Skip to content
reforgermods.net
Workshop mod by SevasTra

Character Management System Arma Reforger Mod

Five PvE Conflict roles with abilities, rank bonuses, inventory weight controls and GM settings.

48D5E429C8324750
Character Management System preview

Ranking

Popular#755969.3
2Serversrunning this mod
5Observed players nowon servers reporting this mod
1.7kEstimated player-hours (7d)7-day data
DeploymentTop 37%63.0ahead of 63% of tracked mods by servers running it
ActivityTop 21%78.8ahead of 79% of tracked mods by play on those servers
Popularity69.3deployment and activity combined
How those 2 installs happen100% traced
  • Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest3 peak, 14 Oct0 low, 6 Oct

Servers reporting the mod in each hourly observation. Covers 13 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Oct01018
7 Oct00024
8 Oct11024
9 Oct22124
10 Oct12124
11 Oct22124
12 Oct22224
13 Oct22124
14 Oct23124
15 Oct23224
16 Oct12124
17 Oct22124
18 Oct22224
19 Oct22115
Observed players, last 30 days
4 latest25 peak, 18 Oct0 low, 6 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 13 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
6 Oct01018
7 Oct00024
8 Oct01024
9 Oct1717024
10 Oct015024
11 Oct1922024
12 Oct1423024
13 Oct1617224
14 Oct721024
15 Oct814124
16 Oct017024
17 Oct2224124
18 Oct1725124
19 Oct423415

Calculated Oct 19, 2026, 2:13 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Five PvE Conflict roles with abilities, rank bonuses, inventory weight controls and GM settings.

Official Workshop description

Character Management System for the Everon Apocalypse server. Five session-locked roles with rank-scaled bonuses: Recon, Medic, Engineer, Heavy and Assault. Includes the combined Everon Apocalypse Damage Control scripts, configurable ability cooldown, key binding, transparent role icons, inventory-weight management and GM/admin settings. Scout: moving contacts within a 100 m, 90-degree forward cone for 45 seconds; red enemies and white friendlies on a rotating compass radar. Rapid Revive: treats a targeted downed ally, restores health/blood and crosses the actual consciousness thresholds where needed; ongoing bleeding is not removed. Bastion: owned deployable turret, three maximum, 300-second oldest replacement age, 450 RPM combined, two reloadable 500-round 7.62x51 M80 magazines, owner decommission and 900-second lifespan. Rapid Reload: transfers inventory ammunition without creating rounds; native chambering animation remains. Fury: 25% weapon damage increase for 15 seconds, stacking with eligible Damage Control scaling. One CMS addon includes Bacon and Creature Melee AI/Outbreak integration hooks. Original mods are dependencies downloaded separately; their files are not modified or redistributed. GMs/admins can enable/disable each integration, unspotted stance stealth, Recon concealment and Recon noise at runtime. Settings persist; role locks survive reconnects but reset when the server restarts. Required dependencies: Bacon Zombies (622120A5448725E3), Creature Melee AI (4FD4A1BD550793F4), and base Arma Reforger. Project Outbreak is still required separately if your chosen scenario uses it. TEST BUILD LIMITATIONS: Vanilla AI stealth integration is unfinished. The Bacon adapter preserves native sight acquisition; full configurable crouch/prone sight-range reductions for Bacon are not implemented. Outbreak/Creature Melee AI uses its perception hooks. Urgent/accelerated Heavy reload animation is unfinished. Remote GM UI, multiplayer replication, JIP, session identity and real zombie hostility/stealth require live-server verification. PC checked; console builds have not been verified. Weight controls change effective weight/encumbrance, not storage slots or item volume. Do not load the separate CMS_BaconCompatibility or CMS_OutbreakCompatibility addons with this combined build. Remove earlier standalone role/damage-control/bridge selections and load a single matching CMS version on server and clients.

Servers running this mod

2

2 currently listed servers report Character Management System in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 127 MiB
published · approved · 127 MiB
published · approved · 127 MiB
published · approved · 127 MiB
published · approved · 127 MiB
published · approved · 127 MiB
published · approved · 127 MiB
published · approved · 127 MiB
published · approved · 127 MiB
published · approved · 127 MiB
0.2.20Game 1.8.0.13 · 127 MiB · Oct 17, 2026
Dependencies: 2Scenarios: 0PublishedApproved
CMS 0.2.20 - Bastion placement and concealment

Temporarily disabled Field Operational Analyst. The role is hidden from selection
and cannot be enabled through GM settings or an older saved configuration.
Recon, Medic, Engineer, Heavy and Assault remain available.

Bastion can now deploy on supported uneven surfaces up to 45 degrees, aligning
its base to the ground. Blocked, unsupported and excessively steep placements
are rejected.

Bastion visibility now checks smoke and foliage concealment. Unsuppressed and
suppressed gunfire use the shared concealment-break rules; solid cover continues
to block sight. Reduced repeated visibility and target-query work.

Includes the existing Bastion chest targeting, smooth rotation, separate shield
health, and grenade explosion on core destruction.

config.json entry

{
  "modId": "48D5E429C8324750",
  "name": "Character Management System",
  "version": "0.2.20"
}

Use Character Management System on your server

Add Character Management System to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/48D5E429C8324750
GET https://api.reforgermods.net/v2/mods/48D5E429C8324750/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.