published · approved · 72.2 KiB
Workshop mod by xrectifyx
StaggerSpawn LinearConflictPVE Arma Reforger Mod
Prevents client crashes by queuing AI group spawns with a 500ms delay between each group instead of spawning them all at once.
6945429130A19CD7
Ranking
Popular#389182.9Rising#75486.2
14Serversrunning this mod
0Observed players nowon servers reporting this mod
880Estimated player-hours (7d)7-day data
DeploymentTop 11%88.9ahead of 89% of tracked mods by servers running it
ActivityTop 26%73.9ahead of 74% of tracked mods by play on those servers
Popularity82.9deployment and activity combined
How those 14 installs happen100% traced
- Not identified as a dependency13
- Required by another mod1
Last 30 days
14 latest16 peak, 19 Sept7 low, 14 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 15 | 16 | 13 | 9 |
| 20 Sept | 16 | 16 | 13 | 24 |
| 21 Sept | 14 | 16 | 13 | 24 |
| 22 Sept | 13 | 14 | 12 | 24 |
| 23 Sept | 14 | 14 | 12 | 24 |
| 24 Sept | 12 | 14 | 12 | 24 |
| 25 Sept | 11 | 12 | 10 | 24 |
| 26 Sept | 9 | 11 | 9 | 24 |
| 27 Sept | 10 | 10 | 8 | 24 |
| 28 Sept | 10 | 12 | 9 | 24 |
| 29 Sept | 13 | 13 | 10 | 24 |
| 30 Sept | 12 | 13 | 11 | 24 |
| 1 Oct | 13 | 13 | 11 | 24 |
| 2 Oct | 11 | 12 | 9 | 24 |
| 3 Oct | 11 | 11 | 10 | 24 |
| 4 Oct | 13 | 14 | 10 | 24 |
| 5 Oct | 12 | 13 | 11 | 24 |
| 6 Oct | 13 | 13 | 10 | 24 |
| 7 Oct | 10 | 13 | 9 | 24 |
| 8 Oct | 11 | 11 | 9 | 24 |
| 9 Oct | 14 | 14 | 10 | 24 |
| 10 Oct | 11 | 14 | 11 | 24 |
| 11 Oct | 12 | 14 | 11 | 24 |
| 12 Oct | 12 | 15 | 12 | 24 |
| 13 Oct | 9 | 14 | 9 | 24 |
| 14 Oct | 11 | 11 | 7 | 24 |
| 15 Oct | 11 | 12 | 11 | 24 |
| 16 Oct | 10 | 13 | 10 | 24 |
| 17 Oct | 13 | 13 | 10 | 24 |
| 18 Oct | 12 | 14 | 11 | 24 |
| 19 Oct | 14 | 15 | 12 | 15 |
1 latest26 peak, 10 Oct0 low, 23 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 10 | 20 | 7 | 9 |
| 20 Sept | 7 | 19 | 1 | 24 |
| 21 Sept | 9 | 24 | 5 | 24 |
| 22 Sept | 6 | 19 | 2 | 24 |
| 23 Sept | 10 | 21 | 0 | 24 |
| 24 Sept | 3 | 18 | 0 | 24 |
| 25 Sept | 16 | 17 | 0 | 24 |
| 26 Sept | 13 | 20 | 0 | 24 |
| 27 Sept | 3 | 20 | 0 | 24 |
| 28 Sept | 5 | 21 | 0 | 24 |
| 29 Sept | 16 | 20 | 1 | 24 |
| 30 Sept | 4 | 21 | 1 | 24 |
| 1 Oct | 9 | 21 | 1 | 24 |
| 2 Oct | 4 | 16 | 1 | 24 |
| 3 Oct | 3 | 16 | 0 | 24 |
| 4 Oct | 6 | 21 | 0 | 24 |
| 5 Oct | 2 | 12 | 1 | 24 |
| 6 Oct | 3 | 10 | 0 | 24 |
| 7 Oct | 1 | 14 | 0 | 24 |
| 8 Oct | 5 | 11 | 0 | 24 |
| 9 Oct | 7 | 21 | 1 | 24 |
| 10 Oct | 2 | 26 | 2 | 24 |
| 11 Oct | 3 | 15 | 1 | 24 |
| 12 Oct | 2 | 15 | 1 | 24 |
| 13 Oct | 0 | 9 | 0 | 24 |
| 14 Oct | 3 | 7 | 0 | 24 |
| 15 Oct | 2 | 10 | 0 | 24 |
| 16 Oct | 5 | 12 | 2 | 24 |
| 17 Oct | 3 | 12 | 0 | 24 |
| 18 Oct | 6 | 14 | 3 | 24 |
| 19 Oct | 1 | 12 | 1 | 15 |
Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Prevents client crashes by queuing AI group spawns with a 500ms delay between each group instead of spawning them all at once.
