published · approved · 888 KiB
Workshop mod by Gramps303
LinearConflictPVE Arma Reforger Mod
Linear Conflict PVE mod for Gramps' ConflictPVERemixedVanilla2.0
628729E87E79DA7F
Ranking
Popular#34798.4Falling#376239.6
235Serversrunning this mod
259Observed players nowon servers reporting this mod
44.8kEstimated player-hours (7d)7-day data
DeploymentTop 1%98.9ahead of 99% of tracked mods by servers running it
ActivityTop 2%97.6ahead of 98% of tracked mods by play on those servers
Popularity98.4deployment and activity combined
How those 235 installs happen100% traced
- Not identified as a dependency122
- Required by another mod112
- Unknown1
Last 30 days
235 latest272 peak, 23 Sept215 low, 3 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 260 | 265 | 254 | 10 |
| 20 Sept | 266 | 271 | 256 | 24 |
| 21 Sept | 264 | 267 | 256 | 24 |
| 22 Sept | 261 | 263 | 248 | 24 |
| 23 Sept | 265 | 272 | 252 | 24 |
| 24 Sept | 261 | 269 | 258 | 24 |
| 25 Sept | 248 | 262 | 246 | 24 |
| 26 Sept | 243 | 246 | 238 | 24 |
| 27 Sept | 255 | 259 | 238 | 24 |
| 28 Sept | 257 | 267 | 253 | 24 |
| 29 Sept | 254 | 259 | 246 | 24 |
| 30 Sept | 255 | 257 | 249 | 24 |
| 1 Oct | 259 | 259 | 245 | 24 |
| 2 Oct | 233 | 256 | 229 | 24 |
| 3 Oct | 222 | 230 | 215 | 24 |
| 4 Oct | 240 | 244 | 224 | 24 |
| 5 Oct | 232 | 243 | 232 | 24 |
| 6 Oct | 240 | 242 | 226 | 24 |
| 7 Oct | 229 | 236 | 223 | 24 |
| 8 Oct | 237 | 237 | 226 | 24 |
| 9 Oct | 241 | 249 | 234 | 24 |
| 10 Oct | 234 | 240 | 228 | 24 |
| 11 Oct | 232 | 241 | 229 | 24 |
| 12 Oct | 231 | 241 | 231 | 24 |
| 13 Oct | 219 | 238 | 219 | 24 |
| 14 Oct | 228 | 234 | 226 | 24 |
| 15 Oct | 227 | 239 | 221 | 24 |
| 16 Oct | 226 | 234 | 223 | 24 |
| 17 Oct | 243 | 249 | 225 | 24 |
| 18 Oct | 238 | 244 | 234 | 24 |
| 19 Oct | 235 | 241 | 232 | 14 |
240 latest529 peak, 20 Sept135 low, 30 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 397 | 486 | 359 | 10 |
| 20 Sept | 330 | 529 | 312 | 24 |
| 21 Sept | 332 | 411 | 180 | 24 |
| 22 Sept | 334 | 364 | 157 | 24 |
| 23 Sept | 321 | 409 | 167 | 24 |
| 24 Sept | 297 | 384 | 156 | 24 |
| 25 Sept | 317 | 407 | 166 | 24 |
| 26 Sept | 425 | 507 | 216 | 24 |
| 27 Sept | 397 | 511 | 237 | 24 |
| 28 Sept | 319 | 383 | 180 | 24 |
| 29 Sept | 315 | 384 | 148 | 24 |
| 30 Sept | 306 | 366 | 135 | 24 |
| 1 Oct | 285 | 363 | 149 | 24 |
| 2 Oct | 339 | 373 | 171 | 24 |
| 3 Oct | 326 | 434 | 153 | 24 |
| 4 Oct | 329 | 449 | 198 | 24 |
| 5 Oct | 281 | 350 | 143 | 24 |
| 6 Oct | 289 | 321 | 157 | 24 |
| 7 Oct | 284 | 304 | 142 | 24 |
| 8 Oct | 274 | 296 | 160 | 24 |
| 9 Oct | 333 | 378 | 157 | 24 |
| 10 Oct | 390 | 461 | 238 | 24 |
| 11 Oct | 305 | 456 | 250 | 24 |
| 12 Oct | 331 | 413 | 185 | 24 |
| 13 Oct | 294 | 344 | 182 | 24 |
| 14 Oct | 270 | 312 | 169 | 24 |
| 15 Oct | 275 | 280 | 171 | 24 |
| 16 Oct | 296 | 297 | 152 | 24 |
| 17 Oct | 349 | 389 | 219 | 24 |
| 18 Oct | 284 | 379 | 211 | 24 |
| 19 Oct | 240 | 292 | 156 | 14 |
Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Linear Conflict PVE mod for Gramps' ConflictPVERemixedVanilla2.0
Official Workshop description
Linear Conflict PVE mod
for Gramps' ConflictPVERemixedVanilla2.0
(HUGE thanks to Bacon for the initial code, the tacos, the cats, and the motivation to get this working nicely!)
