published · approved · 7.7 MiB
Workshop mod by REFRESHERX
Better Explosions Arma Reforger Mod
Explosions are one solid blast with its own look for each type (HE, thermobaric, fuel, ammo, shells): fire that cools into smoke in place and rises as a dome, craters and screen shake.
45584D5553485201
Ranking
Popular#177292.5Rising#160878.6
40Serversrunning this mod
16Observed players nowon servers reporting this mod
3kEstimated player-hours (7d)7-day data
DeploymentTop 4%96.5ahead of 96% of tracked mods by servers running it
ActivityTop 13%86.6ahead of 87% of tracked mods by play on those servers
Popularity92.5deployment and activity combined
How those 40 installs happen95% traced
- Not identified as a dependency37
- Required by another mod1
- Unknown2
Last 30 days
38 latest42 peak, 8 Nov1 low, 29 Oct
Servers reporting the mod in each hourly observation. Covers 11 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 29 Oct | 6 | 6 | 1 | 14 |
| 30 Oct | 11 | 11 | 6 | 24 |
| 31 Oct | 21 | 21 | 9 | 24 |
| 1 Nov | 22 | 22 | 16 | 24 |
| 2 Nov | 24 | 27 | 23 | 24 |
| 3 Nov | 31 | 31 | 23 | 24 |
| 4 Nov | 35 | 38 | 27 | 24 |
| 5 Nov | 21 | 36 | 18 | 24 |
| 6 Nov | 34 | 34 | 20 | 24 |
| 7 Nov | 39 | 41 | 32 | 24 |
| 8 Nov | 38 | 42 | 33 | 21 |
14 latest64 peak, 7 Nov0 low, 29 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 11 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 29 Oct | 2 | 6 | 0 | 14 |
| 30 Oct | 18 | 18 | 0 | 24 |
| 31 Oct | 38 | 44 | 1 | 24 |
| 1 Nov | 19 | 43 | 1 | 24 |
| 2 Nov | 15 | 22 | 1 | 24 |
| 3 Nov | 37 | 46 | 0 | 24 |
| 4 Nov | 32 | 61 | 6 | 24 |
| 5 Nov | 11 | 18 | 0 | 24 |
| 6 Nov | 39 | 41 | 6 | 24 |
| 7 Nov | 44 | 64 | 7 | 24 |
| 8 Nov | 14 | 47 | 5 | 21 |
Calculated Nov 8, 2026, 11:43 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Explosions are one solid blast with its own look for each type (HE, thermobaric, fuel, ammo, shells): fire that cools into smoke in place and rises as a dome, craters and screen shake.
Official Workshop description
A small add-on to Explosion Flash. Explosions no longer look like the game's effect with a heap of smoke on top. Each one is a single explosion with its own look:
- High explosive (Geran-2, S-8000, TNT, large charges): built from footage of real strikes and the look of Squad: fire made of separate pieces in about 0.3 seconds, with dark jets and debris thrown in all directions. The fire cools through orange and red into dark smoke in place within 2.5-3 seconds, then the whole mass rises smoothly as a dome.
- Thermobaric (Geran-4, TBBCh-50M): the same with a bigger fireball that burns longer.
- Big warheads from 100 kg (Geran-4 and bigger): the smoke rises as one mushroom cloud, a wide lumpy cap on a thick uneven stem, after footage of Kh-101 strikes. The wind bends and tears it, the higher part drifts further.
- Fuel: fire that burns longer and black smoke.
- Ammo racks: shorter fire, many small flashes and sparks, lighter smoke.
- Mortar shells, S-5 and Hydra rockets, mines and small charges: the same dirt explosion, smaller. It takes the colour of the ground: dirt, sand, snow or concrete.
Fire and smoke are one body: smoke never appears on its own in the sky, and nothing looks like a separate white and black cloud. It looks the same from every side, also against a low sun, and at night the fire lights it from below. Each layer of smoke takes the wind differently, so the cloud does not slide away as one piece.
Craters: every blast from 1.5 kg on leaves the game's mortar crater, sized for the charge (about 9 m for a Geran-2, 17 m for a Geran-4). Grenades leave none, and neither do burning vehicles and ammo racks.
Screen shake: the blast wave shakes the camera, stronger the closer you are and the bigger the charge, and it arrives a moment after the flash, like the sound. It also works in the Game Master camera, a little weaker.
Explosions of other mods that have their own heap of smoke get no cloud on top. The Kh-55 from RHS Status Quo and the FAB-250 from WCS get a matching explosion when this mod loads after theirs.
Made from the game's own textures; the fire is the game's fire with extra in-between frames so it plays smoothly. Client side only: it does not change damage, sound or gameplay, and the server does nothing. Each player's own game draws the explosion.
Requires Explosion Flash (installed automatically as a dependency).
Support the author: https://donatello.to/REFRESHERX
Servers running this mod
4141 currently listed servers report Better Explosions in its mod list. Showing the 5 with the most players.
- CTSOnline · OPERATION VANISHING ACT3 / 10players
- New Everon KOTE ServerOnline · New Everon Conflict3 / 120players
- 87th mechanized Infantry BrigadeOnline · Karlslo Islands2 / 20players
- [ESP] DEVGRUOnline · GameMaster Anizay1 / 25players
- [US/AU] ANVIL PMC (NO RHS!) https://discord.gg/vZMdX9XFwsOnline · #AR-Editor_Mission_GM_Eden_Name1 / 40players
Versions
101.2.11Game 1.9.0.37 · 7.7 MiB · Nov 6, 2026
Dependencies: 1Scenarios: 0PublishedApproved
Support link in the description.config.json entry
{
"modId": "45584D5553485201",
"name": "Better Explosions",
"version": "1.2.11"
}Use Better Explosions on your server
Add Better Explosions to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/45584D5553485201
GET https://api.reforgermods.net/v2/mods/45584D5553485201/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.