published · approved · 687 KiB
Workshop mod by Gguraim
AI Airborne - Invade Base Fix Arma Reforger Mod
Fix for AI Airborne: keeps helicopter insertions and paratroopers away from the player main base in non-Conflict scenarios like Mike's Invade & Annex.
44A7CEF273326F2D
Ranking
Popular#886063.7Falling#406135.2
2Serversrunning this mod
2Observed players nowon servers reporting this mod
310Estimated player-hours (7d)7-day data
DeploymentTop 37%63.2ahead of 63% of tracked mods by servers running it
ActivityTop 36%64.4ahead of 64% of tracked mods by play on those servers
Popularity63.7deployment and activity combined
How those 2 installs happen100% traced
- Not identified as a dependency2
Last 30 days
2 latest4 peak, 30 Sept0 low, 6 Oct
Servers reporting the mod in each hourly observation. Covers 20 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 29 Sept | 2 | 2 | 1 | 8 |
| 30 Sept | 1 | 4 | 1 | 24 |
| 1 Oct | 1 | 2 | 1 | 24 |
| 2 Oct | 1 | 1 | 1 | 24 |
| 3 Oct | 1 | 1 | 1 | 24 |
| 4 Oct | 1 | 1 | 1 | 24 |
| 5 Oct | 1 | 1 | 1 | 24 |
| 6 Oct | 1 | 1 | 0 | 24 |
| 7 Oct | 2 | 2 | 1 | 24 |
| 8 Oct | 2 | 2 | 1 | 24 |
| 9 Oct | 2 | 2 | 2 | 24 |
| 10 Oct | 2 | 2 | 0 | 24 |
| 11 Oct | 2 | 2 | 1 | 24 |
| 12 Oct | 2 | 2 | 1 | 24 |
| 13 Oct | 1 | 2 | 1 | 24 |
| 14 Oct | 2 | 2 | 0 | 24 |
| 15 Oct | 3 | 3 | 1 | 24 |
| 16 Oct | 2 | 3 | 2 | 24 |
| 17 Oct | 3 | 4 | 3 | 24 |
| 18 Oct | 3 | 3 | 2 | 24 |
| 19 Oct | 2 | 3 | 1 | 15 |
2 latest22 peak, 30 Sept0 low, 30 Sept
Sampled player counts on servers reporting the mod; not unique players. Covers 20 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 29 Sept | 4 | 6 | 1 | 8 |
| 30 Sept | 0 | 22 | 0 | 24 |
| 1 Oct | 0 | 19 | 0 | 24 |
| 2 Oct | 0 | 6 | 0 | 24 |
| 3 Oct | 0 | 0 | 0 | 24 |
| 4 Oct | 0 | 0 | 0 | 24 |
| 5 Oct | 0 | 0 | 0 | 24 |
| 6 Oct | 0 | 4 | 0 | 24 |
| 7 Oct | 1 | 3 | 0 | 24 |
| 8 Oct | 2 | 3 | 0 | 24 |
| 9 Oct | 0 | 3 | 0 | 24 |
| 10 Oct | 0 | 4 | 0 | 24 |
| 11 Oct | 0 | 5 | 0 | 24 |
| 12 Oct | 0 | 5 | 0 | 24 |
| 13 Oct | 0 | 3 | 0 | 24 |
| 14 Oct | 2 | 5 | 0 | 24 |
| 15 Oct | 2 | 5 | 0 | 24 |
| 16 Oct | 1 | 5 | 0 | 24 |
| 17 Oct | 1 | 15 | 0 | 24 |
| 18 Oct | 4 | 6 | 0 | 24 |
| 19 Oct | 2 | 7 | 0 | 15 |
Calculated Oct 19, 2026, 2:34 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Fix for AI Airborne: keeps helicopter insertions and paratroopers away from the player main base in non-Conflict scenarios like Mike's Invade & Annex.
Official Workshop description
AI Airborne - Invade Base Fix
An add-on fix for the "AI Airborne" mod by streetone, made for non-Conflict scenarios such as Mike's Invade & Annex.
Conflict MOB detection does not exist in these game modes, so this fix treats the player side's world-placed respawn points (e.g. the "HQ" spawn) as the main base and protects the area around it.
Features
- No paratrooper drops, canopy landings or rally points within the base protection radius (default 1000 m)
- Players inside the base radius are never selected as insertion targets
- Landed squads will not chase players who are inside the base (Search & Destroy target filter)
- Helicopter approach is rerouted if its path would cross the base; if no safe path exists, the insertion is postponed
- After the drop, the helicopter is removed early if it flies toward the base
- Player-deployed radio respawns and spawn points of the airborne (enemy) faction are ignored
- No dependency on Invade & Annex itself, so it works in other non-Conflict scenarios too
- Server-side only, dedicated server compatible
Configuration
Created automatically at: $profile:AIPS_MOBFix_IA_Config.json
{
"BaseProtectRadius": 1000,
"BlockFlightOverBase": true,
"DespawnHelicopterNearBase": true,
"IgnorePlayersInsideBase": true
}
BaseProtectRadius: 100-5000 m (default 1000)
Configuration changes require a server restart.
Notes
- For Conflict scenarios, use "AI Airborne - MOB Fix" instead.
- If an objective area is very close to the base, lower BaseProtectRadius (e.g. 500) so insertions can still reach it.
Requirements
- AI Airborne (streetone)
- SHS Backpacks (required by AI Airborne)
Credits
All original airborne system code belongs to streetone (AI Airborne).
This mod only modifies behavior through modded classes and does not redistribute the original mod's files.
License: APL-SA (same as the original)
Servers running this mod
22 currently listed servers report AI Airborne - Invade Base Fix in its mod list. Showing the 2 with the most players.
- [ITA] Italian Tattica&Azione - PVE - .gg/CDUw4GnAAKOnline · GTG PVE2 / 64players
- [US/EU] Kill The 2% | RHS | Modern Factions | Paratroops |Online · Mike's Invade And Annex0 / 32players
Versions
20.0.2Game 1.8.0.13 · 687 KiB · Oct 14, 2026
Dependencies: 2Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "44A7CEF273326F2D",
"name": "AI Airborne - Invade Base Fix",
"version": "0.0.2"
}Use AI Airborne - Invade Base Fix on your server
Add AI Airborne - Invade Base Fix to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/44A7CEF273326F2D
GET https://api.reforgermods.net/v2/mods/44A7CEF273326F2D/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.