published · approved · 16.3 KiB
Workshop mod by guennyyy
DKG_LinearObjectiveDistance Arma Reforger Mod
*Adds custom objective distance rules to Linear Conflict PvE. *Prevents AI wave overlap, delayed bot spawns, and client performance load *Full real-time Game Master control
690350D5C5372F5C
Ranking
Popular#307386.1Rising#21596.0
13Serversrunning this mod
15Observed players nowon servers reporting this mod
2.7kEstimated player-hours (7d)7-day data
DeploymentTop 12%88.4ahead of 88% of tracked mods by servers running it
ActivityTop 17%82.7ahead of 83% of tracked mods by play on those servers
Popularity86.1deployment and activity combined
How those 13 installs happen100% traced
- Not identified as a dependency6
- Required by another mod7
Last 30 days
13 latest23 peak, 26 Sept12 low, 8 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 16 | 17 | 16 | 9 |
| 20 Sept | 17 | 19 | 16 | 24 |
| 21 Sept | 20 | 21 | 17 | 24 |
| 22 Sept | 20 | 20 | 18 | 24 |
| 23 Sept | 22 | 22 | 17 | 24 |
| 24 Sept | 20 | 21 | 20 | 24 |
| 25 Sept | 22 | 22 | 18 | 24 |
| 26 Sept | 20 | 23 | 20 | 24 |
| 27 Sept | 19 | 21 | 18 | 24 |
| 28 Sept | 18 | 20 | 15 | 24 |
| 29 Sept | 17 | 18 | 15 | 24 |
| 30 Sept | 18 | 18 | 17 | 24 |
| 1 Oct | 18 | 18 | 16 | 24 |
| 2 Oct | 15 | 19 | 14 | 24 |
| 3 Oct | 16 | 17 | 15 | 24 |
| 4 Oct | 17 | 18 | 15 | 24 |
| 5 Oct | 16 | 20 | 16 | 24 |
| 6 Oct | 16 | 17 | 15 | 24 |
| 7 Oct | 15 | 18 | 13 | 24 |
| 8 Oct | 12 | 16 | 12 | 24 |
| 9 Oct | 15 | 16 | 13 | 24 |
| 10 Oct | 19 | 19 | 16 | 24 |
| 11 Oct | 17 | 21 | 17 | 24 |
| 12 Oct | 17 | 18 | 16 | 24 |
| 13 Oct | 15 | 18 | 14 | 24 |
| 14 Oct | 17 | 18 | 17 | 24 |
| 15 Oct | 15 | 16 | 14 | 24 |
| 16 Oct | 15 | 15 | 12 | 24 |
| 17 Oct | 16 | 17 | 12 | 24 |
| 18 Oct | 15 | 17 | 14 | 24 |
| 19 Oct | 13 | 14 | 13 | 15 |
16 latest67 peak, 10 Oct1 low, 5 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 35 | 63 | 25 | 9 |
| 20 Sept | 26 | 61 | 8 | 24 |
| 21 Sept | 24 | 42 | 5 | 24 |
| 22 Sept | 24 | 44 | 4 | 24 |
| 23 Sept | 21 | 44 | 5 | 24 |
| 24 Sept | 27 | 43 | 3 | 24 |
| 25 Sept | 33 | 46 | 2 | 24 |
| 26 Sept | 41 | 58 | 2 | 24 |
| 27 Sept | 37 | 45 | 3 | 24 |
| 28 Sept | 21 | 51 | 7 | 24 |
| 29 Sept | 32 | 32 | 3 | 24 |
| 30 Sept | 17 | 34 | 4 | 24 |
| 1 Oct | 26 | 36 | 2 | 24 |
| 2 Oct | 20 | 25 | 2 | 24 |
| 3 Oct | 16 | 47 | 3 | 24 |
| 4 Oct | 21 | 42 | 4 | 24 |
| 5 Oct | 19 | 43 | 1 | 24 |
| 6 Oct | 27 | 38 | 4 | 24 |
| 7 Oct | 27 | 34 | 5 | 24 |
| 8 Oct | 28 | 38 | 1 | 24 |
| 9 Oct | 22 | 28 | 2 | 24 |
| 10 Oct | 50 | 67 | 5 | 24 |
| 11 Oct | 37 | 58 | 12 | 24 |
| 12 Oct | 28 | 41 | 4 | 24 |
| 13 Oct | 18 | 44 | 5 | 24 |
| 14 Oct | 25 | 44 | 5 | 24 |
| 15 Oct | 20 | 27 | 2 | 24 |
| 16 Oct | 23 | 37 | 1 | 24 |
| 17 Oct | 27 | 38 | 5 | 24 |
| 18 Oct | 12 | 22 | 3 | 24 |
| 19 Oct | 16 | 21 | 3 | 15 |
Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
*Adds custom objective distance rules to Linear Conflict PvE. *Prevents AI wave overlap, delayed bot spawns, and client performance load *Full real-time Game Master control
Official Workshop description
** Update 2.2.0 - GAME MASTER OBJECTIVE QUEUE, INSTANT ACTIVATION & LIVE AI BUDGET **
* Right-click any base in 3D or on the 2D GM Map to:
- Queue / Unqueue as Next Objective – Pre-select (or easily cancel) which base unlocks once current targets are captured.
