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Workshop mod by Silence_AUS

Silence QOL Fixes Arma Reforger Mod

Persistent XP, ranks & combat stats, staff tiers, GM stealth & moderation tools, full-hide visibility (maps/AI), entity & vehicle persistence, and server cleanup tuning.

699E8C555BA7ADDD
Silence QOL Fixes preview

Ranking

Popular#253688.3Rising#240056.0
13Serversrunning this mod
16Observed players nowon servers reporting this mod
5.7kEstimated player-hours (7d)7-day data
DeploymentTop 12%88.4ahead of 88% of tracked mods by servers running it
ActivityTop 12%88.0ahead of 88% of tracked mods by play on those servers
Popularity88.3deployment and activity combined
How those 13 installs happen100% traced
  • Not identified as a dependency9
  • Required by another mod4
Last 30 days
Servers, last 30 days
13 latest41 peak, 26 Sept8 low, 9 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept38383611
20 Sept35373224
21 Sept35353324
22 Sept35383424
23 Sept37383524
24 Sept38393524
25 Sept39403724
26 Sept38413724
27 Sept37393324
28 Sept37383524
29 Sept38403524
30 Sept37403624
1 Oct36403624
2 Oct28362824
3 Oct34342724
4 Oct37373324
5 Oct33393324
6 Oct18341824
7 Oct10181024
8 Oct910924
9 Oct1011824
10 Oct14151024
11 Oct15151224
12 Oct16171424
13 Oct15161424
14 Oct15161424
15 Oct14161424
16 Oct15151324
17 Oct14151324
18 Oct16171324
19 Oct13151313
Observed players, last 30 days
18 latest94 peak, 27 Sept0 low, 6 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept28621711
20 Sept23691324
21 Sept33571624
22 Sept18551824
23 Sept23671424
24 Sept16631624
25 Sept46632424
26 Sept45633324
27 Sept34943024
28 Sept33671924
29 Sept28612024
30 Sept19501624
1 Oct1164824
2 Oct3658624
3 Oct4973724
4 Oct37733324
5 Oct30641924
6 Oct351024
7 Oct08024
8 Oct09024
9 Oct1616024
10 Oct3557324
11 Oct951824
12 Oct43521424
13 Oct64642424
14 Oct4172624
15 Oct1579424
16 Oct1736824
17 Oct5050524
18 Oct10481024
19 Oct18441213

Calculated Oct 19, 2026, 12:50 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Persistent XP, ranks & combat stats, staff tiers, GM stealth & moderation tools, full-hide visibility (maps/AI), entity & vehicle persistence, and server cleanup tuning.

