published · approved · 1.44 MiB
Workshop mod by Sixcoups
CDF Realistic IA Arma Reforger Mod
Smarter, human-like AI on top of CRX Enfusion A.I.: they hear voice & footsteps, share contacts by radio, use smoke, set ambushes, throw frags and call autonomous mortar fire. GM-tunable.
6524C60EB82D127E
Ranking
Popular#446280.7Rising#247854.3
9Serversrunning this mod
6Observed players nowon servers reporting this mod
872Estimated player-hours (7d)7-day data
DeploymentTop 15%85.2ahead of 85% of tracked mods by servers running it
ActivityTop 26%73.9ahead of 74% of tracked mods by play on those servers
Popularity80.7deployment and activity combined
How those 9 installs happen100% traced
- Not identified as a dependency8
- Required by another mod1
Last 30 days
9 latest11 peak, 17 Oct2 low, 21 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 3 | 4 | 3 | 9 |
| 20 Sept | 3 | 3 | 3 | 24 |
| 21 Sept | 5 | 5 | 2 | 24 |
| 22 Sept | 5 | 5 | 5 | 24 |
| 23 Sept | 4 | 5 | 4 | 24 |
| 24 Sept | 4 | 4 | 4 | 24 |
| 25 Sept | 4 | 4 | 4 | 24 |
| 26 Sept | 4 | 5 | 3 | 24 |
| 27 Sept | 4 | 4 | 3 | 24 |
| 28 Sept | 5 | 5 | 4 | 24 |
| 29 Sept | 4 | 5 | 4 | 24 |
| 30 Sept | 4 | 4 | 4 | 24 |
| 1 Oct | 6 | 6 | 4 | 24 |
| 2 Oct | 5 | 6 | 4 | 24 |
| 3 Oct | 6 | 8 | 5 | 24 |
| 4 Oct | 6 | 6 | 5 | 24 |
| 5 Oct | 6 | 6 | 5 | 24 |
| 6 Oct | 6 | 7 | 6 | 24 |
| 7 Oct | 6 | 7 | 6 | 24 |
| 8 Oct | 5 | 6 | 5 | 24 |
| 9 Oct | 5 | 5 | 4 | 24 |
| 10 Oct | 6 | 7 | 4 | 24 |
| 11 Oct | 6 | 8 | 6 | 24 |
| 12 Oct | 7 | 7 | 6 | 24 |
| 13 Oct | 7 | 8 | 6 | 24 |
| 14 Oct | 7 | 7 | 5 | 24 |
| 15 Oct | 8 | 8 | 6 | 24 |
| 16 Oct | 8 | 9 | 7 | 24 |
| 17 Oct | 9 | 11 | 8 | 24 |
| 18 Oct | 10 | 11 | 9 | 24 |
| 19 Oct | 9 | 10 | 9 | 15 |
7 latest31 peak, 11 Oct0 low, 19 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 2 | 6 | 0 | 9 |
| 20 Sept | 0 | 2 | 0 | 24 |
| 21 Sept | 0 | 8 | 0 | 24 |
| 22 Sept | 1 | 7 | 0 | 24 |
| 23 Sept | 1 | 7 | 0 | 24 |
| 24 Sept | 0 | 2 | 0 | 24 |
| 25 Sept | 10 | 12 | 0 | 24 |
| 26 Sept | 1 | 5 | 0 | 24 |
| 27 Sept | 0 | 2 | 0 | 24 |
| 28 Sept | 0 | 0 | 0 | 24 |
| 29 Sept | 0 | 2 | 0 | 24 |
| 30 Sept | 0 | 7 | 0 | 24 |
| 1 Oct | 3 | 3 | 0 | 24 |
| 2 Oct | 1 | 10 | 0 | 24 |
| 3 Oct | 8 | 15 | 0 | 24 |
| 4 Oct | 2 | 12 | 0 | 24 |
| 5 Oct | 7 | 12 | 0 | 24 |
| 6 Oct | 4 | 9 | 0 | 24 |
| 7 Oct | 2 | 12 | 0 | 24 |
| 8 Oct | 2 | 9 | 0 | 24 |
| 9 Oct | 5 | 15 | 0 | 24 |
| 10 Oct | 19 | 19 | 0 | 24 |
| 11 Oct | 22 | 31 | 0 | 24 |
| 12 Oct | 24 | 26 | 0 | 24 |
| 13 Oct | 5 | 23 | 0 | 24 |
| 14 Oct | 2 | 8 | 0 | 24 |
| 15 Oct | 8 | 11 | 0 | 24 |
| 16 Oct | 16 | 28 | 0 | 24 |
| 17 Oct | 11 | 15 | 0 | 24 |
| 18 Oct | 9 | 18 | 0 | 24 |
| 19 Oct | 7 | 12 | 0 | 15 |
Calculated Oct 19, 2026, 2:24 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Smarter, human-like AI on top of CRX Enfusion A.I.: they hear voice & footsteps, share contacts by radio, use smoke, set ambushes, throw frags and call autonomous mortar fire. GM-tunable.
Official Workshop description
DO NOT MODIFY THIS MOD PLEASE ASK ME IF YOU WANT SOMETHING ! (18 month of work behind ! )
CDF Realistic IA makes the AI fight like human players. Built on top of CRX Enfusion A.I. (required dependency).
AI hearing — the AI hear players talking on local VON, footsteps (louder when you sprint, quieter crouched or prone) and pain screams, with a realistic localization error: they investigate where they THINK you are.
Squad radio net — a squad in real contact reports the enemy position over the radio; allied squads receive it after a realistic delay and react. Discovered bodies put patrols on lasting alert. A man down triggers an immediate drill: alert and smoke toward the threat.
