published · approved · 1.32 MiB
Workshop mod by Sixcoups
CDF GameMaster Save Arma Reforger Mod
Save and reload your Game Master mission, with or without server persistence. Units, groups, waypoints, vehicles, damage and inventories. Configurable autosave.
6A1876F37D65AB09
Ranking
Popular#82895.8Rising#254252.3
116Serversrunning this mod
30Observed players nowon servers reporting this mod
11.9kEstimated player-hours (7d)7-day data
DeploymentTop 2%97.8ahead of 98% of tracked mods by servers running it
ActivityTop 7%92.7ahead of 93% of tracked mods by play on those servers
Popularity95.8deployment and activity combined
How those 116 installs happen99% traced
- Not identified as a dependency112
- Required by another mod3
- Unknown1
Last 30 days
116 latest126 peak, 18 Oct66 low, 20 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 74 | 81 | 72 | 9 |
| 20 Sept | 76 | 82 | 66 | 24 |
| 21 Sept | 77 | 82 | 73 | 24 |
| 22 Sept | 76 | 79 | 67 | 24 |
| 23 Sept | 81 | 83 | 72 | 24 |
| 24 Sept | 80 | 85 | 78 | 24 |
| 25 Sept | 81 | 83 | 76 | 24 |
| 26 Sept | 85 | 86 | 79 | 24 |
| 27 Sept | 93 | 94 | 76 | 24 |
| 28 Sept | 96 | 101 | 89 | 24 |
| 29 Sept | 99 | 102 | 93 | 24 |
| 30 Sept | 105 | 107 | 96 | 24 |
| 1 Oct | 108 | 109 | 99 | 24 |
| 2 Oct | 99 | 108 | 96 | 24 |
| 3 Oct | 93 | 96 | 87 | 24 |
| 4 Oct | 98 | 99 | 87 | 24 |
| 5 Oct | 97 | 97 | 88 | 24 |
| 6 Oct | 105 | 105 | 95 | 24 |
| 7 Oct | 105 | 111 | 98 | 24 |
| 8 Oct | 115 | 115 | 106 | 24 |
| 9 Oct | 119 | 119 | 109 | 24 |
| 10 Oct | 110 | 119 | 110 | 24 |
| 11 Oct | 110 | 115 | 107 | 24 |
| 12 Oct | 109 | 115 | 109 | 24 |
| 13 Oct | 114 | 116 | 107 | 24 |
| 14 Oct | 119 | 119 | 110 | 24 |
| 15 Oct | 118 | 118 | 109 | 24 |
| 16 Oct | 117 | 120 | 114 | 24 |
| 17 Oct | 118 | 120 | 113 | 24 |
| 18 Oct | 118 | 126 | 113 | 24 |
| 19 Oct | 116 | 119 | 109 | 15 |
29 latest201 peak, 10 Oct1 low, 22 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 50 | 111 | 33 | 9 |
| 20 Sept | 38 | 88 | 2 | 24 |
| 21 Sept | 30 | 92 | 4 | 24 |
| 22 Sept | 24 | 72 | 1 | 24 |
| 23 Sept | 32 | 94 | 8 | 24 |
| 24 Sept | 27 | 74 | 8 | 24 |
| 25 Sept | 56 | 87 | 7 | 24 |
| 26 Sept | 112 | 125 | 9 | 24 |
| 27 Sept | 64 | 113 | 7 | 24 |
| 28 Sept | 36 | 133 | 9 | 24 |
| 29 Sept | 41 | 102 | 8 | 24 |
| 30 Sept | 55 | 117 | 5 | 24 |
| 1 Oct | 61 | 87 | 4 | 24 |
| 2 Oct | 68 | 105 | 7 | 24 |
| 3 Oct | 85 | 127 | 6 | 24 |
| 4 Oct | 83 | 122 | 9 | 24 |
| 5 Oct | 71 | 140 | 6 | 24 |
| 6 Oct | 45 | 129 | 6 | 24 |
| 7 Oct | 32 | 124 | 6 | 24 |
| 8 Oct | 68 | 179 | 9 | 24 |
| 9 Oct | 123 | 123 | 10 | 24 |
| 10 Oct | 100 | 201 | 13 | 24 |
| 11 Oct | 155 | 186 | 22 | 24 |
| 12 Oct | 95 | 164 | 12 | 24 |
| 13 Oct | 60 | 143 | 6 | 24 |
| 14 Oct | 73 | 177 | 13 | 24 |
| 15 Oct | 83 | 136 | 9 | 24 |
| 16 Oct | 131 | 147 | 9 | 24 |
| 17 Oct | 120 | 173 | 16 | 24 |
| 18 Oct | 171 | 191 | 18 | 24 |
| 19 Oct | 29 | 169 | 14 | 15 |
Calculated Oct 19, 2026, 2:56 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Save and reload your Game Master mission, with or without server persistence. Units, groups, waypoints, vehicles, damage and inventories. Configurable autosave.
Official Workshop description
CDF GameMaster Save
Save and reload your Game Master mission — whether or not server persistence is enabled.
Arma Reforger shuts down its entire persistence system as soon as saving is disabled in the mission header, and its "Save session" button is invisible on a dedicated server anyway. This mod depends on neither: it writes its own files and rebuilds the scene itself.
