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Workshop mod by OperatorKavun

FF Experimental Logistics Hub Arma Reforger Mod

A compact, server-controlled logistics hub for Freedom Fighters Experimental: eleven single crates in one row, automatic sorting, weapon magazine unloading and compatible magazine consolidation.

F6CD202611070101
FF Experimental Logistics Hub preview

Ranking

Falling#537610.6
1Serversrunning this mod
0Observed players nowon servers reporting this mod
18Estimated player-hours (partial)Partial 7-day data (15% coverage)
DeploymentTop 43%56.6ahead of 57% of tracked mods by servers running it
Activity47th46.5ahead of 47% of tracked mods by play on those servers (partial 7-day data)
Popularity52.6deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 18:04 UTC1 low, 18:04 UTC

Servers reporting the mod in each hourly observation. Covers 30 hours of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
7 Nov1116
8 Nov11121
9 Nov1111
Observed players, last 30 days
0 latest2 peak, 19:02 UTC0 low, 19:06 UTC

Sampled player counts on servers reporting the mod; not unique players. Covers 30 hours of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
7 Nov0106
8 Nov02021
9 Nov0001

Calculated Nov 9, 2026, 12:15 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

A compact, server-controlled logistics hub for Freedom Fighters Experimental: eleven single crates in one row, automatic sorting, weapon magazine unloading and compatible magazine consolidation.

Official Workshop description

A logistics hub designed for Freedom Fighters Experimental / Testing (FEEDBEEFF0CACC1A) and Arma Reforger 1.9. Place Logistics Hub (Experimental) through the Freedom Fighters placement interface in a supported build area. Put cargo in the Collector and the server sorts it automatically. ONE ORDERED ROW Collector; Trousers + Boots; Jackets; Vests (body armour); Backpacks + Harnesses; Headgear; Weapons + Attachments; Ammunition; Medical; Equipment + Explosives; Overflow. Eleven individual wooden crates replace large equipment stacks. Crates are spaced 1.25 metres apart by centre. AMMUNITION HANDLING Detachable weapon magazines are unloaded before the weapon is sorted. Chambered rounds remain in the weapon. Fitted attachments stay fitted; loose attachments join Weapons. Compatible magazines of the identical prefab are consolidated, preserving round counts and respecting native repacking rules. Empty detached magazines are removed. Different magazine prefabs and ball/tracer patterns are not converted into one another. Internal/non-detachable magazines are left alone. SAFE SORTING Nested backpack and clothing cargo is unpacked. Full or missing destinations fall back to Overflow; if that is unavailable, cargo stays in the Collector. Other items are not deleted. Nearby hubs do not share destinations. Destinations follow the Collector's FF ownership lock. Sorting, ammunition changes and empty-magazine deletion run on the server using native inventory APIs. CONFIGURATION Prefab attributes control destination categories, capacity, processing interval, unpacking, weapon unloading, consolidation and empty-magazine removal. Default placement cost: 1000. COMPATIBILITY AND STATUS Requires FF Experimental / Testing, not stable Freedom Fighters. This is a separate addon, not an update or save migration for Freedom Fighters Logistic (67269AA718F11901). Tested with Tools 1.9.0.37 and FF Experimental 1.0.3: PC/HEADLESS builds and source/packed inventory fixtures pass. Dedicated multiplayer, save/restart restoration, terrain placement and a weapon already carrying a live chambered round still need field testing. Back up an existing save before adding or removing addons. Credits: original logistics hub concept by davidoss; Freedom Fighters and inherited assets/APIs by Johnny Kerner / Freedom Fighters. Original mod scripts and assets are not bundled.

Servers running this mod

1

1 currently listed server reports FF Experimental Logistics Hub in its mod list. Showing the one with the most players.

Versions

7
published · approved · 77.2 KiB
published · approved · 55.7 KiB
published · approved · 48.5 KiB
published · approved · 44.4 KiB
published · approved · 43.8 KiB
published · approved · 44.3 KiB
published · approved · 27.4 KiB
0.4.0Game 1.9.0.37 · 77.2 KiB · Nov 8, 2026
Dependencies: 3Scenarios: 0PublishedApproved
Add user-triggered 15 m vehicle collection of loose loot and dead bodies at existing cargo/supply interaction points. Add Collector unloading from all accessible parked vehicles within 15 m. Preserve capacity failures, reservations, ownership locks, living/unconscious inventories, fitted parts and multiplayer authority. Defer new magazine consolidation until vehicle unloading finishes. Fix directional native repacking: mixed-to-ball can combine when the opposite direction is forbidden, while keeping preferred full magazines. Apply the newly saved Garbage position and synchronized placement preview. Retain native persistence and legacy save compatibility.

config.json entry

{
  "modId": "F6CD202611070101",
  "name": "FF Experimental Logistics Hub",
  "version": "0.4.0"
}

Use FF Experimental Logistics Hub on your server

Add FF Experimental Logistics Hub to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/F6CD202611070101
GET https://api.reforgermods.net/v2/mods/F6CD202611070101/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.