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Workshop mod by it_is_Sunshine

Sunshines Counter-Logistics Arma Reforger Mod

An entirely new aspect of the war: destructible supplies and sabotage. Additionally, contains functionality to reward certain actions and also has an array of griefer-protections.

6A3690CF74ECDE97
Sunshines Counter-Logistics preview

Ranking

Popular#873364.0
2Serversrunning this mod
0Observed players nowon servers reporting this mod
344Estimated player-hours (7d)7-day data
DeploymentTop 37%63.1ahead of 63% of tracked mods by servers running it
ActivityTop 35%65.4ahead of 65% of tracked mods by play on those servers
Popularity64.0deployment and activity combined
How those 2 installs happen100% traced
  • Not identified as a dependency1
  • Required by another mod1
Last 30 days
Servers, last 30 days
2 latest7 peak, 19 Sept2 low, 4 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept7779
20 Sept57524
21 Sept55424
22 Sept55424
23 Sept45324
24 Sept45424
25 Sept66524
26 Sept66624
27 Sept66524
28 Sept56524
29 Sept77524
30 Sept57524
1 Oct55424
2 Oct45424
3 Oct44324
4 Oct44224
5 Oct55324
6 Oct55424
7 Oct55524
8 Oct55424
9 Oct55524
10 Oct55524
11 Oct55524
12 Oct35324
13 Oct44324
14 Oct44424
15 Oct44324
16 Oct44324
17 Oct44424
18 Oct34324
19 Oct23215
Observed players, last 30 days
0 latest29 peak, 17 Oct0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept11719
20 Sept011024
21 Sept11024
22 Sept01024
23 Sept15024
24 Sept510024
25 Sept26024
26 Sept222024
27 Sept12024
28 Sept06024
29 Sept06024
30 Sept02024
1 Oct08024
2 Oct13024
3 Oct017024
4 Oct12024
5 Oct23024
6 Oct12024
7 Oct06024
8 Oct19024
9 Oct015024
10 Oct322024
11 Oct28024
12 Oct08024
13 Oct18024
14 Oct09024
15 Oct04024
16 Oct03024
17 Oct129024
18 Oct19024
19 Oct01015

Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

An entirely new aspect of the war: destructible supplies and sabotage. Additionally, contains functionality to reward certain actions and also has an array of griefer-protections.

Official Workshop description

SUNSHINE'S COUNTER-LOGISTICS All 10ft/20ft shipping containers & wooden supply-crates are now fully destructible and therefore potential-targets. Counter-Logistics also contains functionality rewarding certain player actions as well as a variety of robust measures to help servers both automatically handle griefers and also be capable of effectively self-policing. ============= MEANINGFUL SUPPLY ECONOMY Supply scarcity is a lot more fun when it's not artificially imposed or due to over-populated servers. With all supply containers being destructible, supplies are now therefore targets for your enemies. Supply scarcity becomes a thing you DO to your enemy, not something that just IS. What results is a whole new way to engage in a PvP campaign with nuanced, creative ways to play and to strategise. Every team serious about its success will seek to work together to keep their own economy secure and their enemy's economy under threat. That means devising entirely new offensive and defensive strategies. SECURE & PROTECT; INFILTRATE & SABOTAGE. Albeit a harder kind of Reforger, Counter-Logistics makes the team's economy an important aspect that players can find all manner of rewarding and gratifying ways to meaningfully engage with. Many styles of play (particularly support styles) can feel like mere LARP, lacking real and effective purpose; but when the lifeblood of your team is at stake you'll be glad to play a nuanced role that goes deeper than merely racking up a body count. For example: - Engineers designing robust bases that prevent enemy saboteurs gaining easy access to supplies; - Engineers using construction trucks to make supply harbours less vulnerable to sabotage; - Transport urgently prioritising moving supplies away from vulnerable supply harbours and in to fortified operating bases; - Defenders actively patrolling bases, ensuring no one is infiltrating & sabotaging; - Defenders paying regular visits to supply harbours to ensure they remain secure; - Saboteurs infiltrating enemy bases to sabotage their supplies and damage their economy; - Saboteurs seeking to destroy supplies before they can be extracted from supply harbours; - An early game rush for neutral supplies found at hidden-caches and green-dot stashes. These become targets for INDFOR or the main armies seeking to deny resources to their enemies. Get there fast. Supply harbours (and MOBs) will continue to replenish supplies every restock interval, even if the supplies had previously been destroyed. CUSTOM XP REWARDS - Gain XP for destroying enemy supplies. - FIA will also gain XP for destroying neutral/unowned supplies - a scorched earth tactic for denying resources to the advancing major powers. GRIEFER PROTECTIONS - Lose large amounts of XP each time you destroy supplies belonging to your own faction. - Integration with vanilla's "crime score". This is what handles auto-kicks for habitual teamkillers. Each stack of friendly supplies a player destroys is handled equal to killing a friendly player. - A custom kill-feed that is enabled by default (but can be disabled by MissionHeader) that announces to the team when a player is destroying friendly supplies, making it easy for communities to self-police. - A console log entry is produced every time a player destroys friendly supplies, helping admins find repeat-offenders. Search "SUN_FRIENDLY_FIRE_SUPPLY_DESTRUCTION" in your log files. MISSION HEADERS "missionHeader": { "m_bSUN_ShowFriendlyFireSupplyDestructionInKillfeed": true }, ============= For feedback, bugs, discussions regarding this mod (and my others), find my forum post on the official Arma Discord: https://discord.com/channels/105462288051380224/1541752708720230441 You can also visit me on Twitch at www.twitch.tv/it_is_sunshine.

Servers running this mod

2

2 currently listed servers report Sunshines Counter-Logistics in its mod list. Showing the 2 with the most players.

Versions

1
published · approved · 13.4 KiB
0.0.99Game 1.8.0.10 · 13.4 KiB · Aug 28, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "6A3690CF74ECDE97",
  "name": "Sunshines Counter-Logistics",
  "version": "0.0.99"
}

Use Sunshines Counter-Logistics on your server

Add Sunshines Counter-Logistics to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6A3690CF74ECDE97
GET https://api.reforgermods.net/v2/mods/6A3690CF74ECDE97/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.