Human tactics — proactive frag grenades on known positions, ambushes set on reported approaches (weapons cold until you walk in), coordinated smoke screens to cover retreats, movements and casualties, medics popping smoke before treating, and AI that never go prone in the open.
Autonomous mortars — an idle crew posted next to a mortar answers radio contacts with a real fire mission: they man the tube, aim and fire HE on the reported position. The target is fixed at report time: displace, or the rounds find you.
Doors — AI blocked by a closed door open it instead of giving up.
Disguise — wearing enemy clothing fools AI perception, including modded uniforms.
Game Master tab "CDF Realistic IA" — toggle and tune everything live: VON hearing, mortar on/off, fire rates, rounds per mission (1 to unlimited), min/max range, friendly-fire safety, dispersion, crew radius, radio delay.
Requires: CRX Enfusion A.I.
Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYF
CDF Realistic IA fait combattre les IA comme des joueurs humains. Construit au-dessus de CRX Enfusion A.I. (dépendance requise).
Ouïe des IA — les IA entendent les joueurs qui parlent au VON en voix locale, les bruits de pas (plus fort en sprint, plus discret accroupi ou rampé) et les cris de douleur, avec une erreur de localisation réaliste : elles fouillent là où elles CROIENT que vous êtes.
Réseau radio d'escouade — une escouade réellement au contact transmet la position ennemie à la radio ; les escouades alliées la reçoivent après un délai réaliste et réagissent. Un corps découvert met les patrouilles en alerte durable. Un homme à terre déclenche un réflexe immédiat : alerte et fumigène vers la menace.
Tactiques humaines — grenades offensives sur les positions connues, embuscades tendues sur les axes signalés (armes froides jusqu'à ce que vous tombiez dedans), écrans fumigènes coordonnés pour couvrir replis, déplacements et pertes, toubibs qui fument avant de soigner, et des IA qui ne rampent jamais à découvert.
Mortiers autonomes — un équipage inactif posté près d'un mortier répond aux contacts radio par une vraie mission de tir : il arme le tube, règle et envoie du HE sur la position signalée. La cible est figée au moment du rapport : déplacez-vous, ou les obus vous trouveront.
Portes — une IA bloquée par une porte fermée l'ouvre au lieu d'abandonner.
Camouflage — porter une tenue ennemie trompe la perception des IA, y compris les uniformes de mods.
Onglet Game Master « CDF Realistic IA » — tout s'active et se règle en direct : ouïe VON, mortiers on/off, cadences, obus par mission (1 à illimité), portées min/max, sécurité alliés, dispersion, rayon équipage, délai radio.
Dépendance requise : CRX Enfusion A.I.
Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYF
Servers running this mod
99 currently listed servers report CDF Realistic IA in its mod list. Showing the 5 with the most players.
- [ITA] | A.D.R.A. Team | MILSIM | PVP/PVEOnline · Worthy Islands - Game Master Mode5 / 128players
- [FR]Halo RP\PvE | https://discord.gg/SVVjnVTknrOnline · Game Master - Merak Island1 / 20players
- [CHILE] Operación Fénix | PvE Táctico | LATAM | PS5 Xbox PC | LewandowCrisOnline · #AR-Campaign_ScenarioName_Everon PVE 4x0 / 40players
- [FR] [CDF] Commando Divisionnaire Français | PVE | Conflit | https://discord.gg/jwJZR9sww6Online · Faircroft Island0 / 128players
- [NA] 1BCT 10th Mountain Division | Casual Milsim | New Server | discord.gg/jNgfh8V5zHOnline · [NA] 1BCT 10th Mountain Division0 / 40players
Versions
101.0.0Game 1.8.0.13 · 1.44 MiB · Sep 30, 2026
Dependencies: 1Scenarios: 0PublishedApproved
Change notes (EN)
Disguise: new suspicion meter. A disguised player watched up close by the faction he is impersonating is eventually recognised, and his cover is blown exactly as if he had opened fire.
The meter fills faster when the watcher is close or when several are watching, and much faster when the player points his weapon at one of them.
New GM settings (CDF Realistic IA tab): detection delay (0 = only shooting gives you away), observation distance, aiming risk multiplier.
The CDF Realistic IA Game Master tab now follows the game language: all settings, their help texts and the right-click ambush actions are available in English and French.
French labels have their accents back.
Other languages display English for now.
Notes de version (FR)
Déguisement : nouvelle jauge de suspicion. Un joueur déguisé observé de près par le camp qu'il usurpe finit par être reconnu, et il est démasqué exactement comme s'il avait ouvert le feu.
La jauge monte plus vite quand l'observateur est proche ou que plusieurs le regardent, et bien plus vite quand le joueur pointe son arme sur l'un d'eux.
Nouveaux réglages GM (onglet CDF Realistic IA) : délai avant d'être reconnu (0 = seul le tir trahit), distance d'observation, multiplicateur de risque quand on vise.
L'onglet Game Master de CDF Realistic IA suit désormais la langue du jeu : tous les réglages, leurs textes d'aide et les actions d'embuscade du clic droit existent en français et en anglais.
Les libellés français retrouvent leurs accents.
Les autres langues affichent l'anglais pour l'instant.config.json entry
{
"modId": "6524C60EB82D127E",
"name": "CDF Realistic IA",
"version": "1.0.0"
}Use CDF Realistic IA on your server
Add CDF Realistic IA to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6524C60EB82D127E
GET https://api.reforgermods.net/v2/mods/6524C60EB82D127E/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.