Official Workshop description
StaggerSpawn is a server-side addon for the Linear Conflict PVE mod that fixes a critical performance issue on console and lower-end servers — when a new objective is selected, all AI groups at that base would spawn simultaneously, flooding the server with entity load in a single frame and causing Xbox clients to crash.
This mod intercepts every AI patrol spawn call map-wide and routes it through a global queue, firing one group every 500ms. The result is a smooth, staggered wave of enemies trickling into the objective over time rather than slamming the server all at once. No configuration needed — install on the server and it works automatically.
Features:
Global spawn queue applies to all ambient patrol groups map-wide
500ms delay between each spawned group
Works with infantry, vehicle, artillery, and counter-attack groups
Server-side only, no client install required
Fully compatible with LCP's base selection, save/load, and reinforcement systems
Patch Notes:
1.0.2 - Enemies now spawn in immediately after a base is declared active in the task system. This prevents the player from walking into an empty enemy base and then having enemies spawn on top or in view of the player.
v1.0.3 - Fixed a 20-30 second delay between the first and second wave of AI spawning at a new objective. All AI groups at a base are now queued immediately when the base becomes active rather than waiting for the patrol system to cycle through them naturally.
Servers running this mod
1414 currently listed servers report StaggerSpawn LinearConflictPVE in its mod list. Showing the 5 with the most players.
- [AU] AussieSAS / Modern PvE / Merak / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnmOnline · Merak PvE0 / 30players
- [AU] AussieSAS [2] / Modern PvE / Anizay / Co-Op / Console Friendly / https://discord.gg/48ng6tzEnmOnline · Desert Shield0 / 30players
- [EU|DE] |FaL|#FragCenter: Conflict PvE | Modern US | Ger & Eng | by FaL-Clan.deOnline · Conflict - Kolguyev PVE0 / 40players
- [NA] GDSF #1 | GOOD OFFENSE | LITE | UKRAINE PVE | NEW PLAYERS WELCOMEOnline · #AR-Campaign_ScenarioName_Everon PVE 4x0 / 20players
- [NA] GDSF #2 | GOOD OFFENSE | LITE | UKRAINE PVE | NEW PLAYERS WELCOMEOnline · Conflict - Kolguyev PVE0 / 10players
Versions
41.0.3Game 1.6.0.119 · 72.2 KiB · May 4, 2026
Dependencies: 2Scenarios: 0PublishedApproved
Fixed a 20-30 second delay between the first and second wave of AI spawning at a new objective. All AI groups at a base are now queued immediately when the base becomes active rather than waiting for the patrol system to cycle through them naturally.config.json entry
{
"modId": "6945429130A19CD7",
"name": "StaggerSpawn LinearConflictPVE",
"version": "1.0.3"
}Use StaggerSpawn LinearConflictPVE on your server
Add StaggerSpawn LinearConflictPVE to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6945429130A19CD7
GET https://api.reforgermods.net/v2/mods/6945429130A19CD7/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.