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Workshop mod by MADs of Wars

IED RANDOM SPAWN Arma Reforger Mod

SUPER DUPPER WIP EXPECT BUGS IED RANDOM SPAWN

66E50A238FD98826
IED RANDOM SPAWN preview

Summary

SUPER DUPPER WIP EXPECT BUGS IED RANDOM SPAWN

Official Workshop description

EXTREMELY WIP (Very Early Build) ⚠️ Expect bugs, balance changes, and frequent updates. This mod was built very fast and is still under heavy iteration. That means: You may see instability (rare crashes / weird behavior) Edge-case bugs can happen (uncommon situations) Performance and balance will be tuned constantly Updates will continue as systems are refined What This Mod Does (In One Sentence) This mod adds a dynamic IED threat system that creates unpredictable danger near active players across the map. ✅ Explosive prefabs used by this mod come from: EODModByWitchkraft Main Features (Explained Simply) 1) Dynamic Road IED Spawning IEDs can spawn near roads around players. How it works: The system scans around active players Finds road candidates Places traps using configurable distance rules You can configure: min/max spawn distance scan range how often it updates (tick interval) 2) Indoor Door Trap Spawning The mod can also spawn traps at/near house doors, so the threat isn’t only on roads. This adds: ambush risk inside villages “clear the building” tension 3) Linked Trap Pairs (IED + Wire) Instead of spawning only an IED, the mod spawns a linked pair: IED (the main device) Wire trigger (activation / defusal flow) ✅ This keeps activation + defusal behavior consistent. 4) Smart Density & Spawn Limits (Anti-Spam) The mod prevents excessive trap clustering. It uses separate limits for: Road traps (max active road pairs) Door traps (max active door pairs) So tuning one doesn’t break the other. 5) Door-Specific Density Control Door traps can have their own minimum spacing, independent from road spacing. Example: Roads: allow traps every 80m Doors: require at least 150m between door traps 6) Persistent Clean Zones (No Instant Respawn) After an IED is cleared/destroyed, that area can become a blocked zone (no respawn there). Zone lifetime options: Permanent Time-based (expires after X minutes) 7) Distance Streaming System (Performance Friendly) Traps that are far away can be: unloaded (to reduce load) restored later when players return ✅ Helps with performance and world control. 8) Road-Aware Placement (More Realistic) The system tries to place traps using road logic: finds road segments applies edge/offset placement creates more believable “ambush” positions 9) Player-Only Trigger Logic Trigger behavior is patched so human players are the intended activation target. ✅ AI does not trigger traps like players do (by design). Server Configuration (No Script Editing Needed) ✅ Runtime JSON Configuration All server-friendly settings are managed via: settings.json You can configure: Road/Door max active pairs Spawn distances and scan ranges Density spacing (including door-specific spacing) Tick interval + streaming ranges Exclusion zone behavior Wire offsets + rotation Type weights + spawn context (road/door) ⚠️ After changing config: ✅ Restart the server/session. Credits & Thanks Darc — code examples, ideas, and support JohnnyKernet — help and references WitchKraft — creator of the original EOD mod and explosive prefabs used here

Servers running this mod

15

15 currently listed servers report IED RANDOM SPAWN in its mod list. Showing the 5 with the most players.

View all 15 servers

Versions

10
published · approved · 126 KiB
published · approved · 125 KiB
published · approved · 96.7 KiB
published · approved · 95.2 KiB
published · approved · 94.1 KiB
published · approved · 93.1 KiB
published · approved · 91.5 KiB
published · approved · 91.5 KiB
published · approved · 91.5 KiB
published · approved · 91.4 KiB
1.0.19Game 1.6.0.119 · 126 KiB · May 14, 2026
Dependencies: 2Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "66E50A238FD98826",
  "name": "IED RANDOM SPAWN",
  "version": "1.0.19"
}

Use IED RANDOM SPAWN on your server

Add IED RANDOM SPAWN to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/66E50A238FD98826
GET https://api.reforgermods.net/v2/mods/66E50A238FD98826/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.