NOW CONFIGURABLE!!!
- Only allows AI spawning and capturing for bases in the task list
- Supply Depot AI still spawn in normally
- If close enough together, can have up to 3 tasks in the task list
- Eliminates the possibility of being a lone wolf
- Increases server performance
- Scaled attack points based on player count (players > 25 = 2 points, players > 50 = 3 points) - NOW CONFIGURABLE!
- Points within 500m of each other will spawn together no matter the player count - NOW CONFIGURABLE!
- The above numbers are now configurable server side, see below
The following variables can be found/edited in the server generated json config file. The config file can be found in "profile/LinearConflictPVEConfig/LCPConfig.json"
"version": "0.1 - DO NOT CHANGE! Used for updating the config file",
"autoAddObjectiveDistance": "If another cap point is within this distance, automatically add it to the objectives list (Default: 500)",
"minPlayersForSecondObj": "Minimum number of players required to search for a second objective (Default: 25)",
"minPlayersForThirdObj": "Minimum number of players required to search for a third onjective (Default: 50)",
"objectiveDistanceRadiusMax": "Maximum distance allowed for an additional objective search (Default: 800)",
"newTaskCooldown": "Cooldown timer for assigning a new cap point after one is capped (Default: 300)",
"killPreCappers": "Kill players trying to pre-cap the next point? (Default: false)"
This last item above is a new feature that is designed to kill any players trying to move into the next cap point before it is actually assigned with a targeted artillery attack.
NOTE: This mod is designed to increase server performance. If you allow too many points to spawn in, performance will decrease, especially with high player counts.
Designed to work only as an addon to ConflictPVERemixed2.0
https://reforger.armaplatform.com/workshop/61B514B96692C049-ConflictPVERemixedVanilla2.0
Discord to report issues/feedback/donate: discord.gghq.net
Servers running this mod
235235 currently listed servers report LinearConflictPVE in its mod list. Showing the 5 with the most players.
- [TH][SEA] 44Th Tactical Infantry Division v1.0.1 | PVE Conflict | discord.gg/bM4Zqrp5h7Online · Conflict - Kolguyev PVE48 / 100players
- 【JP】MSJP|ミリシムライト|PvE CO-OP|初心者歓迎!Twitter|@MSJP_ReforgerOnline · MSJP-PVE425 / 48players
- [AU/NZ] (ARGC) | Apocalypse Riders | PvE Conflict | Hardcore Ai | Console Friendly |Online · ARGC Everon PVE16 / 80players
- [JP] "DoggoPark" Hardcore CO-OP server | discord.gg/nMj7mQs8XN |Online · #AR-Campaign_ScenarioName_Everon PVE14 / 64players
- [ROKA]PVE Server, 한국인 환영 디코:discord.gg/q3WxzyE87uOnline · AKS Takistan PvE12 / 40players
Versions
101.5.7Game 1.8.0.13 · 888 KiB · Oct 17, 2026
Dependencies: 1Scenarios: 0PublishedApproved
- Added an additional exception to check for no remaining counters once the point is captured. If none are left, it skips the cooldown as the main point of the cooldowns are to get players to stay to fight the counters.config.json entry
{
"modId": "628729E87E79DA7F",
"name": "LinearConflictPVE",
"version": "1.5.7"
}Use LinearConflictPVE on your server
Add LinearConflictPVE to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/628729E87E79DA7F
GET https://api.reforgermods.net/v2/mods/628729E87E79DA7F/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.