Official Workshop description

SILENCE QOL FIXES Server-side quality-of-life, progression & GM power tools for Arma Reforger. >>> WORK IN PROGRESS - core systems are stable; the newest additions are still being play-tested. Status list at the bottom. <<< --- PLAYER PROGRESSION --- * Persistent XP & ranks: players keep XP across sessions and restarts, saved server-side. A per-server switch (PersistentXP_Enabled.txt) lets each server choose: XP carries over, or resets every restart for session-based ops. * Persistent combat stats: kills, deaths, team kills, suicides, captures, score and vehicle kills are stored separately and ALWAYS carry over - until an admin clears them via the GM "Reset Server Stats" action or by deleting the stats file. Independent of XP. * Extended ranks: progression continues past vanilla into three custom tiers - Veteran, Senior, Staff - with insignia on map, editor and nametags. * Starting XP floor (PersistentXP_StartingXP.txt): raise every joining player to a chosen XP so a season can start at a free rank. Never lowers anyone. * Promote / Demote from the right-click menu; a Staff Rank dropdown in a player's Edit Attributes jumps straight to a tier or strips it. * Season resets: wipe all XP (stats untouched) via a server file edit or a two-step in-game GM action (arm + confirm). * Stats overlay (F10): borderless readout of rank, XP, XP to next rank, kills, deaths, K/D, vehicle kills, captures, score and live global rank. Numpad 4/6/8/2 repositions, 5 resets. --- GAME MASTER TOOLS --- * Toggle Visibility - hide/reveal any AI, vehicle, player or prop. Hidden players vanish COMPLETELY: model, nametag, vanilla squad map markers, Player Map Markers, interaction prompts - and AI break off attacks on them. Network-safe for reconnects and late joins. GRS ATAK coverage via the Silence ARGC Patches - GRS companion. * GM Stealth (checkbox in a player's Edit Attributes): everything above PLUS hidden from other Game Masters' editors, exempt from Reveal All, and no player collision - walk through crowds unnoticed. Only your own editor still shows you, so you can always untoggle. Made for moderation; gate GM access with your admin tooling. * Spectate (first person) and Stealth Listen - moderation views for watching and hearing a player exactly as they do. * Levitate - pin any character 12 m up (stack higher with repeat uses); Stop lowers them gently with no fall damage. * Reveal All - one-click recovery of hidden entities (stealthed GMs excluded by design). * Toggle Damage - invincibility; protected vehicles also shield occupants. * Smite - lightning strike kills/destroys the target with explosion and thunder for everyone nearby. ACE Medical compatible. * EMP integration via the companion Silence EMP GM addon. * Teleport to Leader / to Squadmate - moves the player, seating them in the target's vehicle when a spot is free. * Eject from Vehicle / staggered realistic Disembark. * Entity persistence - mark placed entities (incl. whole AI groups) to survive restarts; marked vehicles also restore fuel, damage and cargo, and are exempt from cleanup. * GM clipboard - copy/paste selections (F11/F12) with paste orientation cycling. * Intel folders - place readable intel items; edit title/body in the attribute window. --- GM MODULES (placeable Systems) --- * Add Garrison - AI group garrisons a chosen building. * Spawn Reinforcements - crewed vehicle (ground or heli) delivers groups to an LZ, unloads, holds or returns. Troops move to a Rally Point. * Ambient Flybys - Mi-8MT or UH-1H atmosphere flights, self-despawning. --- GM ATTRIBUTE WINDOW --- * Staff rank dropdown and GM Stealth checkbox (player characters). * Per-character AI skill plus server-wide Global AI Skill (applies to later spawns too). * Stance and formation pickers with icons; waypoint radius slider and type dropdown. * Enable-damage checkboxes synced with the right-click action. --- SERVER HOUSEKEEPING --- * Vehicle cleanup on the base-game garbage system - zero overhead. ~22.5 min lifetime, doubled (~45 min) over 25% fuel or supplies. GM-persisted vehicles never clean up. (Supersedes the standalone Silence Vehicle Persistence addon - don't run both.) * Stuck-AI cleanup: members of oversized AI-only squads that stop moving are culled; every value host-tunable in StuckAICleanup.txt (interval, checks, radius, squad size, kill cap, on/off). * GM-placed wheeled vehicles spawn in gear. --- WIP STATUS --- * STABLE: progression/XP/ranks, promote-demote, smite kills, EMP, clipboard, persistence, cleanup timing. * TESTING: GM stealth suite (maps/ATAK/interactions/collision), levitate, staff-rank dropdown, starting XP floor, stats/XP split, vehicle state restore, rebuilt icons on console. * KNOWN LIMITS: English-only names for ported features; don't run alongside the original GME addon (shared GM configs - load order decides). Feedback and bug reports welcome - especially on the stealth suite, levitate and console icons.

Servers running this mod

13

13 currently listed servers report Silence QOL Fixes in its mod list. Showing the 5 with the most players.

View all 13 servers

Versions

10
published · approved · 2.71 MiB
published · approved · 2.71 MiB
published · approved · 2.71 MiB
published · approved · 2.71 MiB
published · approved · 2.57 MiB
published · approved · 2.56 MiB
published · approved · 2.55 MiB
published · approved · 2.55 MiB
published · approved · 2.55 MiB
published · approved · 2.56 MiB
1.0.226Game 1.8.0.13 · 2.71 MiB · Oct 19, 2026
Dependencies: 1Scenarios: 0PublishedApproved
Silence QOL Fixes: Combat stats fix
Combat stats now record in every game mode, PvE included. They were stuck at 0 because the base game scoring only counts players killing players, so AI kills never counted.
Counted from the game’s own kill events: 
Kills: enemy AI and enemy players.
Deaths: all of them, including deaths to AI.
Friendly kills and suicides: counted separately.
Vehicle kills: an enemy vehicle you destroy. This counter never worked before.
Score uses the base game weights: kill +1, friendly kill −1, suicide −1, capture +1.
Not counted: GM actions such as neutralize or lightning, and kills made while possessing an AI.
Stats HUD: the server now sends your kills, deaths, score and live rank to your HUD, updating within about 2 seconds.
Saved stats carry over when you reconnect, and the GM stats reset clears everything.
Fixed the “ARGC_CombatStats.json is EMPTY” startup error, which went away once stats started saving.

config.json entry

{
  "modId": "699E8C555BA7ADDD",
  "name": "Silence QOL Fixes",
  "version": "1.0.226"
}

Use Silence QOL Fixes on your server

Add Silence QOL Fixes to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/699E8C555BA7ADDD
GET https://api.reforgermods.net/v2/mods/699E8C555BA7ADDD/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.