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Workshop mod by ForgedInFire

Rank Unlock V2 Arma Reforger Mod

**UPDATED: 9/28/26**

69AD4CD16BB25C6B
Rank Unlock V2 preview

Ranking

Popular#260488.0Rising#225059.2
25Serversrunning this mod
11Observed players nowon servers reporting this mod
2.3kEstimated player-hours (7d)7-day data
DeploymentTop 7%92.6ahead of 93% of tracked mods by servers running it
ActivityTop 19%81.0ahead of 81% of tracked mods by play on those servers
Popularity88.0deployment and activity combined
How those 25 installs happen96% traced
  • Not identified as a dependency23
  • Required by another mod1
  • Unknown1
Last 30 days
Servers, last 30 days
25 latest26 peak, 18 Oct14 low, 6 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept20242010
20 Sept22231924
21 Sept21252124
22 Sept21222024
23 Sept22221824
24 Sept19211924
25 Sept19211924
26 Sept19191724
27 Sept19211824
28 Sept21221924
29 Sept21221924
30 Sept20211924
1 Oct21222024
2 Oct21221924
3 Oct19211924
4 Oct16191624
5 Oct16181524
6 Oct19191424
7 Oct16201624
8 Oct16181424
9 Oct17181624
10 Oct17171524
11 Oct22221624
12 Oct21221924
13 Oct20221924
14 Oct20231924
15 Oct20211924
16 Oct20232024
17 Oct23241724
18 Oct23262224
19 Oct25252314
Observed players, last 30 days
10 latest37 peak, 17 Oct0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1018210
20 Sept825024
21 Sept618024
22 Sept817024
23 Sept712124
24 Sept1012024
25 Sept912024
26 Sept1919024
27 Sept625224
28 Sept729024
29 Sept57024
30 Sept419024
1 Oct521024
2 Oct59024
3 Oct2627024
4 Oct823124
5 Oct1018124
6 Oct1725024
7 Oct1928224
8 Oct2828024
9 Oct2126524
10 Oct2135324
11 Oct1527324
12 Oct1221224
13 Oct1130024
14 Oct922324
15 Oct1822224
16 Oct2334824
17 Oct1137724
18 Oct1824324
19 Oct1022014

Calculated Oct 19, 2026, 1:52 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

**UPDATED: 9/28/26**

Official Workshop description

Rank Unlock V2 is a lightweight, focused rank-gating framework. Instead of disabling or replacing the entire supply system, RUPV2 targets the individual systems that actually use rank restrictions. DROP & PLAY Add Rank Unlock V2 to your server and play. By default, RUPV2 removes the supported rank restrictions: • Arsenal items are not rank locked • Military Supply Allocation (MSAR) is disabled • Loadouts are available beginning at Private • Base building ignores rank restrictions • Vehicle spawning ignores rank restrictions • AI teams may be requisitioned and commanded beginning at Private No RUPV2 prefab needs to be placed in your world. The default configuration is registered automatically through FiF_Core. CUSTOMIZABLE Want rank restrictions instead of completely unlocked gameplay? RUPV2 still includes FiF_RUPV2_RankUnlockConfigComponent as an optional configuration component. A mission or server developer may place the FiF_Core prefab and attach the RUPV2 configuration component to its FiF_CoreConfigEntity. The component exposes the RUPV2 settings directly in Workbench, allowing custom rank-gating without editing the runtime scripts. Configure: • Arsenal rank locking • Military Supply Allocation (MSAR) • Minimum loadout rank • Rank-independent building/vehicle placement • Minimum AI requisition/command rank If the component is not present, RUPV2 simply uses its built-in defaults. POWERED BY FiF_Core RUPV2 uses FiF_Core's shared runtime configuration registry. The module owns its configuration and gameplay behavior while FiF_Core resolves the effective runtime values. Runtime consumers query Core directly and do not depend on the optional RUPV2 configuration component. FiF_Core uses first-registered-value precedence, allowing other ForgedInFire modules and server-side systems to intentionally provide shared configuration values. EXTENSIBLE Rank Unlock V2 can serve as the foundation for more advanced rank systems, including: • Campaign progression • Temporary unlocks • Faction-specific rank rules • Dynamic gameplay-event unlocks • Persistent progression systems • Custom server configuration systems Build your game. Your rules. DEPENDENCIES • FiF_Core • ScriptLoggerV2 (through FiF_Core) TESTED The current architecture has been tested in Arma Reforger Workbench 1.8.0.13 and on a dedicated test server. Verified gameplay includes arsenal access, loadout weapon access, base construction, AI fire-team requisition, recruitment, and squad commanding. AUTHOR Developed by ForgedInFire ForgedInFire@drawingonhumanity.com Forged in Fire Developer's Guide - Rank Unlock V2: https://www.drawingonhumanity.com/forgedinfire/#module/rank-unlock-v2

Servers running this mod

25

25 currently listed servers report Rank Unlock V2 in its mod list. Showing the 5 with the most players.

View all 25 servers

Versions

10
published · approved · 2.51 MiB
published · approved · 2.51 MiB
published · approved · 2.51 MiB
published · approved · 5.75 KiB
published · approved · 5.51 KiB
published · approved · 5.51 KiB
published · approved · 5.43 KiB
published · approved · 5.33 KiB
published · approved · 5.31 KiB
published · approved · 5.43 KiB
2.1.0Game 1.8.0.13 · 2.51 MiB · Sep 29, 2026
Dependencies: 2Scenarios: 0PublishedApproved
NEW
- Added configuration collision override support.
- Added configurable overridePrefix (i.e.: [RUPV2_]) for creating mod-specific FiF_Core configuration keys.
- Added named logging using the "FiF_RUPV2" logger.

CHANGED
- Updated all Rank Unlock V2 configuration consumers to use resolved configuration values.
- Configuration lookups now automatically account for the configured RUPV2 override prefix when collision override is enabled.
- Updated configuration registration and resolution to support both shared FiF_Core values and RUPV2-specific override values.

REQUIRES
- FiF_Core 2.1.0 or later.

When collision override is disabled, Rank Unlock V2 continues to participate in FiF_Core's normal first-registered-value* precedence. When enabled, Rank Unlock V2 uses its own prefixed configuration keys, allowing its settings to remain independent of matching configuration keys registered by other Forged in Fire mods.

Note: FiF_Core's first-registered-value behavior is INTENTIONALLY DIFFERENT from Bohemia's standard mod load-order behavior. Under the standard behavior, the last-loaded mod determines the final state. Mods are loaded in the order they appear in the server configuration's "Load Mods" field.

Server Managers should ensure FiF_Core and all other installed Forged in Fire mods are updated to compatible versions.

config.json entry

{
  "modId": "69AD4CD16BB25C6B",
  "name": "Rank Unlock V2",
  "version": "2.1.0"
}

Use Rank Unlock V2 on your server

Add Rank Unlock V2 to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69AD4CD16BB25C6B
GET https://api.reforgermods.net/v2/mods/69AD4CD16BB25C6B/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.