published · approved · 307 MiB
Workshop mod by AlliumFr
Dynamic Base AI Manager Arma Reforger Mod
Dynamic Base AI Manager turns maps into active warzones. Controlled bases automatically detect their faction and launch tactical infantry or armor waves to assault the closest enemy stronghold.
6994B45157932A24
Ranking
Popular#807867.3
5Serversrunning this mod
0Observed players nowon servers reporting this mod
75Estimated player-hours (7d)7-day data
DeploymentTop 21%78.7ahead of 79% of tracked mods by servers running it
ActivityTop 50%50.3ahead of 50% of tracked mods by play on those servers
Popularity67.3deployment and activity combined
How those 5 installs happen80% traced
- Not identified as a dependency3
- Required by another mod1
- Unknown1
Last 30 days
5 latest11 peak, 29 Sept4 low, 19 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 5 | 5 | 4 | 6 |
| 20 Sept | 5 | 6 | 4 | 24 |
| 21 Sept | 6 | 6 | 4 | 24 |
| 22 Sept | 7 | 8 | 6 | 24 |
| 23 Sept | 6 | 8 | 6 | 24 |
| 24 Sept | 6 | 8 | 6 | 24 |
| 25 Sept | 4 | 7 | 4 | 24 |
| 26 Sept | 6 | 7 | 4 | 24 |
| 27 Sept | 8 | 8 | 5 | 24 |
| 28 Sept | 9 | 9 | 7 | 24 |
| 29 Sept | 9 | 11 | 9 | 24 |
| 30 Sept | 8 | 9 | 8 | 24 |
| 1 Oct | 8 | 8 | 7 | 24 |
| 2 Oct | 5 | 9 | 5 | 24 |
| 3 Oct | 7 | 7 | 5 | 24 |
| 4 Oct | 7 | 9 | 6 | 24 |
| 5 Oct | 8 | 8 | 6 | 24 |
| 6 Oct | 7 | 8 | 7 | 24 |
| 7 Oct | 7 | 8 | 6 | 24 |
| 8 Oct | 8 | 9 | 6 | 24 |
| 9 Oct | 8 | 9 | 7 | 24 |
| 10 Oct | 8 | 8 | 7 | 24 |
| 11 Oct | 6 | 8 | 5 | 24 |
| 12 Oct | 6 | 7 | 5 | 24 |
| 13 Oct | 7 | 8 | 6 | 24 |
| 14 Oct | 6 | 7 | 5 | 24 |
| 15 Oct | 6 | 7 | 4 | 24 |
| 16 Oct | 6 | 7 | 5 | 24 |
| 17 Oct | 6 | 7 | 6 | 24 |
| 18 Oct | 5 | 6 | 4 | 24 |
| 19 Oct | 5 | 5 | 5 | 18 |
0 latest11 peak, 24 Sept0 low, 19 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 2 | 2 | 0 | 6 |
| 20 Sept | 5 | 5 | 0 | 24 |
| 21 Sept | 0 | 5 | 0 | 24 |
| 22 Sept | 0 | 2 | 0 | 24 |
| 23 Sept | 1 | 8 | 0 | 24 |
| 24 Sept | 0 | 11 | 0 | 24 |
| 25 Sept | 0 | 5 | 0 | 24 |
| 26 Sept | 1 | 3 | 0 | 24 |
| 27 Sept | 2 | 6 | 0 | 24 |
| 28 Sept | 2 | 3 | 1 | 24 |
| 29 Sept | 2 | 5 | 1 | 24 |
| 30 Sept | 0 | 2 | 0 | 24 |
| 1 Oct | 1 | 2 | 0 | 24 |
| 2 Oct | 0 | 4 | 0 | 24 |
| 3 Oct | 1 | 2 | 0 | 24 |
| 4 Oct | 4 | 4 | 0 | 24 |
| 5 Oct | 3 | 3 | 0 | 24 |
| 6 Oct | 1 | 3 | 0 | 24 |
| 7 Oct | 0 | 3 | 0 | 24 |
| 8 Oct | 0 | 2 | 0 | 24 |
| 9 Oct | 1 | 3 | 0 | 24 |
| 10 Oct | 2 | 3 | 0 | 24 |
| 11 Oct | 0 | 4 | 0 | 24 |
| 12 Oct | 0 | 2 | 0 | 24 |
| 13 Oct | 0 | 3 | 0 | 24 |
| 14 Oct | 0 | 9 | 0 | 24 |
| 15 Oct | 0 | 3 | 0 | 24 |
| 16 Oct | 0 | 4 | 0 | 24 |
| 17 Oct | 0 | 2 | 0 | 24 |
| 18 Oct | 0 | 2 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 18 |
Calculated Oct 19, 2026, 6:02 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Dynamic Base AI Manager turns maps into active warzones. Controlled bases automatically detect their faction and launch tactical infantry or armor waves to assault the closest enemy stronghold.
Official Workshop description
Need help, found a bug, or want to get in contact with me about my mods?
💬 Join my Discord: https://discord.gg/yQrgy89CBF
-----------------------------
A huge thank you to Atim- for developing the CRX Enfusion A.I. mod to make these ai work in a much smoother and more perfometive way and allowing me to use it!
-----------------------------
If you want to support CRX Enfusion A.I. you can fund him here:
https://ko-fi.com/crx_eai
-----------------------------
Dynamic Frontlines replaces static AI placements with a reactive, base-driven combat ecosystem. Every military base equipped with this system monitors its own faction alignment and dynamically coordinates tactical assaults to seize territory.
Key Features
Faction-Aware Waves: Instantly shifts production based on ownership. A US-controlled base deploys American fireteams, while a Soviet-controlled base fields USSR assets.
Proximity Targeting: Uses real-time engine queries to hunt for the closest hostile or neutral stronghold, immediately routing spawned AI to attack it.
Combined Arms: Configurable spawn logic rolls for squad composition—sending standard light infantry by default, with a random chance to escalate to mechanized armor.
Optimized Performance: Server-authoritative logic prevents multiplayer desync, while an automatic garbage collection loop purges wiped squads to protect server FPS.
Servers running this mod
55 currently listed servers report Dynamic Base AI Manager in its mod list. Showing the 5 with the most players.
- A.N.U.S. - Army Navy Unfit SquadOnline · Overthrow: Everon0 / 10players
- familytimeOnline · Udachne - Conflict PvE0 / 64players
- FREEDOM HUMPERSOnline · caden likes men0 / 12players
- PandaemoniumOnline · Novka Conflict0 / 32players
- pickford on armaOnline · #AR-Campaign_HQC_ScenarioName_Everon0 / 10players
Versions
102.0.15Game 1.8.0.10 · 307 MiB · Aug 21, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "6994B45157932A24",
"name": "Dynamic Base AI Manager",
"version": "2.0.15"
}Use Dynamic Base AI Manager on your server
Add Dynamic Base AI Manager to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6994B45157932A24
GET https://api.reforgermods.net/v2/mods/6994B45157932A24/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.