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Workshop mod by Boomstick Barry

LHDF Server Tools Arma Reforger Mod

# LHDF Server Tools LHDF Server Tools holds the features a server owner sets up for their community: the join banner, chat messages and commands, view and world rules, and Game Master access.

16AE6D4FCD7B08BA
LHDF Server Tools preview

Ranking

Popular#943761.8Falling#445927.9
2Serversrunning this mod
0Observed players nowon servers reporting this mod
189Estimated player-hours (7d)7-day data
DeploymentTop 37%63.2ahead of 63% of tracked mods by servers running it
ActivityTop 40%59.5ahead of 60% of tracked mods by play on those servers
Popularity61.8deployment and activity combined
How those 2 installs happen100% traced
  • Required by another mod2
Last 30 days
Servers, last 30 days
2 latest4 peak, 13 Oct0 low, 4 Oct

Servers reporting the mod in each hourly observation. Covers 18 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
1 Oct22118
2 Oct23224
3 Oct12124
4 Oct02024
5 Oct22124
6 Oct22224
7 Oct12124
8 Oct12124
9 Oct12124
10 Oct22124
11 Oct22124
12 Oct22124
13 Oct24224
14 Oct22124
15 Oct23224
16 Oct33224
17 Oct23224
18 Oct22224
19 Oct22214
Observed players, last 30 days
0 latest8 peak, 1 Oct0 low, 1 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 18 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
1 Oct28018
2 Oct78024
3 Oct37024
4 Oct06024
5 Oct05024
6 Oct06024
7 Oct04024
8 Oct25024
9 Oct05024
10 Oct05024
11 Oct05024
12 Oct03024
13 Oct24024
14 Oct04024
15 Oct26024
16 Oct14024
17 Oct04024
18 Oct03024
19 Oct01014

Calculated Oct 19, 2026, 1:32 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

# LHDF Server Tools LHDF Server Tools holds the features a server owner sets up for their community: the join banner, chat messages and commands, view and world rules, and Game Master access.

Official Workshop description

# LHDF Server Tools LHDF Server Tools holds the features a server owner sets up for their community: the join banner, chat messages and commands, view and world rules, and Game Master access. It is part of the Lost Hope Dynamic Framework (LHDF) and builds on LHDF Core. All features are set in one JSON file on the server. Rules that change how the game looks or plays (view rules, building damage, group map markers) can also be changed live by a Game Master in the "LHDF" attribute tab, section LHDF Server Tools. The banner text stays on the server; a client downloads it only when it does not have the current text yet. ## Features - Join banner: a window with header image, rich text (up to 32,000 characters), a title and an optional link button (for example to your Discord). It opens on join (always, only when the text changed, or never), from "Server info" in the pause menu, and with `#info` in the chat. - Join loading screen: the scenario's loading screen stays up until the player's character is in and the area around it is loaded, for at most a set time. - Repeated chat messages (every 1 to 1440 minutes) and daily scheduled ones at a set time (UTC or server local time). - Commands in chat and over RCON: `#message <text>` (chat line for everyone, with a prefix) and `#save` (vanilla save point now) for admins, `#info` (opens the banner) for everyone. - View rules: third person on foot, third person in vehicles, Armavision (editor photo mode) for players without Game Master or admin rights. - World rules: building damage on or off, vanilla group (squad leader) map markers on or off, the second weapon slot taking rifles and other long guns. - Corpse times: how long player and AI bodies stay, or leave it to the server's garbage rules. - Game Master access: edit mode on join for players listed by identity id, for players named in the start parameter `-lhdfGameMasters "<id>,<id>"`, and optionally for listed server admins. Game Master votes are only offered when the game mode lets players vote one in. - Logging out while unconscious counts as death; the next join starts fresh. - Starter loadouts: with the automatic spawn, a new player or a player who died gets one of the listed loadouts at random. - A ready game mode prefab (`Prefabs/MP/LHDF_GameMode_Persistent.et`) and systems config (`Configs/Systems/LHDF_PersistentSystems.conf`) for persistent scenarios: disconnect saves player and character, no Game Master by vote. ## Required on server and clients The banner, loading screen, view rules and Game Master attributes run on the clients, so the mod must be loaded on the server and on every client. ## Dependencies - Arma Reforger - LHDF Core ## Configuration Settings live in `$profile:LHDF/<namespace>/Server.json`. On every start the server writes every key with its default to `_defaults/Server.md` and `_defaults/Server.json` in the same folder; copy the keys you want to change into `Server.json`. Main keys: - `banner.enabled` (default true), `banner.title` ("Server Message"), `banner.lines` (one entry per line, rich text; no lines means no banner), `banner.image` (this mod's banner picture; a texture resource, `mission` for the scenario's loading screen, or empty), `banner.linkLabel` ("Discord"), `banner.link` (empty: no button), `banner.showOnJoin` (`always`, `onChange` or `never`). - `repeatedMessages`: `[{ "message": "...", "intervalMinutes": 30 }]`. `scheduledMessages`: `[{ "message": "...", "hour": 20, "minute": 0 }]`. `scheduledUtc` (default true). `adminPrefix` (default "[Admin] "). - `thirdPersonOnFoot` (default false), `thirdPersonInVehicle` (true), `allowArmaVision` (false), `buildingDamage` (false), `groupMapMarkers` (true), `nameTags` (true): all live-editable. - `anyWeaponInSecondSlot` (default false). - `playerCorpseSeconds` (default 1800), `aiCorpseSeconds` (default 600); 0 leaves it to the server's garbage rules. - `gameMasters`: `{ "<identity id>": "note" }`; the server log prints each joining player's identity id. `adminsAreGameMasters` (default true). - `unconsciousLogoutIsDeath` (default true). - `starterLoadouts`: loadout names of the scenario's loadout manager, e.g. `["Kit_A", "Kit_B"]`; empty (default) leaves it to the spawn logic. - `loadingScreen` (default true), `loadingScreenMaxSeconds` (default 60, 10 to 600). Admins for `#message` and `#save` are logged-in or listed server admins, or players named in LHDF Core's start parameter `-lhdfAdmins`. ## Known limitations - Another mod that registers the same chat commands (for example Server Admin Tools) conflicts with this one; do not run them together. - The loading screen does not cover a deploy menu without a character, and a Game Master in the editor skips it. - With building damage off, buildings that are already damaged stay as they are. Beta: feedback welcome on the Lost Hope Survival Discord: https://discord.gg/uDzYTTdsM6

