published · approved · 146 KiB
Workshop mod by M.Pac
EXPBG CDF Compat Arma Reforger Mod
Saves EXPBG Gamemaster Tools state in CDF Game Master Save files: garrisons, unit caching, intel, prisoners, unit scripts, vehicle crews and destruction.
07BC942D90324CD9
Ranking
2Serversrunning this mod
0Observed players nowon servers reporting this mod
100Estimated player-hours (partial)Partial 7-day data (52% coverage)
Deployment35th34.9ahead of 35% of tracked mods by servers running it
Activity27th26.5ahead of 27% of tracked mods by play on those servers (partial 7-day data)
Popularity32.1deployment and activity combined (partial 7-day data)
How those 2 installs happen100% traced
- Required by another mod2
Last 30 days
2 latest3 peak, 12 Oct0 low, 12 Oct
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 11 Oct | 2 | 2 | 2 | 21 |
| 12 Oct | 2 | 3 | 0 | 24 |
| 13 Oct | 2 | 3 | 2 | 24 |
| 14 Oct | 3 | 3 | 2 | 24 |
| 15 Oct | 2 | 3 | 0 | 24 |
| 16 Oct | 1 | 2 | 0 | 24 |
| 17 Oct | 0 | 2 | 0 | 24 |
| 18 Oct | 2 | 2 | 0 | 24 |
| 19 Oct | 2 | 2 | 2 | 24 |
| 20 Oct | 3 | 3 | 2 | 24 |
| 21 Oct | 1 | 3 | 1 | 24 |
| 22 Oct | 3 | 3 | 1 | 24 |
| 23 Oct | 1 | 3 | 1 | 24 |
| 24 Oct | 2 | 2 | 1 | 24 |
| 25 Oct | 2 | 2 | 2 | 24 |
| 26 Oct | 2 | 2 | 1 | 24 |
| 27 Oct | 3 | 3 | 2 | 24 |
| 28 Oct | 1 | 3 | 1 | 24 |
| 29 Oct | 2 | 2 | 2 | 24 |
| 30 Oct | 2 | 2 | 1 | 24 |
| 31 Oct | 0 | 2 | 0 | 24 |
| 1 Nov | 1 | 1 | 0 | 24 |
| 2 Nov | 1 | 1 | 1 | 24 |
| 3 Nov | 2 | 2 | 1 | 24 |
| 4 Nov | 1 | 2 | 0 | 24 |
| 5 Nov | 0 | 2 | 0 | 24 |
| 6 Nov | 1 | 1 | 0 | 24 |
| 7 Nov | 1 | 2 | 0 | 24 |
| 8 Nov | 0 | 0 | 0 | 21 |
| 9 Nov | 1 | 1 | 0 | 24 |
| 10 Nov | 2 | 2 | 1 | 3 |
0 latest29 peak, 24 Oct0 low, 11 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 11 Oct | 0 | 3 | 0 | 21 |
| 12 Oct | 0 | 2 | 0 | 24 |
| 13 Oct | 0 | 1 | 0 | 24 |
| 14 Oct | 0 | 3 | 0 | 24 |
| 15 Oct | 0 | 2 | 0 | 24 |
| 16 Oct | 0 | 9 | 0 | 24 |
| 17 Oct | 0 | 23 | 0 | 24 |
| 18 Oct | 1 | 2 | 0 | 24 |
| 19 Oct | 0 | 2 | 0 | 24 |
| 20 Oct | 0 | 1 | 0 | 24 |
| 21 Oct | 7 | 12 | 0 | 24 |
| 22 Oct | 1 | 1 | 0 | 24 |
| 23 Oct | 0 | 4 | 0 | 24 |
| 24 Oct | 0 | 29 | 0 | 24 |
| 25 Oct | 0 | 3 | 0 | 24 |
| 26 Oct | 0 | 0 | 0 | 24 |
| 27 Oct | 0 | 0 | 0 | 24 |
| 28 Oct | 0 | 8 | 0 | 24 |
| 29 Oct | 0 | 1 | 0 | 24 |
| 30 Oct | 1 | 3 | 0 | 24 |
| 31 Oct | 0 | 26 | 0 | 24 |
| 1 Nov | 0 | 1 | 0 | 24 |
| 2 Nov | 0 | 1 | 0 | 24 |
| 3 Nov | 2 | 2 | 0 | 24 |
| 4 Nov | 4 | 7 | 0 | 24 |
| 5 Nov | 0 | 1 | 0 | 24 |
| 6 Nov | 0 | 1 | 0 | 24 |
| 7 Nov | 0 | 21 | 0 | 24 |
| 8 Nov | 0 | 0 | 0 | 21 |
| 9 Nov | 0 | 0 | 0 | 24 |
| 10 Nov | 0 | 0 | 0 | 3 |
Calculated Nov 10, 2026, 2:11 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Saves EXPBG Gamemaster Tools state in CDF Game Master Save files: garrisons, unit caching, intel, prisoners, unit scripts, vehicle crews and destruction.
