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VRT EOD Hand Entry Arma Reforger Mod

EOD: Hand Entry is an immersive mod for Arma Reforger that puts players in the role of an Explosive Ordnance Disposal (EOD) specialist. IMPORTANT: MUST HAVE EOD CLIPPERS IN INVENTORY

646A1AFB53E782AC
VRT EOD Hand Entry preview

Ranking

Popular#40898.2Falling#33794.6
215Serversrunning this mod
90Observed players nowon servers reporting this mod
37.7kEstimated player-hours (7d)7-day data
DeploymentTop 1%98.8ahead of 99% of tracked mods by servers running it
ActivityTop 3%97.2ahead of 97% of tracked mods by play on those servers
Popularity98.2deployment and activity combined
How those 215 installs happen99% traced
  • Not identified as a dependency171
  • Required by another mod42
  • Unknown2
Last 30 days
Servers, last 30 days
214 latest252 peak, 28 Sept194 low, 4 Oct

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept2442502449
20 Sept24224723924
21 Sept23624023024
22 Sept24625123224
23 Sept24324723424
24 Sept24024423624
25 Sept24224323024
26 Sept24524823424
27 Sept25025022724
28 Sept24225223924
29 Sept24024723624
30 Sept24524923324
1 Oct24724923824
2 Oct20824420724
3 Oct20121119724
4 Oct21221419424
5 Oct20721320024
6 Oct20821520424
7 Oct20821119524
8 Oct20621120424
9 Oct21522220224
10 Oct22022621324
11 Oct21122221124
12 Oct21722220924
13 Oct22322421224
14 Oct21622121424
15 Oct21922320624
16 Oct21022321024
17 Oct22322520824
18 Oct22222921824
19 Oct21422021315
Observed players, last 30 days
91 latest757 peak, 26 Sept36 low, 15 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept5526902739
20 Sept4086529424
21 Sept3675905024
22 Sept4165728124
23 Sept4536395624
24 Sept4725209324
25 Sept5096669224
26 Sept59075712024
27 Sept44870711424
28 Sept3944604824
29 Sept3255165624
30 Sept3505597324
1 Oct3144327324
2 Oct3605146624
3 Oct4145066024
4 Oct4165497324
5 Oct2964086724
6 Oct2874945224
7 Oct2925075424
8 Oct2484154724
9 Oct4215658024
10 Oct4265529924
11 Oct3095578124
12 Oct2664975424
13 Oct2724274224
14 Oct2675245924
15 Oct2044123624
16 Oct2975015224
17 Oct40353110924
18 Oct2995647524
19 Oct912866115

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

EOD: Hand Entry is an immersive mod for Arma Reforger that puts players in the role of an Explosive Ordnance Disposal (EOD) specialist. IMPORTANT: MUST HAVE EOD CLIPPERS IN INVENTORY

