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Workshop mod by it_is_Sunshine

SunshineCore Arma Reforger Mod

SunshineCore is designed for my server OPERATION SUNSHINE (all welcome!). The design goal is to increase tactical depth, immersion and create a one-of-a-kind immersive milsim environment.

69A6BE0FF4273BE1
SunshineCore preview

Ranking

Popular#807870.7
2Serversrunning this mod
0Observed players nowon servers reporting this mod
288Estimated player-hours (7d)7-day data
DeploymentTop 29%71.3ahead of 71% of tracked mods by servers running it
ActivityTop 30%69.9ahead of 70% of tracked mods by play on those servers
Popularity70.7deployment and activity combined
How those 2 installs happen100% traced
  • Not identified as a dependency1
  • Required by another mod1
Last 30 days
Servers, last 30 days
3 latest3 peak, 9 Nov1 low, 10 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct11123
11 Oct11124
12 Oct11124
13 Oct11124
14 Oct11124
15 Oct11124
16 Oct11124
17 Oct11124
18 Oct11124
19 Oct11124
20 Oct11124
21 Oct11124
22 Oct11124
23 Oct11124
24 Oct11124
25 Oct11124
26 Oct11124
27 Oct22124
28 Oct22224
29 Oct22224
30 Oct22224
31 Oct22224
1 Nov22224
2 Nov22224
3 Nov22224
4 Nov22224
5 Nov22124
6 Nov22224
7 Nov22224
8 Nov22221
9 Nov3331
Observed players, last 30 days
1 latest27 peak, 17 Oct0 low, 10 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
10 Oct022023
11 Oct26024
12 Oct08024
13 Oct18024
14 Oct09024
15 Oct04024
16 Oct03024
17 Oct027024
18 Oct17024
19 Oct14024
20 Oct18024
21 Oct17024
22 Oct12024
23 Oct010024
24 Oct021024
25 Oct01024
26 Oct01024
27 Oct02024
28 Oct25024
29 Oct06024
30 Oct39024
31 Oct09024
1 Nov34024
2 Nov07024
3 Nov19024
4 Nov13124
5 Nov02024
6 Nov010024
7 Nov117024
8 Nov05021
9 Nov1111

Calculated Nov 9, 2026, 12:35 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

SunshineCore is designed for my server OPERATION SUNSHINE (all welcome!). The design goal is to increase tactical depth, immersion and create a one-of-a-kind immersive milsim environment.

