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Workshop mod by Gramps303

LinearConflictPVE Arma Reforger Mod

Linear Conflict PVE mod for Gramps' ConflictPVERemixedVanilla2.0

628729E87E79DA7F
LinearConflictPVE preview

Ranking

Popular#34798.4Falling#376239.6
235Serversrunning this mod
259Observed players nowon servers reporting this mod
44.8kEstimated player-hours (7d)7-day data
DeploymentTop 1%98.9ahead of 99% of tracked mods by servers running it
ActivityTop 2%97.6ahead of 98% of tracked mods by play on those servers
Popularity98.4deployment and activity combined
How those 235 installs happen100% traced
  • Not identified as a dependency122
  • Required by another mod112
  • Unknown1
Last 30 days
Servers, last 30 days
235 latest272 peak, 23 Sept215 low, 3 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept26026525410
20 Sept26627125624
21 Sept26426725624
22 Sept26126324824
23 Sept26527225224
24 Sept26126925824
25 Sept24826224624
26 Sept24324623824
27 Sept25525923824
28 Sept25726725324
29 Sept25425924624
30 Sept25525724924
1 Oct25925924524
2 Oct23325622924
3 Oct22223021524
4 Oct24024422424
5 Oct23224323224
6 Oct24024222624
7 Oct22923622324
8 Oct23723722624
9 Oct24124923424
10 Oct23424022824
11 Oct23224122924
12 Oct23124123124
13 Oct21923821924
14 Oct22823422624
15 Oct22723922124
16 Oct22623422324
17 Oct24324922524
18 Oct23824423424
19 Oct23524123214
Observed players, last 30 days
240 latest529 peak, 20 Sept135 low, 30 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept39748635910
20 Sept33052931224
21 Sept33241118024
22 Sept33436415724
23 Sept32140916724
24 Sept29738415624
25 Sept31740716624
26 Sept42550721624
27 Sept39751123724
28 Sept31938318024
29 Sept31538414824
30 Sept30636613524
1 Oct28536314924
2 Oct33937317124
3 Oct32643415324
4 Oct32944919824
5 Oct28135014324
6 Oct28932115724
7 Oct28430414224
8 Oct27429616024
9 Oct33337815724
10 Oct39046123824
11 Oct30545625024
12 Oct33141318524
13 Oct29434418224
14 Oct27031216924
15 Oct27528017124
16 Oct29629715224
17 Oct34938921924
18 Oct28437921124
19 Oct24029215614

Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Linear Conflict PVE mod for Gramps' ConflictPVERemixedVanilla2.0

Official Workshop description

Linear Conflict PVE mod for Gramps' ConflictPVERemixedVanilla2.0 (HUGE thanks to Bacon for the initial code, the tacos, the cats, and the motivation to get this working nicely!) NOW CONFIGURABLE!!! - Only allows AI spawning and capturing for bases in the task list - Supply Depot AI still spawn in normally - If close enough together, can have up to 3 tasks in the task list - Eliminates the possibility of being a lone wolf - Increases server performance - Scaled attack points based on player count (players > 25 = 2 points, players > 50 = 3 points) - NOW CONFIGURABLE! - Points within 500m of each other will spawn together no matter the player count - NOW CONFIGURABLE! - The above numbers are now configurable server side, see below The following variables can be found/edited in the server generated json config file. The config file can be found in "profile/LinearConflictPVEConfig/LCPConfig.json" "version": "0.1 - DO NOT CHANGE! Used for updating the config file", "autoAddObjectiveDistance": "If another cap point is within this distance, automatically add it to the objectives list (Default: 500)", "minPlayersForSecondObj": "Minimum number of players required to search for a second objective (Default: 25)", "minPlayersForThirdObj": "Minimum number of players required to search for a third onjective (Default: 50)", "objectiveDistanceRadiusMax": "Maximum distance allowed for an additional objective search (Default: 800)", "newTaskCooldown": "Cooldown timer for assigning a new cap point after one is capped (Default: 300)", "killPreCappers": "Kill players trying to pre-cap the next point? (Default: false)" This last item above is a new feature that is designed to kill any players trying to move into the next cap point before it is actually assigned with a targeted artillery attack. NOTE: This mod is designed to increase server performance. If you allow too many points to spawn in, performance will decrease, especially with high player counts. Designed to work only as an addon to ConflictPVERemixed2.0 https://reforger.armaplatform.com/workshop/61B514B96692C049-ConflictPVERemixedVanilla2.0 Discord to report issues/feedback/donate: discord.gghq.net

Servers running this mod

235

235 currently listed servers report LinearConflictPVE in its mod list. Showing the 5 with the most players.

View all 235 servers

Versions

10
published · approved · 888 KiB
published · approved · 888 KiB
published · approved · 887 KiB
published · approved · 1.97 MiB
published · approved · 1.97 MiB
published · approved · 1.97 MiB
published · approved · 1.97 MiB
published · approved · 1.97 MiB
published · approved · 1.97 MiB
published · approved · 1.97 MiB
1.5.7Game 1.8.0.13 · 888 KiB · Oct 17, 2026
Dependencies: 1Scenarios: 0PublishedApproved
- Added an additional exception to check for no remaining counters once the point is captured.  If none are left, it skips the cooldown as the main point of the cooldowns are to get players to stay to fight the counters.

config.json entry

{
  "modId": "628729E87E79DA7F",
  "name": "LinearConflictPVE",
  "version": "1.5.7"
}

Use LinearConflictPVE on your server

Add LinearConflictPVE to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/628729E87E79DA7F
GET https://api.reforgermods.net/v2/mods/628729E87E79DA7F/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.