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Workshop mod by guennyyy

DKG_LinearObjectiveDistance Arma Reforger Mod

*Adds custom objective distance rules to Linear Conflict PvE. *Prevents AI wave overlap, delayed bot spawns, and client performance load *Full real-time Game Master control

690350D5C5372F5C
DKG_LinearObjectiveDistance preview

Ranking

Popular#307386.1Rising#21596.0
13Serversrunning this mod
15Observed players nowon servers reporting this mod
2.7kEstimated player-hours (7d)7-day data
DeploymentTop 12%88.4ahead of 88% of tracked mods by servers running it
ActivityTop 17%82.7ahead of 83% of tracked mods by play on those servers
Popularity86.1deployment and activity combined
How those 13 installs happen100% traced
  • Not identified as a dependency6
  • Required by another mod7
Last 30 days
Servers, last 30 days
13 latest23 peak, 26 Sept12 low, 8 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1617169
20 Sept17191624
21 Sept20211724
22 Sept20201824
23 Sept22221724
24 Sept20212024
25 Sept22221824
26 Sept20232024
27 Sept19211824
28 Sept18201524
29 Sept17181524
30 Sept18181724
1 Oct18181624
2 Oct15191424
3 Oct16171524
4 Oct17181524
5 Oct16201624
6 Oct16171524
7 Oct15181324
8 Oct12161224
9 Oct15161324
10 Oct19191624
11 Oct17211724
12 Oct17181624
13 Oct15181424
14 Oct17181724
15 Oct15161424
16 Oct15151224
17 Oct16171224
18 Oct15171424
19 Oct13141315
Observed players, last 30 days
16 latest67 peak, 10 Oct1 low, 5 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept3563259
20 Sept2661824
21 Sept2442524
22 Sept2444424
23 Sept2144524
24 Sept2743324
25 Sept3346224
26 Sept4158224
27 Sept3745324
28 Sept2151724
29 Sept3232324
30 Sept1734424
1 Oct2636224
2 Oct2025224
3 Oct1647324
4 Oct2142424
5 Oct1943124
6 Oct2738424
7 Oct2734524
8 Oct2838124
9 Oct2228224
10 Oct5067524
11 Oct37581224
12 Oct2841424
13 Oct1844524
14 Oct2544524
15 Oct2027224
16 Oct2337124
17 Oct2738524
18 Oct1222324
19 Oct1621315

Calculated Oct 19, 2026, 2:45 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

*Adds custom objective distance rules to Linear Conflict PvE. *Prevents AI wave overlap, delayed bot spawns, and client performance load *Full real-time Game Master control

Official Workshop description

** Update 2.2.0 - GAME MASTER OBJECTIVE QUEUE, INSTANT ACTIVATION & LIVE AI BUDGET ** * Right-click any base in 3D or on the 2D GM Map to: - Queue / Unqueue as Next Objective – Pre-select (or easily cancel) which base unlocks once current targets are captured. - Instantly Activate Objective – Force-unlock any base immediately on the fly with real-time player seize tasks. * Added Active AI Limit Slider (32 – 500) to dynamically adjust Bohemia's active AI budget live during gameplay DKG Linear Objective Distance is an enhancement mod for Linear Conflict PvE. It gives you full control over objective spacing and distance rules, ensuring combat zones are evenly spread across the map. In standard Linear Conflict missions, concurrent objectives can occasionally spawn too close to one another, resulting in congested combat zones, overlapping AI waves, delayed bot spawns, and unnecessary client-side performance load. DKG Linear Objective Distance resolves these issues by enforcing intelligent minimum distance rules and spread algorithms, while offering full real-time control via both an in-game Game Master interface and a persistent JSON server configuration. - Adds configurable distance rules for primary, secondary, and tertiary objectives - Supports separate spacing values for each objective slot - Allows fallback to the closest valid objective if needed - Forces spawn point activation on any successfully captured and secured base, bypassing the base-game requirement for a bidirectional radio connection to the HQ - Active AI Limit Slider (32 – 500) – Dynamically adjust Bohemia's active AI budget live during gameplay - Immediately activate base & create seize task - Queue / Unqueue the next objective - Can override selected Linear Conflict PvE distance settings - Supports savegame/restored sessions - Fully configurable via JSON and Game Master UI ** A config file will be created under: $profile:LinearConflictPVEConfig/DKGLinearObjectiveDistance.json ** *** Full credit for the underlying Linear Conflict PvE systems goes to Gramps303 *** ## Notes - The mission-start objective still uses the normal initial Linear Conflict PvE selection flow - "primaryMinObjectiveSpacing" is used after the mission-start objective, relative to the last captured base

Servers running this mod

14

14 currently listed servers report DKG_LinearObjectiveDistance in its mod list. Showing the 5 with the most players.

View all 14 servers

Versions

10
published · approved · 16.3 KiB
published · approved · 12 KiB
published · approved · 11.4 KiB
published · approved · 11.4 KiB
published · approved · 11.4 KiB
published · approved · 11.3 KiB
published · approved · 11.3 KiB
published · approved · 11.3 KiB
published · approved · 9.38 KiB
published · approved · 9.28 KiB
2.2.0Game 1.8.0.13 · 16.3 KiB · Oct 4, 2026
Dependencies: 2Scenarios: 0PublishedApproved
- Added GM context actions: "Queue as Next Objective" and "Unqueue Objective"

- Added GM context action: "Instantly Activate Objective" (immediately unlocks base & creates seize task)

- Fully accessible both in 3D GM view and directly on the 2D Game Master Map

- Added "Active AI Limit" GM slider (32 - 500) to adjust Bohemia's active AI budget live in real-time

- Mod default raised to 250 active AI units; custom values persist automatically across restarts

config.json entry

{
  "modId": "690350D5C5372F5C",
  "name": "DKG_LinearObjectiveDistance",
  "version": "2.2.0"
}

Use DKG_LinearObjectiveDistance on your server

Add DKG_LinearObjectiveDistance to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/690350D5C5372F5C
GET https://api.reforgermods.net/v2/mods/690350D5C5372F5C/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.