarios: 0PublishedApproved
GM Tiers and Queue: changes
Security
Every GM permission is now checked on the server, not just in the menu. Placing, deleting, moving, AI control, properties, kick, ban, teleport and the rest are all covered.
Actions nobody has mapped are blocked by default (unmappedActionPermission, default place_assets).
You can't act on equal or higher staff. Staff cannot grant to, re-tier, ban or kick themselves or anyone of equal or higher rank.
Protected tiers. A tier holding server_admin is protected, and only manage_admins holders can touch it.
Safe durations: 
Temp grants and temp bans are clamped to the configured maximums.
A zero or negative time can no longer make a grant last forever or turn a ban permanent by accident.
A permanent ban needs ban_player.
Flood limits. Staff requests are limited to one per second, and editor actions to 20 per second per player.
Locked to the real target. Take Control and Conflict building delete always act on the real requester.
Conflict build mode
Regular players keep their building menu and tools. GMTQ only filters Game Master modes.
Config and data safety
Crash-safe saves. GMStaff.json and GMBans.json are saved with a backup, and a broken file never overwrites a good one.
Reload without a restart: 
Reload re-reads both files live.
Hand edits made while the server runs are merged, not overwritten.
Owners also get a Force reload that keeps a timestamped backup.
Config check. Typos in permission names, stale inherits entries and loops in the ladder are reported at startup. Only a real loop refuses the file.
Optional explicit rank. Each tier can now have an explicit rank.
Default ladder: marshal, event master, moderator, admin, owner (ranks 0 to 4).
Permission keys. New ones are move_entities, airdrop, trench_cleanup, resupply, unban_player and gm_strike. 
Existing configs are upgraded once, so nobody loses access they had.
The full list is in "GM Tiers - Permissions.md".
Bans, kicks and audit
Bans: 
Bans are checked every minute and on connect. A second session of a banned player is kicked too.
Banned players see the reason and the expiry before they are kicked.
Bans now carry a reason.
Unban. A new Unban action shows the active ban list. It also lifts the backend ban on dedicated servers.
Per-tier limits. Each tier can now have: 
a maximum temp ban and temp grant length
daily kick, ban and warn limits
These limits also apply to multi-select kick and ban.
Audit file. Every grant, tier change, ban, unban, kick, warn, reload and refusal is written to $profile:GMAudit.jsonl, with automatic rotation.
Reserved staff slots (queue)
When the server is full, slots are held for Moderator rank and above. Set publicSlots to your max players minus 2 for two reserved slots.
Players refused a slot get a message, then a normal kick with no reconnect block.
Fixes
Fixed a compile error in the reserved slot code (it now reads the server's player limit correctly).
Expired temp grants no longer linger in the cache for up to 60 seconds.
Permissions are re-sent when the editor opens, so a lost update no longer leaves a locked menu.
Removed dead code and misleading comments.

config.json entry

{
  "modId": "69AE8D5709638F40",
  "name": "GM Tiers and Queue",
  "version": "1.0.58"
}

Use GM Tiers and Queue on your server

Add GM Tiers and Queue to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69AE8D5709638F40
GET https://api.reforgermods.net/v2/mods/69AE8D5709638F40/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.