Official Workshop description
Saves what CDF Game Master Save does not save by itself for EXPBG Gamemaster Tools, and restores it on load.
- Garrisons, Full-cached squads and cache zones come back with the same soldiers; casualties are not respawned.
- Intel items, server racks and USB drives keep their contents.
- Unit Scripts (Hold, Freeze, Stay mounted, animations), vehicle and static weapon seats, AI Global Skills settings and lost inventory items are restored.
- AI Surrender prisoners and ACE captives come back as prisoners.
- Ambient Destruction scenery and EXPBG Cleanup settings are kept; nothing is cleaned up during a load.
- Large loads are restored a few records per frame, with a load and save window for Game Masters.
With EXPBG Ambient Units, also load EXPBG CDF Ambient Units Compat.
Requires: EXPBG Gamemaster Tools (FC1402F65B2F4A45) and CDF Game Master Save (6A1876F37D65AB09).
Servers running this mod
22 currently listed servers report EXPBG CDF Compat in its mod list. Showing the 2 with the most players.
- [ExpBG] The Expeditionary Battlegroup - CampaignOnline · #AR-Editor_Mission_GM_Eden_Name0 / 40players
- [ExpBG] The Expeditionary Battlegroup - ZeusOnline · Takistan Plus Gamemaster0 / 40players
Versions
100.2.5Game 1.9.0.37 · 146 KiB · Nov 7, 2026
Dependencies: 3Scenarios: 0PublishedApproved
Lower startup script budget for large mod lists on game 1.9 (#InitGlobals); safe with the InitGlobals
Budget Fix mod; no gameplay change. For EXPBG Gamemaster Tools 0.6.3 or later (pin unchanged at `v0.6.3`).
- **Startup budget (#InitGlobals) checked; nothing in this pack costs it.** On game 1.9 every statically
initialized value of all loaded mods runs in one start-up function with an instruction limit, and the
owner's 138-mod Linux server stops there. A probe (20000 declarations of each form on that list) showed
that `static const` numbers and texts are folded where they are used and cost nothing at start. All 205
class-level statics of this pack with a value are such constants (157 int, 7 float, 40 string, 1
ResourceName); it has no other start-time statics, so no declaration was changed and every constant
keeps its name, type and value. A new portable check keeps it that way.
- **Safe with the InitGlobals Budget Fix mod (B8ED52DBF80F518C).** That mod leaves 363 vanilla static
fields empty until first use. This pack reads none of them, with or without the mod; the portable check
fails on a future read so it can be made null-safe first.
- **Lighter script start-up (no gameplay change), ready for Gamemaster Tools 0.6.7.** Internal lists are
kept in container types the base game already has, lowering the #InitGlobals start-up load that crashes
servers with large mod lists: the Intel restore groups its items by GUID in a shared map type instead of a
type of its own. Gamemaster Tools 0.6.7 creates its cache zone list on first use instead of at script start;
the Unit Caching bridge now reads it null-safe. Saves and behaviour are unchanged, and the pack still works
with Gamemaster Tools 0.6.3 to 0.6.6.config.json entry
{
"modId": "07BC942D90324CD9",
"name": "EXPBG CDF Compat",
"version": "0.2.5"
}Use EXPBG CDF Compat on your server
Add EXPBG CDF Compat to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/07BC942D90324CD9
GET https://api.reforgermods.net/v2/mods/07BC942D90324CD9/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.