published · approved · 126 KiB
Workshop mod by MADs of Wars
IED RANDOM SPAWN Arma Reforger Mod
SUPER DUPPER WIP EXPECT BUGS IED RANDOM SPAWN
66E50A238FD98826
Summary
SUPER DUPPER WIP EXPECT BUGS IED RANDOM SPAWN
Official Workshop description
EXTREMELY WIP (Very Early Build)
⚠️ Expect bugs, balance changes, and frequent updates.
This mod was built very fast and is still under heavy iteration. That means:
You may see instability (rare crashes / weird behavior)
Edge-case bugs can happen (uncommon situations)
Performance and balance will be tuned constantly
Updates will continue as systems are refined
What This Mod Does (In One Sentence)
This mod adds a dynamic IED threat system that creates unpredictable danger near active players across the map.
✅ Explosive prefabs used by this mod come from:
EODModByWitchkraft
Main Features (Explained Simply)
1) Dynamic Road IED Spawning
IEDs can spawn near roads around players.
How it works:
The system scans around active players
Finds road candidates
Places traps using configurable distance rules
You can configure:
min/max spawn distance
scan range
how often it updates (tick interval)
2) Indoor Door Trap Spawning
The mod can also spawn traps at/near house doors, so the threat isn’t only on roads.
This adds:
ambush risk inside villages
“clear the building” tension
3) Linked Trap Pairs (IED + Wire)
Instead of spawning only an IED, the mod spawns a linked pair:
IED (the main device)
Wire trigger (activation / defusal flow)
✅ This keeps activation + defusal behavior consistent.
4) Smart Density & Spawn Limits (Anti-Spam)
The mod prevents excessive trap clustering.
It uses separate limits for:
Road traps (max active road pairs)
Door traps (max active door pairs)
So tuning one doesn’t break the other.
5) Door-Specific Density Control
Door traps can have their own minimum spacing, independent from road spacing.
Example:
Roads: allow traps every 80m
Doors: require at least 150m between door traps
6) Persistent Clean Zones (No Instant Respawn)
After an IED is cleared/destroyed, that area can become a blocked zone (no respawn there).
Zone lifetime options:
Permanent
Time-based (expires after X minutes)
7) Distance Streaming System (Performance Friendly)
Traps that are far away can be:
unloaded (to reduce load)
restored later when players return
✅ Helps with performance and world control.
8) Road-Aware Placement (More Realistic)
The system tries to place traps using road logic:
finds road segments
applies edge/offset placement
creates more believable “ambush” positions
9) Player-Only Trigger Logic
Trigger behavior is patched so human players are the intended activation target.
✅ AI does not trigger traps like players do (by design).
Server Configuration (No Script Editing Needed)
✅ Runtime JSON Configuration
All server-friendly settings are managed via:
settings.json
You can configure:
Road/Door max active pairs
Spawn distances and scan ranges
Density spacing (including door-specific spacing)
Tick interval + streaming ranges
Exclusion zone behavior
Wire offsets + rotation
Type weights + spawn context (road/door)
⚠️ After changing config:
✅ Restart the server/session.
Credits & Thanks
Darc — code examples, ideas, and support
JohnnyKernet — help and references
WitchKraft — creator of the original EOD mod and explosive prefabs used here
Servers running this mod
1515 currently listed servers report IED RANDOM SPAWN in its mod list. Showing the 5 with the most players.
- Oasis server 2Online · COE2 - Kunar Province4 / 20players
- Fort Ironwood #1 | Invade and Annex - Al Hadra | discord.gg/eTq3zrQzsCOnline · Fort Ironwood I&A2 / 128players
- 85th Infantry DivisionOnline · #AR-Editor_Mission_GM_Eden_Name0 / 32players
- [EU/PT] Legiao Portuguesa - EventoOnline · MaYHeM's Zombie Apocalypse0 / 100players
- [FR] RP PVE TASK FORCE SPARTAN Reforger // https://discord.gg/uq7f3mr9BzOnline · EVERON RP PVE0 / 40players
Versions
101.0.19Game 1.6.0.119 · 126 KiB · May 14, 2026
Dependencies: 2Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "66E50A238FD98826",
"name": "IED RANDOM SPAWN",
"version": "1.0.19"
}Use IED RANDOM SPAWN on your server
Add IED RANDOM SPAWN to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/66E50A238FD98826
GET https://api.reforgermods.net/v2/mods/66E50A238FD98826/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.