Official Workshop description

Take on the nerve-wracking role of an Explosive Ordnance Disposal (EOD) specialist in Arma Reforger with the EOD: Hand Entry mod. This immersive and challenging mod introduces realistic tools, custom 3D models, and dynamic bomb-defusal mechanics that test your decision-making and precision under pressure. Key Features Custom Tools and Models: Wire Cutters Tool: A highly detailed 3D model of wire cutters, the essential tool for disarming bombs. IED Models: IED Jug: A custom 3D model of a makeshift explosive device. IED Shell: Another detailed variation, adding diversity and realism to explosive scenarios. Realistic Bomb Defusal Gameplay: Dynamic Wire Systems: Every bomb has four wires (Red, Blue, Yellow, and Black) with unique conditions such as being frayed, loose, scorched, or in good condition. Randomized Rules: One of 17 unique rule sets is assigned to each bomb, determining the wire conditions and the correct wire to cut. No two bomb scenarios are the same! NEW: Added remote Triggers -Trail Cam -Pressure Plate -Crush Wire RIGHT CLICK TRIGGER IN GM THEN RIGHT CLICK IED AND THEY WILL LINK Triggers can be disarmed by anyone Rules Rule 1: If the red wire is frayed and the yellow wire is loose, cut the black wire. Rule 2: If at least two wires are in good condition, cut the red wire, unless the red wire is loose. Rule 3: If the blue wire is scorched and the yellow wire is in good condition, cut the yellow wire. Rule 4: If the black wire is loose and at least two wires are frayed, cut the blue wire. Rule 5: If the red wire is frayed, the blue wire is loose, the yellow wire is in good condition, and the black wire is scorched, cut the red wire. Rule 6: If the red wire is loose and the black wire is in good condition, cut the blue wire. Rule 7: If exactly three wires are scorched, cut the yellow wire. Rule 8: If the Red wire is loose, the Yellow wire is frayed, the Blue wire is in good condition, and the Black wire is scorched, cut the Black wire. Rule 9: If no wires are in good condition, cut the black wire. Rule 10: If the red wire is scorched and exactly one wire is loose, cut the blue wire. Rule 11: If the yellow wire is scorched and the red wire is in good condition, cut the black wire. Rule 12: If the blue wire is frayed and the black wire is scorched, cut the red wire. Rule 13: If the red wire is loose and at least two wires are scorched, AND the black wire is NOT frayed, cut the yellow wire. Rule 14: If the Red wire is in good condition, the Black wire is loose, and the Yellow wire is frayed, and the Blue wire is NOT in good condition, cut the Blue wire. Rule 15: If the yellow wire is in good condition, the blue wire is loose, AND the red wire is NOT frayed, cut the red wire. Rule 16: If the red wire is frayed, the blue wire is loose, and the yellow wire is scorched, cut the yellow wire. Rule 17: If all wires are in good condition, cut a random wire. Defusal Procedure Inspect the Bomb: Approach the IED and analyze the wire descriptions provided for clues about the correct wire to cut. Apply Critical Thinking: Use the assigned rule set to deduce the correct wire. Take Action: Use the wire cutters tool to cut the wire you believe will disarm the bomb. Outcome: Defused: If the correct wire is cut, the bomb is disarmed, and the area is secure. Detonated: If the wrong wire is cut, the bomb explodes, resulting in devastating consequences. Multiplayer Compatibility Work together with your team in multiplayer scenarios. Provide cover for the EOD specialist as they carefully assess and neutralize the explosive threat. Success depends on teamwork and quick thinking in high-stakes situations. NEW SWITCH CODE PUZZLE To disarm the Switch Code Puzzle, inspect the device and read the three values shown: PVC + LOT + REV Add those three numbers together, then divide by 8 and use the remainder as the final code. The switches equal: Switch A = 1 Switch B = 2 Switch C = 4 Turn on the switches that add up to the final code, then press Confirm. Example: PVC 3 + LOT 4 + REV 6 = 13 13 ÷ 8 = remainder 5 5 = Switch A + Switch C So turn on A and C, leave B off, then confirm. If the final code is 0, leave all switches off and confirm. EOD: Hand Entry brings the ultimate test of nerves and precision to Arma Reforger, making it perfect for tactical gameplay, custom missions, and Game Master scenarios. Take the challenge, defuse the danger, and save lives in the heat of battle.

Servers running this mod

215

215 currently listed servers report VRT EOD Hand Entry in its mod list. Showing the 5 with the most players.

View all 215 servers

Versions

10
published · approved · 179 MiB
published · approved · 179 MiB
published · approved · 179 MiB
published · approved · 179 MiB
published · approved · 177 MiB
published · approved · 177 MiB
published · approved · 157 MiB
published · approved · 157 MiB
published · approved · 157 MiB
published · approved · 72.2 MiB
1.2.3Game 1.7.0.54 · 179 MiB · Jul 17, 2026
Dependencies: 1Scenarios: 0PublishedApproved
Fixed Explosive for Above the door IED

config.json entry

{
  "modId": "646A1AFB53E782AC",
  "name": "VRT EOD Hand Entry",
  "version": "1.2.3"
}

Use VRT EOD Hand Entry on your server

Add VRT EOD Hand Entry to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/646A1AFB53E782AC
GET https://api.reforgermods.net/v2/mods/646A1AFB53E782AC/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.