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Workshop mod by Hushmodee

Procedural Combat - Zombies Arma Reforger Mod

Adds Bacon Zombies as a playable option in vanilla Procedural Combat

692176BA1E98A39A
Procedural Combat - Zombies preview

Ranking

Popular#1203051.9
2Serversrunning this mod
0Observed players nowon servers reporting this mod
9Estimated player-hours (7d)7-day data
DeploymentTop 37%63.4ahead of 63% of tracked mods by servers running it
Activity35th34.7ahead of 35% of tracked mods by play on those servers
Popularity51.9deployment and activity combined
How those 2 installs happen100% traced
  • Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest3 peak, 19 Sept0 low, 2 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2327
20 Sept13124
21 Sept22124
22 Sept12124
23 Sept12124
24 Sept11124
25 Sept11124
26 Sept11124
27 Sept22124
28 Sept11124
29 Sept12124
30 Sept12124
1 Oct22124
2 Oct12024
3 Oct11124
4 Oct12124
5 Oct12124
6 Oct11124
7 Oct11124
8 Oct12124
9 Oct12124
10 Oct11124
11 Oct12124
12 Oct11124
13 Oct11124
14 Oct23124
15 Oct23224
16 Oct22224
17 Oct22224
18 Oct22224
19 Oct22217
Observed players, last 30 days
0 latest3 peak, 14 Oct0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept0107
20 Sept01024
21 Sept12024
22 Sept02024
23 Sept02024
24 Sept00024
25 Sept00024
26 Sept00024
27 Sept22024
28 Sept00024
29 Sept02024
30 Sept01024
1 Oct11024
2 Oct02024
3 Oct00024
4 Oct01024
5 Oct01024
6 Oct00024
7 Oct00024
8 Oct01024
9 Oct01024
10 Oct00024
11 Oct01024
12 Oct00024
13 Oct00024
14 Oct03024
15 Oct01024
16 Oct01024
17 Oct00024
18 Oct00024
19 Oct00017

Calculated Oct 19, 2026, 4:38 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Adds Bacon Zombies as a playable option in vanilla Procedural Combat

Official Workshop description

Partake in dynamic AI vs AI skirmishes. Procedural Combat randomly generates combat zones where you can join the fight as either an attacker or a defender. Every session can be different. The mission controller selects a random location on the map, determines the battle size (Small, Medium, or Large), and manages the logistics for both factions. A faction wins once they have neutralized 90% of the enemy's total manpower.

Servers running this mod

2

2 currently listed servers report Procedural Combat - Zombies in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 102 KiB
published · approved · 102 KiB
published · approved · 101 KiB
published · approved · 101 KiB
published · approved · 101 KiB
published · approved · 101 KiB
published · approved · 97.8 KiB
published · approved · 97.5 KiB
published · approved · 33.9 KiB
published · approved · 34.2 KiB
1.0.10Game 1.8.0.10 · 102 KiB · Sep 1, 2026
Dependencies: 3Scenarios: 0PublishedApproved
Endless Incursion: Fixed several issues with Infected

config.json entry

{
  "modId": "692176BA1E98A39A",
  "name": "Procedural Combat - Zombies",
  "version": "1.0.10"
}

Use Procedural Combat - Zombies on your server

Add Procedural Combat - Zombies to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/692176BA1E98A39A
GET https://api.reforgermods.net/v2/mods/692176BA1E98A39A/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.