What gets recorded
Every entity a GM placed or moved, and its children
Groups, their members and their waypoint order
Vehicles and their crew, including seat positions
Compositions, including ones broken apart
Damage, nested inventories (vest → magazines, weapon → attachments) and ammo counts
Editor attributes: faction, fuel, AI skill and formation, arsenals, time, weather — including those added by other mods
Usage
Game Master toolbar, "Saving" group → Mission Save. Create a save, browse existing ones, overwrite, delete, and toggle autosave. Fully gamepad-navigable. Loading asks for confirmation.
Autosave
Configurable interval and rotating slot count, save at game end, optional reload on mission start.
Safe by default
Connected players are never touched. Terrain and game-mode objectives no GM has modified are neither saved nor deleted. Restricted to admins and Game Masters, verified server-side.
Settings
$profile:CDF_GMSave/config.json, created on first start, editable without rebuilding the mod. One save set per map. Interface in French and English.
Description Workshop
CDF GameMaster Save
Sauvegardez et rechargez votre mission Game Master — que la persistance du serveur soit activée ou non.
Arma Reforger désactive tout son système de persistance dès que la sauvegarde est coupée dans l'en-tête de mission, et son bouton « Sauvegarder la session » est de toute façon invisible sur serveur dédié. Ce mod ne dépend d'aucun des deux : il écrit ses propres fichiers et reconstruit la scène lui-même.
Ce qui est enregistré
Toute entité posée ou déplacée par un GM, et ses enfants
Groupes, leurs membres et l'ordre de leurs points de passage
Véhicules et leur équipage, avec la place occupée
Compositions, y compris éclatées
Dégâts, inventaires imbriqués (gilet → chargeurs, arme → accessoires) et munitions
Attributs d'éditeur : faction, carburant, compétence et formation de l'IA, arsenaux, heure, météo — y compris ceux ajoutés par d'autres mods
Utilisation
Barre d'outils du Game Master, groupe « Sauvegarde » → Sauvegarde de mission. Nouvelle sauvegarde, parcours des sauvegardes existantes, écrasement, suppression, et bascule de la sauvegarde automatique. Entièrement navigable à la manette. Le chargement demande confirmation.
Sauvegarde automatique
Période et nombre d'emplacements en rotation configurables, sauvegarde en fin de partie, rechargement optionnel au démarrage de la mission.
Sûr par défaut
Les joueurs connectés ne sont jamais touchés. Le décor et les objectifs du mode de jeu qu'aucun GM n'a modifiés ne sont ni sauvegardés ni effacés. Droits réservés aux administrateurs et aux Game Masters, vérifiés côté serveur.
Réglages
$profile:CDF_GMSave/config.json, créé au premier démarrage, modifiable sans reconstruire le mod. Une sauvegarde par carte. Interface en français et en anglais.
Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYF
Servers running this mod
116116 currently listed servers report CDF GameMaster Save in its mod list. Showing the 5 with the most players.
- 16th Guards SpetsnazOnline · COE2 - Everon Patrols5 / 30players
- [FR]Halo RP\PvE | https://discord.gg/SVVjnVTknrOnline · Game Master - Merak Island5 / 20players
- US STRIKE FORCE - Milsim RPOnline · MrSpectrel5 / 30players
- JSOTF | UK SFSG 2 | gg/4CGVw8gqEAOnline · Mussalo Game Master3 / 64players
- Ruins Empire | Dogfights | Jets | Aircraft ConflictOnline · Gulfcoast Islands3 / 64players
Versions
81.4.1Game 1.8.0.13 · 1.32 MiB · Sep 16, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Release notes 1.4.1
Fixed
Compositions whose children are embedded in the prefab (FIA arsenal, USSR storage shelter, barracks tent, desks, bookcases…) were still duplicated on every load, even after 1.4.0. The children recreated by the prefab are now removed when the save already describes them.
The load-time repair now also covers these compositions and matches stacked duplicates with a small tolerance, since the engine re-settles them a few millimetres apart. On the reported mission it brings 8,114 entities back to about 2,200. Load once, save again.
Saves now record the entity type. Older files remain fully readable.
Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYF
Notes de version 1.4.1
Corrigé
Les compositions dont les enfants sont intégrés au prefab (arsenal FIA, abri de stockage USSR, tente-caserne, bureaux, bibliothèques…) étaient encore dupliquées à chaque chargement, même après la 1.4.0. Les enfants recréés par le prefab sont désormais supprimés quand la sauvegarde les décrit déjà.
La réparation au chargement couvre aussi ces compositions et reconnaît les doublons empilés avec une petite tolérance, le moteur les reposant à quelques millimètres près. Sur la mission du rapport, elle ramène 8 114 entités à environ 2 200. Charger une fois, re-sauvegarder.
Les sauvegardes enregistrent maintenant le type de chaque entité. Les anciens fichiers restent lisibles.
Discord Sixcoups Mod : https://discord.gg/YEmJxmxcYFconfig.json entry
{
"modId": "6A1876F37D65AB09",
"name": "CDF GameMaster Save",
"version": "1.4.1"
}Use CDF GameMaster Save on your server
Add CDF GameMaster Save to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/6A1876F37D65AB09
GET https://api.reforgermods.net/v2/mods/6A1876F37D65AB09/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.