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Workshop mod by M.Pac

EXPBG CDF Compat Arma Reforger Mod

Saves EXPBG Gamemaster Tools state in CDF Game Master Save files: garrisons, unit caching, intel, prisoners, unit scripts, vehicle crews and destruction.

07BC942D90324CD9
EXPBG CDF Compat preview

Ranking

2Serversrunning this mod
0Observed players nowon servers reporting this mod
100Estimated player-hours (partial)Partial 7-day data (52% coverage)
Deployment35th34.9ahead of 35% of tracked mods by servers running it
Activity27th26.5ahead of 27% of tracked mods by play on those servers (partial 7-day data)
Popularity32.1deployment and activity combined (partial 7-day data)
How those 2 installs happen100% traced
  • Required by another mod2
Last 30 days
Servers, last 30 days
2 latest3 peak, 12 Oct0 low, 12 Oct

Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
11 Oct22221
12 Oct23024
13 Oct23224
14 Oct33224
15 Oct23024
16 Oct12024
17 Oct02024
18 Oct22024
19 Oct22224
20 Oct33224
21 Oct13124
22 Oct33124
23 Oct13124
24 Oct22124
25 Oct22224
26 Oct22124
27 Oct33224
28 Oct13124
29 Oct22224
30 Oct22124
31 Oct02024
1 Nov11024
2 Nov11124
3 Nov22124
4 Nov12024
5 Nov02024
6 Nov11024
7 Nov12024
8 Nov00021
9 Nov11024
10 Nov2213
Observed players, last 30 days
0 latest29 peak, 24 Oct0 low, 11 Oct

Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
11 Oct03021
12 Oct02024
13 Oct01024
14 Oct03024
15 Oct02024
16 Oct09024
17 Oct023024
18 Oct12024
19 Oct02024
20 Oct01024
21 Oct712024
22 Oct11024
23 Oct04024
24 Oct029024
25 Oct03024
26 Oct00024
27 Oct00024
28 Oct08024
29 Oct01024
30 Oct13024
31 Oct026024
1 Nov01024
2 Nov01024
3 Nov22024
4 Nov47024
5 Nov01024
6 Nov01024
7 Nov021024
8 Nov00021
9 Nov00024
10 Nov0003

Calculated Nov 10, 2026, 2:11 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Saves EXPBG Gamemaster Tools state in CDF Game Master Save files: garrisons, unit caching, intel, prisoners, unit scripts, vehicle crews and destruction.

Official Workshop description

Saves what CDF Game Master Save does not save by itself for EXPBG Gamemaster Tools, and restores it on load. - Garrisons, Full-cached squads and cache zones come back with the same soldiers; casualties are not respawned. - Intel items, server racks and USB drives keep their contents. - Unit Scripts (Hold, Freeze, Stay mounted, animations), vehicle and static weapon seats, AI Global Skills settings and lost inventory items are restored. - AI Surrender prisoners and ACE captives come back as prisoners. - Ambient Destruction scenery and EXPBG Cleanup settings are kept; nothing is cleaned up during a load. - Large loads are restored a few records per frame, with a load and save window for Game Masters. With EXPBG Ambient Units, also load EXPBG CDF Ambient Units Compat. Requires: EXPBG Gamemaster Tools (FC1402F65B2F4A45) and CDF Game Master Save (6A1876F37D65AB09).

Servers running this mod

2

2 currently listed servers report EXPBG CDF Compat in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 146 KiB
published · approved · 146 KiB
published · approved · 146 KiB
published · approved · 3.56 MiB
published · approved · 3.56 MiB
published · approved · 3.56 MiB
published · approved · 3.55 MiB
published · approved · 3.55 MiB
published · approved · 3.54 MiB
published · approved · 3.55 MiB
0.2.5Game 1.9.0.37 · 146 KiB · Nov 7, 2026
Dependencies: 3Scenarios: 0PublishedApproved
Lower startup script budget for large mod lists on game 1.9 (#InitGlobals); safe with the InitGlobals
Budget Fix mod; no gameplay change. For EXPBG Gamemaster Tools 0.6.3 or later (pin unchanged at `v0.6.3`).

- **Startup budget (#InitGlobals) checked; nothing in this pack costs it.** On game 1.9 every statically
  initialized value of all loaded mods runs in one start-up function with an instruction limit, and the
  owner's 138-mod Linux server stops there. A probe (20000 declarations of each form on that list) showed
  that `static const` numbers and texts are folded where they are used and cost nothing at start. All 205
  class-level statics of this pack with a value are such constants (157 int, 7 float, 40 string, 1
  ResourceName); it has no other start-time statics, so no declaration was changed and every constant
  keeps its name, type and value. A new portable check keeps it that way.
- **Safe with the InitGlobals Budget Fix mod (B8ED52DBF80F518C).** That mod leaves 363 vanilla static
  fields empty until first use. This pack reads none of them, with or without the mod; the portable check
  fails on a future read so it can be made null-safe first.
- **Lighter script start-up (no gameplay change), ready for Gamemaster Tools 0.6.7.** Internal lists are
  kept in container types the base game already has, lowering the #InitGlobals start-up load that crashes
  servers with large mod lists: the Intel restore groups its items by GUID in a shared map type instead of a
  type of its own. Gamemaster Tools 0.6.7 creates its cache zone list on first use instead of at script start;
  the Unit Caching bridge now reads it null-safe. Saves and behaviour are unchanged, and the pack still works
  with Gamemaster Tools 0.6.3 to 0.6.6.

config.json entry

{
  "modId": "07BC942D90324CD9",
  "name": "EXPBG CDF Compat",
  "version": "0.2.5"
}

Use EXPBG CDF Compat on your server

Add EXPBG CDF Compat to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/07BC942D90324CD9
GET https://api.reforgermods.net/v2/mods/07BC942D90324CD9/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.