published · approved · 103 MiB
Workshop mod by Project Outbreak
Mushroom Rift Arma Reforger Mod
Fungal organisms have been reported near settlements and abandoned ground. Small clawed forms travel in groups, while larger bodies stand above the canopy and release others from their tissue.
0751D781B4F6F9BB
Ranking
Popular#196490.6Rising#31994.2
29Serversrunning this mod
14Observed players nowon servers reporting this mod
4.4kEstimated player-hours (7d)7-day data
DeploymentTop 7%93.4ahead of 93% of tracked mods by servers running it
ActivityTop 14%86.4ahead of 86% of tracked mods by play on those servers
Popularity90.6deployment and activity combined
How those 29 installs happen100% traced
- Not identified as a dependency28
- Required by another mod1
Last 30 days
29 latest30 peak, 19 Oct1 low, 9 Oct
Servers reporting the mod in each hourly observation. Covers 10 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 9 Oct | 6 | 6 | 1 | 8 |
| 10 Oct | 11 | 11 | 7 | 24 |
| 11 Oct | 14 | 15 | 11 | 24 |
| 12 Oct | 13 | 16 | 13 | 24 |
| 13 Oct | 18 | 19 | 14 | 24 |
| 14 Oct | 22 | 22 | 16 | 24 |
| 15 Oct | 19 | 22 | 17 | 24 |
| 16 Oct | 21 | 23 | 18 | 24 |
| 17 Oct | 20 | 23 | 20 | 24 |
| 18 Oct | 25 | 25 | 21 | 24 |
| 19 Oct | 29 | 30 | 27 | 14 |
13 latest133 peak, 17 Oct0 low, 9 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 10 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 9 Oct | 56 | 56 | 0 | 8 |
| 10 Oct | 6 | 55 | 0 | 24 |
| 11 Oct | 21 | 47 | 7 | 24 |
| 12 Oct | 45 | 54 | 2 | 24 |
| 13 Oct | 39 | 42 | 1 | 24 |
| 14 Oct | 46 | 59 | 4 | 24 |
| 15 Oct | 68 | 68 | 0 | 24 |
| 16 Oct | 132 | 132 | 2 | 24 |
| 17 Oct | 44 | 133 | 0 | 24 |
| 18 Oct | 63 | 63 | 2 | 24 |
| 19 Oct | 13 | 64 | 0 | 14 |
Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Fungal organisms have been reported near settlements and abandoned ground. Small clawed forms travel in groups, while larger bodies stand above the canopy and release others from their tissue.
Official Workshop description
Reports describe fungal organisms with layered caps, pale branching tissue and long claws. The smaller Dewcap and broad-capped Sporewarden pursue people at close range. They are often found together, although their relationship to ordinary fungi remains uncertain.
The Mycelial Spire remains rooted in place and releases Dewcaps and Sporewardens around it. Destroying the parent stops further releases; organisms already outside continue moving independently. The much larger Fungal Titan crushes nearby prey with its feet. Living tissue fills the spaces behind its chest lattice.
The luminous Mycelial Empyrean stands above the surrounding trees. Its observed attacks include Halo of Ruin, Pale Benediction and Sporefall. This form remains a work in progress, with combat and multiplayer presentation still being improved.
Part of the Creatures collection.
Find the creatures in Game Master. Dewcap and Sporewarden are also available in groups of 8 and 16. The Spire's properties control continuous or finite releases, wave size, interval, alive limit, radius and creature mix; set Spawning to Running to begin. Separate creature durability settings are available under Creatures. Requires Creature Melee AI 1.8.0. Other Creatures addons and Project Outbreak are optional.
Big thanks to AlienBalien for the custom ragdolling workflow used as an implementation reference. BallienCreatures is shared under the Arma Public License (APL): https://reforger.armaplatform.com/workshop/6534B9CEB6D12EE7-BallienCreatures. Licence: https://www.bohemia.net/en/licenses/arma-public-license.
Giant stomp animations use Giant Pack V01 by MandB Animation; claw animations use Zombie_Pack. These packs were acquired under the Fab Standard License and are incorporated only as compiled game content. Giant Pack: https://www.fab.com/listings/6c958505-2e10-4600-b85c-668cd158d25d. Fab licence: https://www.fab.com/eula.
Workshop licence: Arma Public License (APL). Incorporated assets retain their original licences and credits; this listing does not grant additional rights to those assets. Complete component terms are included in THIRD_PARTY_NOTICES. Editable asset sources are excluded.
Servers running this mod
2929 currently listed servers report Mushroom Rift in its mod list. Showing the 5 with the most players.
- [TH] DICKSON Mission PVE Supported By 44th TIDOnline · Mission conflict PVE14 / 128players
- Halcyon Dynasty warhammer 40K/MILSIM discord.gg/halcyondynastyOnline · Our Lives for Halcyon!1 / 128players
- Stygies VIII | Warhammer | MilsimOnline · For the Machine God!1 / 80players
- 6th GA Spooktober Event ServerOnline · Golden Gate GM New Nav0 / 128players
- [EU/HU] RH CommunityOnline · Worthy Islands - Game Master Mode0 / 40players
Versions
20.1.1Game 1.8.0.13 · 103 MiB · Oct 17, 2026
Dependencies: 1Scenarios: 0PublishedApproved
0.1.1
Prevent missing optional combat, bolt-cycle, shooting-seat and riding animation controls on Mushroom Rift creature graphs. Existing attacks, animations and Spire spawning are preserved.config.json entry
{
"modId": "0751D781B4F6F9BB",
"name": "Mushroom Rift",
"version": "0.1.1"
}Use Mushroom Rift on your server
Add Mushroom Rift to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/0751D781B4F6F9BB
GET https://api.reforgermods.net/v2/mods/0751D781B4F6F9BB/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.