Official Workshop description

======= LIKE WHAT YOU SEE? Search for the server "Operation Sunshine" to play these changes (and many more) with us. HERE IS THE VISION OF MY SERVER - To create an outstanding HQC+ / vanilla+ experience that stays true to the spirit of vanilla with a tiny download size; - To create through mods the best infantry combat gameplay in Reforger; - To create through mods an immersive gameplay environment where all elements of gameplay beyond combat flourish (such as economy, logistics, squad cohesion); - To create an environment where new players, casual fans and serious MilSim squads will feel at home. Sounds good to you? The full server name is [GBR-EUR] Operation Sunshine (1st Person) | VANILLA+ | HQC+ | All Welcome. ======= OVERHAUL OF BULLET PENETRATION / PASSTHROUGH - Bullets have significantly higher ability to penetrate flesh meaning much higher likelihood for collaterals; - Resilience damage to arms has been significantly increased resulting in less bullet-sponge behaviour. Whilst arm shots won't kill quicker, they result in uncon much faster which keeps infantry combat deadly, but not insta-gib. - Bullets will always penetrate through guns meaning they are no longer the best armour in the game; - Penetration resistance of an array of structural materials significantly lowered allowing penetrative fire through walls depending on its penetrable properties. - Aiming damage increased 3x, meaning far less damage to arms is required to suffer aim penalties. VARIETY OF FORCED SETTINGS - 1PP FOV 80 - Vehicle FoV 80 - ADS Intensity 0% - PiP Intensity 15% - 2D PiP - OFF FORCED MINIMUM GFXs - Shadows - MEDIUM - Distant Shadows - MEDIUM - Grass Quality - MEDIUM - Grass Distance - 150 SECONDARY SLOT FOR LAUNCHERS - It is no longer possible to carry two assault rifles, sniper rifles etc. The secondary slot is only for launchers. - AT mines also launcher-only slot (for QoL reasons). NAMETAG CLUTTER REMOVED FOR IMMERSION AND TACTICS - Nametags only visible up to 8m; - Nametag visibility angle reduced from 120° -> 35° - Squad-mate name tags no longer visible through walls. VON UI - Can no longer see the name/role/platform of who is talking in order to maintain fog of war when people are speaking in-game. WEAPON UI - No mag-count; - No estimation icon; - No firemode icon (weapon inspect may now be necessary); - No ammo type icons. SCENARIO UI - All killfeeds disabled MAP UI - No squad leader or member map markers - No "map location hint" which appears in the bottom-right of the map view. LOADOUTS - US assault squad no longer has a sniper but instead a light scout with M16-4x20. MISC - Interaction radius of lanterns and doors reduced. - Flood lights now illuminate up to 120m. This makes them significantly more useful. - Bandage use changes: to self = 30s; to other 22s. - All deployables bought from equipment arsenal no longer cost MSAR (sandbags, deployable HMGs, deployable mortars) - Interaction Prompts are hidden whilst weapon raised/ADS/low-ready - There is now only Global chat and Local chat - Unable to use text chat when uncon. - Custom XP reward for delivering fuel - All rearming kits can no longer supply rockets, C4/TNT or mines - Nametags now display ranks. - Personal belongings now show the player-name & rank at time of death. - Ability to force-respawn via menu has a 120min cooldown. It's only for emergency-use. - AI nighttime perception nerfed. ======= UNIQUE FEATURES: DYNAMIC DEATH PENALTY (XP loss upon death). Death penalty is now dynamic XP loss based on the cost of your loadout and MSAR spending/refunding during your lifetime. - Death Penalty = (-80xp + LoadoutCost) - Your "LoadoutCost" can be lowered by refunding MSAR-eligible items. - Your "LoadoutCost" will also be increased by buying MSAR-eligible items. POPULATION-BASED VEHICLE RESTRICTIONS When server is lower than population numbers, certain vehicles cannot be spawned. <16: No armed helicopters. Only transport variants can be spawned when below threshold. BRACING & BIPOD FOCUS Receive more eye zoom when your gun is braced or deployed on a bipod. Also applies to vehicle turrets and emplacements. Only applies in ADS mode and the effect is further increased if you are using a scope. ADS = +25% zoom; scope = +30% zoom. CUSTOM MIRRORS, PERISCOPES AND PORTHOLE CAMERAS A physics-based system that reads vehicle slewing, acceleration/deceleration surges, bumps and other movement in the terrain and responds conversely/correspondingly where appropriate. Designed for performance and balance. SQUAD COHESION MECHANICS Players in a squad can now only spawn in two locations: the squad's rally-point-base or at MOB. FRIENDLY GARRISON COUNT: Everyone's map now displays "Garrison: {count}" when hovering over a friendly base. This shows how many friendly players you have within the radius of the command post. =======

Scenarios

3

Servers running this mod

2

2 currently listed servers report SunshineCore in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 6.32 MiB
published · approved · 6.31 MiB
published · approved · 6.31 MiB
published · approved · 6.32 MiB
published · approved · 6.32 MiB
published · approved · 6.3 MiB
published · approved · 6.3 MiB
published · approved · 6.3 MiB
published · approved · 6.29 MiB
published · approved · 5.08 MiB
1.2.31Game 1.9.0.37 · 6.32 MiB · Nov 8, 2026
Dependencies: 10Scenarios: 3PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "69A6BE0FF4273BE1",
  "name": "SunshineCore",
  "version": "1.2.31"
}

Use SunshineCore on your server

Add SunshineCore to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/69A6BE0FF4273BE1
GET https://api.reforgermods.net/v2/mods/69A6BE0FF4273BE1/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.