License

CUSTOM LICENSE – RESTRICTED SERVER USE Version 1.0 – 2026-10-01 1. OWNERSHIP This mod, including all code, assets, configurations and documentation (the "Content"), is created and owned by BoomstickBarry / the LHDF Team (the "Author"). All rights not expressly granted in this license are reserved. 2. PERMITTED USE Without further permission, you may: a) download the Content through the Arma Reforger Workshop; b) use it in single-player, offline or local Workbench sessions for personal, non-commercial purposes; c) host it on the following authorized servers only: [Lost Hope Survival - Nizla Island]. 3. SERVER RESTRICTION You may not load, host, run or otherwise deploy the Content, in whole or in part, on any multiplayer server other than those listed in Section 2(c) without prior written permission from the Author. This applies to public, private, password-protected, unlisted, test and event servers, and to server-side-only use. 4. REQUESTING PERMISSION Requests must be sent through the Lost Hope Survival Discord: https://discord.gg/uDzYTTdsM6. Permission is valid only if given in writing by the Author, applies only to the servers named in it, and cannot be transferred or sublicensed. 5. NO REDISTRIBUTION You may not reupload, mirror, repack, merge into another mod, or otherwise redistribute the Content on any platform. 6. NO DERIVATIVES You may not modify, adapt, decompile, extract assets or code from, or create works based on the Content without written permission. Creating a separate mod that lists the Content as a dependency is allowed only for use on authorized servers. 7. NO COMMERCIAL USE You may not sell the Content or use it in any context involving direct or indirect financial gain, including servers with paid access, paid perks or donation-based advantages. 7a. NO USE OUTSIDE BOHEMIA INTERACTIVE PRODUCTS The Content may only be used within Arma Reforger and other Bohemia Interactive products. It may not be transferred to, used in, or adapted for any other game, engine or platform. 8. TECHNICAL MEASURES The Content may include checks that limit its functionality to authorized servers. Circumventing, disabling or removing these checks is prohibited. 9. TERMINATION AND REVOCATION Any breach of this license automatically ends your rights under it. The Author may revoke any granted permission at any time. After termination or revocation, you must stop using the Content on any server immediately. 10. NO WARRANTY The Content is provided "as is", without warranty of any kind. The Author is not liable for any damage, data loss or server issues arising from its use. 11. THIRD-PARTY CONTENT Any third-party material included in the Content remains subject to its own license, and nothing here overrides those terms. 12. CHANGES The Author may update this license. The version shown on the Workshop page is the one that applies. 13. SEVERABILITY If any part of this license is found unenforceable, the rest remains in effect.

Servers running this mod

2

2 currently listed servers report LHDF Server Tools in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 4.86 MiB
published · approved · 4.86 MiB
published · approved · 4.86 MiB
published · approved · 4.86 MiB
published · approved · 4.86 MiB
published · approved · 4.86 MiB
published · approved · 4.85 MiB
published · approved · 4.85 MiB
published · approved · 4.85 MiB
published · approved · 4.85 MiB
1.0.22Game 1.8.0.13 · 4.86 MiB · Oct 12, 2026
Dependencies: 1Scenarios: 0PublishedApproved
## [1.0.22]

### Fixed

- Game Master votes are refused by the server, not only hidden in the player list: a modified client can no longer start (or cast) a vote for Game Master rights, a Game Master's removal or a Game Master's withdrawal when the game mode does not let players vote one in. The refused request is logged as a warning. Votes the game started itself (the host, or everybody in the everybody mode) are unchanged.

config.json entry

{
  "modId": "16AE6D4FCD7B08BA",
  "name": "LHDF Server Tools",
  "version": "1.0.22"
}

Use LHDF Server Tools on your server

Add LHDF Server Tools to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/16AE6D4FCD7B08BA
GET https://api.reforgermods.net/v2/mods/16AE6D4FCD7B08BA/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.