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Workshop mod by xrectifyx

StaggerSpawn LinearConflictPVE Arma Reforger Mod

Prevents client crashes by queuing AI group spawns with a 500ms delay between each group instead of spawning them all at once.

6945429130A19CD7
StaggerSpawn LinearConflictPVE preview

Ranking

Popular#389182.9Rising#75486.2
14Serversrunning this mod
0Observed players nowon servers reporting this mod
880Estimated player-hours (7d)7-day data
DeploymentTop 11%88.9ahead of 89% of tracked mods by servers running it
ActivityTop 26%73.9ahead of 74% of tracked mods by play on those servers
Popularity82.9deployment and activity combined
How those 14 installs happen100% traced
  • Not identified as a dependency13
  • Required by another mod1
Last 30 days
Servers, last 30 days
14 latest16 peak, 19 Sept7 low, 14 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1516139
20 Sept16161324
21 Sept14161324
22 Sept13141224
23 Sept14141224
24 Sept12141224
25 Sept11121024
26 Sept911924
27 Sept1010824
28 Sept1012924
29 Sept13131024
30 Sept12131124
1 Oct13131124
2 Oct1112924
3 Oct11111024
4 Oct13141024
5 Oct12131124
6 Oct13131024
7 Oct1013924
8 Oct1111924
9 Oct14141024
10 Oct11141124
11 Oct12141124
12 Oct12151224
13 Oct914924
14 Oct1111724
15 Oct11121124
16 Oct10131024
17 Oct13131024
18 Oct12141124
19 Oct14151215
Observed players, last 30 days
1 latest26 peak, 10 Oct0 low, 23 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept102079
20 Sept719124
21 Sept924524
22 Sept619224
23 Sept1021024
24 Sept318024
25 Sept1617024
26 Sept1320024
27 Sept320024
28 Sept521024
29 Sept1620124
30 Sept421124
1 Oct921124
2 Oct416124
3 Oct316024
4 Oct621024
5 Oct212124
6 Oct310024
7 Oct114024
8 Oct511024
9 Oct721124
10 Oct226224
11 Oct315124
12 Oct215124
13 Oct09024
14 Oct37024
15 Oct210024
16 Oct512224
17 Oct312024
18 Oct614324
19 Oct112115

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Prevents client crashes by queuing AI group spawns with a 500ms delay between each group instead of spawning them all at once.

Official Workshop description

StaggerSpawn is a server-side addon for the Linear Conflict PVE mod that fixes a critical performance issue on console and lower-end servers — when a new objective is selected, all AI groups at that base would spawn simultaneously, flooding the server with entity load in a single frame and causing Xbox clients to crash. This mod intercepts every AI patrol spawn call map-wide and routes it through a global queue, firing one group every 500ms. The result is a smooth, staggered wave of enemies trickling into the objective over time rather than slamming the server all at once. No configuration needed — install on the server and it works automatically. Features: Global spawn queue applies to all ambient patrol groups map-wide 500ms delay between each spawned group Works with infantry, vehicle, artillery, and counter-attack groups Server-side only, no client install required Fully compatible with LCP's base selection, save/load, and reinforcement systems Patch Notes: 1.0.2 - Enemies now spawn in immediately after a base is declared active in the task system. This prevents the player from walking into an empty enemy base and then having enemies spawn on top or in view of the player. v1.0.3 - Fixed a 20-30 second delay between the first and second wave of AI spawning at a new objective. All AI groups at a base are now queued immediately when the base becomes active rather than waiting for the patrol system to cycle through them naturally.

Servers running this mod

14

14 currently listed servers report StaggerSpawn LinearConflictPVE in its mod list. Showing the 5 with the most players.

View all 14 servers

Versions

4
published · approved · 72.2 KiB
published · approved · 71.9 KiB
published · approved · 71.9 KiB
published · approved · 70.4 KiB
1.0.3Game 1.6.0.119 · 72.2 KiB · May 4, 2026
Dependencies: 2Scenarios: 0PublishedApproved
Fixed a 20-30 second delay between the first and second wave of AI spawning at a new objective. All AI groups at a base are now queued immediately when the base becomes active rather than waiting for the patrol system to cycle through them naturally.

config.json entry

{
  "modId": "6945429130A19CD7",
  "name": "StaggerSpawn LinearConflictPVE",
  "version": "1.0.3"
}

Use StaggerSpawn LinearConflictPVE on your server

Add StaggerSpawn LinearConflictPVE to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/6945429130A19CD7
GET https://api.reforgermods.net/v2/mods/6945429130A19CD7/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.