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Workshop mod by Trapper Brown

WD_WarhawkConflictEnhanced Arma Reforger Mod

PvE co-op Conflict on Kunar Province. Take the Korengal one base at a time against an AI militia that fights back. The campaign survives server restarts.

14E9AD1F92214FEB
WD_WarhawkConflictEnhanced preview

Ranking

Popular#634577.3Rising#233569.1
6Serversrunning this mod
4Observed players nowon servers reporting this mod
161Estimated player-hours (7d)7-day data
DeploymentTop 14%85.7ahead of 86% of tracked mods by servers running it
ActivityTop 35%64.6ahead of 65% of tracked mods by play on those servers
Popularity77.3deployment and activity combined
How those 6 installs happen83% traced
  • Not identified as a dependency5
  • Unknown1
Last 30 days
Servers, last 30 days
6 latest6 peak, 8 Nov1 low, 30 Oct

Servers reporting the mod in each hourly observation. Covers 9 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
30 Oct33110
31 Oct24124
1 Nov55324
2 Nov35324
3 Nov33224
4 Nov33224
5 Nov24224
6 Nov23124
7 Nov44224
8 Nov66421
9 Nov6661
Observed players, last 30 days
4 latest9 peak, 8 Nov0 low, 30 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 9 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
30 Oct33010
31 Oct11024
1 Nov02024
2 Nov16024
3 Nov03024
4 Nov05024
5 Nov02024
6 Nov05024
7 Nov34024
8 Nov79021
9 Nov4441

Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

PvE co-op Conflict on Kunar Province. Take the Korengal one base at a time against an AI militia that fights back. The campaign survives server restarts.

Official Workshop description

A PvE Conflict campaign on Kunar Province. Warhawk Division fights from Bagram Airfield through the west, back up the Korengal valley and on to Seljuks Castle, one base at a time. The enemy is the Kunar Militia, run by an AI commander that reinforces, counterattacks and gets harder the closer you get. THE ROUTE Bagram Airfield > 3 outposts east, 16 north and west > Khunbar > OP Dallas > OP Restrepo > AliAbad > COP Korengal > FireBase Vegas > Tor Kelay > Kunar Abad > Abbas Ghar > Chichal > Seljuks Castle. THE FRONT - 30 objectives in that order. Only the current one can be captured and gets a Seize task. Locked bases are marked on the map and stay empty until they unlock. - Right after you take a base the militia counterattacks it. If they retake it, the front moves back. - Hold Seljuks Castle for 5 minutes to win. - Free arsenals, vehicles and helicopters, named Warhawk squads. THE ENEMY - QRFs with technicals as you close in. - Defenders, patrols, ambushes and armour at the objective. - Later, snipers harass your bases and mortars range you anywhere. - Escalates in 5 steps toward Seljuks Castle and scales with players online. - Optional: take its supply base at Kandlay to slow it. - Never spawns close to you, in sight, in water or inside rocks. PERSISTENT - Bases, the front, the enemy, ranks, XP, structures and vehicles survive restarts. - Saves on every capture and every 10 minutes. Winning wipes the save. FOR SERVER ADMINS - Scenario: {F55B2EED6E4ACF78}Missions/WCE_Kunar_Korengal.conf - Requires Kunar Province and Soviet Ai Kits (the militia's kit). Up to 64 players. - Settings: profile/WCE/config.json. - Admin chat commands: #wce status, commander, where, save, reset confirm. - Launch with -loadSessionSave (not -keepSessionSave). Built by Warhawk Division from scratch on the base game. warhawkdivision.com Any server may run it. Do not copy, re-upload or redistribute without written permission. Full license: warhawkdivision.com/licenses/conflict-enhanced