- Instantly Activate Objective – Force-unlock any base immediately on the fly with real-time player seize tasks.
* Added Active AI Limit Slider (32 – 500) to dynamically adjust Bohemia's active AI budget live during gameplay
DKG Linear Objective Distance is an enhancement mod for Linear Conflict PvE. It gives you full control over objective spacing and distance rules, ensuring combat zones are evenly spread across the map.
In standard Linear Conflict missions, concurrent objectives can occasionally spawn too close to one another, resulting in congested combat zones, overlapping AI waves, delayed bot spawns, and unnecessary client-side performance load.
DKG Linear Objective Distance resolves these issues by enforcing intelligent minimum distance rules and spread algorithms, while offering full real-time control via both an in-game Game Master interface and a persistent JSON server configuration.
- Adds configurable distance rules for primary, secondary, and tertiary objectives
- Supports separate spacing values for each objective slot
- Allows fallback to the closest valid objective if needed
- Forces spawn point activation on any successfully captured and secured base, bypassing the base-game requirement for a bidirectional radio connection to the HQ
- Active AI Limit Slider (32 – 500) – Dynamically adjust Bohemia's active AI budget live during gameplay
- Immediately activate base & create seize task
- Queue / Unqueue the next objective
- Can override selected Linear Conflict PvE distance settings
- Supports savegame/restored sessions
- Fully configurable via JSON and Game Master UI
** A config file will be created under: $profile:LinearConflictPVEConfig/DKGLinearObjectiveDistance.json **
*** Full credit for the underlying Linear Conflict PvE systems goes to Gramps303 ***
## Notes
- The mission-start objective still uses the normal initial Linear Conflict PvE selection flow
- "primaryMinObjectiveSpacing" is used after the mission-start objective, relative to the last captured base
Servers running this mod
1414 currently listed servers report DKG_LinearObjectiveDistance in its mod list. Showing the 5 with the most players.
- British SCM Outlaw Commandos PVEOnline · SCM Outlaws Public Server9 / 20players
- [EU1] Task Force Umbra | Modern PVE | Al Hadra | HostedBy: TundraStudiosOnline · · MODERN PVE | AL-HADRA2 / 40players
- Klang des Krieges German/Deutsch #6 Outbreak Zombie PVE Discord.gg/klangdeskriegesOnline · Project Outbreak Deadwood2 / 50players
- ·[Deutsch] KEIN RANG | KEINE KOSTEN | DKG™ | MODERN PVE | discord.gg/GVEWevg45gOnline · · MODERN PVE | ROSTOV 2.02 / 80players
- WindowLickers 1 Glenwood-Everon-NC-Nizla-Narco A.i PVE https://discord.gg/uECe7dnmVK *NoRHS* *NoWCS*Online · #AR-Campaign_ScenarioName_Everon PVE 4x1 / 12players
Versions
102.2.0Game 1.8.0.13 · 16.3 KiB · Oct 4, 2026
Dependencies: 2Scenarios: 0PublishedApproved
- Added GM context actions: "Queue as Next Objective" and "Unqueue Objective"
- Added GM context action: "Instantly Activate Objective" (immediately unlocks base & creates seize task)
- Fully accessible both in 3D GM view and directly on the 2D Game Master Map
- Added "Active AI Limit" GM slider (32 - 500) to adjust Bohemia's active AI budget live in real-time
- Mod default raised to 250 active AI units; custom values persist automatically across restartsconfig.json entry
{
"modId": "690350D5C5372F5C",
"name": "DKG_LinearObjectiveDistance",
"version": "2.2.0"
}Use DKG_LinearObjectiveDistance on your server
Add DKG_LinearObjectiveDistance to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/690350D5C5372F5C
GET https://api.reforgermods.net/v2/mods/690350D5C5372F5C/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.