License

WD WARHAWK CONFLICT ENHANCED LICENSE Version 1.0, October 2026 Copyright (c) 2026 Warhawk Division. All rights reserved. This license covers the Arma Reforger mod WD Warhawk Conflict Enhanced (Workshop name WD Warhawk Conflict Enhanced, also called WCE), including its scenario, scripts, configuration files, prefabs, images, documentation and any future updates published under this license (together, the "Mod"). "Warhawk Division", "we" and "us" mean the Warhawk Division gaming community that publishes the Mod. "You" means anyone who downloads, installs, hosts or uses it. 1. WHAT YOU MAY DO 1. Play and host. You may download, install and load the Mod, and run it on any game server, public or private. Arma Reforger downloads the Mod automatically when you join a server that runs it, and that is permitted. If you run a server, you may change the settings in the Mod's config.json file on your own server. 2. Listing the Mod in a server's mod list, so that Arma Reforger downloads it from the Workshop, is not redistribution and is permitted. 3. Bohemia Interactive may host, distribute and display the Mod on the Arma Reforger Workshop. Nothing in this license limits any right Bohemia Interactive has under the Arma Reforger End User License Agreement, the Arma Reforger Tools End User License Agreement or the Arma Reforger Workshop Terms of Use. Everything not listed in this section is reserved by Warhawk Division. 2. WHAT YOU MAY NOT DO Unless Warhawk Division gives you written permission first, you may not: 1. Copy, modify, adapt, translate, decompile, or extract the Mod's scripts or other files, or create derivative works from it. 2. Re-upload, mirror, repack or redistribute the Mod, in whole or in part, including inside mod packs, other mods, or as a dependency of another mod. 3. Use the Mod, or anything made from it, commercially, or monetize it directly or indirectly. This includes charging for access to the Mod or its features, putting them behind paid perks, selling it, or using it to promote a paid product or service. 4. Use the Mod, or any part of it, outside games and products made by Bohemia Interactive. 5. Use the Mod for anything other than entertainment and recreation, for example for real-world military, professional, occupational or educational training. 6. Use the names Warhawk Division, WD Warhawk Conflict Enhanced or WCE, or the Warhawk Division crest, in a way that suggests your mod or server is made, run or endorsed by Warhawk Division. 7. Remove or change this license or any copyright notice in the Mod. 3. DATA THE MOD RECORDS 1. Server settings file. On the server, the Mod reads the file WCE/config.json in the server's profile folder. If the file does not exist, or settings are missing, the Mod writes it with the default settings. It holds game settings only (for example the front lock, supplies and the number of enemy groups). It holds no player information. 2. Campaign save. The Mod stores the state of its AI commander (the enemy's remaining manpower, the escalation override, counterattacks and cooldowns still waiting) in the game's own campaign save on the server, which is written when bases are captured, at regular intervals and when an admin saves. The Mod's part of the save holds no player information. The game's own save system also stores the rest of the campaign, and the Mod does not control what that holds. Winning, or the admin command to reset the campaign, ends the campaign and wipes the save, unless the server is set to keep it. 3. Server log. The Mod writes lines to the game server's own log file, all starting with [WCE]. They describe what the enemy does: operations launched and ended (QRFs, counterattacks, patrols, ambushes, mortar and sniper teams), manpower, saves, settings loaded, front and base changes, and map positions of enemy units and spawn points. When someone types the #wce admin command, or uses it over RCON, the Mod also logs who used it: their in-game name, their player number on the server and their Bohemia account identity ID, the command and any word typed after it. This includes people who are not admins and are refused. The command #wce where also logs the admin's map position and facing. The Mod uses the positions of players only while the game runs, to decide where enemies may appear, and does not write them to the log or to the save. 4. Chat and screen messages. The Mod answers #wce commands in the chat of the person who typed them. It shows the current objective to players on the screen when they join or when the objective changes. It adds "Locked" markers to the map. 5. Nothing else. The Mod sends nothing off the server, to Warhawk Division or anyone else, and saves nothing on your computer. It does not record IP addresses, other chat messages, voice, or anything else from your computer. 4. BOHEMIA INTERACTIVE The Mod is published on the Arma Reforger Workshop and must be used in line with the Arma Reforger End User License Agreement, the Arma Reforger Tools End User License Agreement and the Workshop Terms of Use. If anything in this license conflicts with those documents, they prevail. This license grants no rights in Bohemia Interactive's games, tools or content. Bohemia Interactive is not a party to this license and is not responsible for the Mod. 5. OTHER MODS The Mod needs other Workshop mods that a server loads with it, including Kunar Province and Soviet Ai Kits, and the mods those need. They remain their authors' property and are covered by their own licenses. This license grants no rights in them, and the Mod does not redistribute them: Arma Reforger downloads them from the Workshop. 6. ASKING FOR PERMISSION To ask about any use not allowed above, contact Warhawk Division staff through the Warhawk Division Discord server (discord.gg/warhawk). Permission only counts if it is given in writing by Warhawk Division staff. 7. ENDING THIS LICENSE This license ends automatically, without notice, if you break any of its terms. When it ends you must stop using the Mod and delete any copies you made. 8. NO WARRANTY The Mod is provided "as is", without warranty of any kind, express or implied, including merchantability, fitness for a particular purpose and non-infringement. Warhawk Division is a volunteer hobby community. To the fullest extent the law allows, Warhawk Division and its members are not liable for any claim, damages or other liability arising from the Mod or its use, including loss of game progress, characters, equipment, vehicles, data, or server performance. 9. FUTURE VERSIONS Warhawk Division may publish future versions of the Mod under a different license, including a more open one such as the Arma Public License Share Alike (APL-SA). Each version is covered by the license it was published with. 10. GOVERNING LAW This license is governed by the laws of the State of Texas, United States, matching the Warhawk Division website's Terms of Use. This license was drafted for a hobby community and has not been reviewed by a lawyer.

Scenarios

1
Warhawk Conflict Enhanced - Korengal#AR-Scenario_GameMode_Campaign · 64 players

PvE campaign: Warhawk Division pushes from Bagram Airfield through the Korengal to Seljuks Castle, one objective at a time, against the Kunar Militia.

{F55B2EED6E4ACF78}Missions/WCE_Kunar_Korengal.conf

Running on 5 servers now

Servers running this mod

6

6 currently listed servers report WD_WarhawkConflictEnhanced in its mod list. Showing the 5 with the most players.

View all 6 servers

Versions

10
published · approved · 44.9 MiB
published · approved · 44.9 MiB
published · approved · 44.9 MiB
published · approved · 44.4 MiB
published · approved · 44.4 MiB
published · approved · 44.4 MiB
published · approved · 44.4 MiB
published · approved · 44.4 MiB
published · approved · 44.4 MiB
published · approved · 44.4 MiB
2.1.2Game 1.9.0.37 · 44.9 MiB · Nov 9, 2026
Dependencies: 12Scenarios: 1PublishedApproved
WD Warhawk Conflict Enhanced 2.1.2

- Militia that spawn on a rock top or in another bad spot are moved to walkable ground within 5 seconds (was 30, so some were sent home before they were ever moved).
- Defenders that cannot reach their objective and stop more than 100 m short (was 200 m) are pulled back and sent from another spot, instead of standing guard over nothing.

config.json entry

{
  "modId": "14E9AD1F92214FEB",
  "name": "WD_WarhawkConflictEnhanced",
  "version": "2.1.2"
}

Use WD_WarhawkConflictEnhanced on your server

Add WD_WarhawkConflictEnhanced to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/14E9AD1F92214FEB
GET https://api.reforgermods.net/v2/mods/14E9AD1F92214FEB/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.