published · approved · 116 KiB
Workshop mod by Nickex2003
VJTF Campaign Control Arma Reforger Mod
Paint campaign territories and bring your map to life with configurable military patrols, checkpoints, civilian activity and cargo traffic.
ECC80D6A4C33422E
Ranking
Popular#502281.6Rising#420844.4
5Serversrunning this mod
4Observed players nowon servers reporting this mod
764Estimated player-hours (7d)7-day data
DeploymentTop 16%84.0ahead of 84% of tracked mods by servers running it
ActivityTop 22%78.0ahead of 78% of tracked mods by play on those servers
Popularity81.6deployment and activity combined
How those 5 installs happen100% traced
- Not identified as a dependency5
Last 30 days
5 latest5 peak, 7 Nov0 low, 1 Nov
Servers reporting the mod in each hourly observation. Covers 7 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 1 Nov | 1 | 1 | 0 | 11 |
| 2 Nov | 1 | 1 | 1 | 24 |
| 3 Nov | 1 | 1 | 0 | 24 |
| 4 Nov | 2 | 2 | 0 | 24 |
| 5 Nov | 3 | 3 | 0 | 24 |
| 6 Nov | 4 | 4 | 2 | 24 |
| 7 Nov | 4 | 5 | 4 | 24 |
| 8 Nov | 5 | 5 | 2 | 21 |
| 9 Nov | 5 | 5 | 5 | 1 |
4 latest24 peak, 8 Nov0 low, 1 Nov
Sampled player counts on servers reporting the mod; not unique players. Covers 7 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 1 Nov | 0 | 11 | 0 | 11 |
| 2 Nov | 0 | 0 | 0 | 24 |
| 3 Nov | 0 | 1 | 0 | 24 |
| 4 Nov | 0 | 1 | 0 | 24 |
| 5 Nov | 6 | 8 | 0 | 24 |
| 6 Nov | 3 | 11 | 0 | 24 |
| 7 Nov | 7 | 23 | 3 | 24 |
| 8 Nov | 6 | 24 | 3 | 21 |
| 9 Nov | 4 | 4 | 4 | 1 |
Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Paint campaign territories and bring your map to life with configurable military patrols, checkpoints, civilian activity and cargo traffic.
Official Workshop description
VJTF Campaign Control
Build a living campaign across your map. Mark friendly, enemy and neutral territory, choose the factions that inhabit it, and control the military and civilian activity around your players.
Territory control
- Blue, red and transparent neutral territory on the normal in-game map.
- Administrator-controlled grid painting: click to cycle colours, or hold and drag to paint.
- Optional automatic capture after 15 seconds of uncontested military occupation, including neutral territory.
- Per-world saving of territory, faction selections and campaign settings.
- Helicopters and civilians excluded from territory capture.
Military activity
- Walking infantry patrols, road vehicle patrols and rare armour.
- Roadblocks/checkpoints and other guarded compositions where compatible terrain slots exist.
- Separate blue, red and neutral population limits, plus overall military limits.
- Friendly spawn-point guards and ambient cargo trucks travelling between eligible sites.
- Cargo defaults: one blue delivery truck, one red delivery truck, neutral deliveries disabled. All remain subject to available routes and budgets.
- Vehicle crewmen reserved for armoured driver/gunner stations; pilots excluded from ground crews.
- Suitable military and industrial interiors can be used for infantry spawning.
Civilian life
- Independent civilian people, pedestrian-group and traffic-vehicle limits.
- Individual settlement wandering, pauses and civilian road traffic.
- Civilian-only vehicle selection, without military vehicle substitution.
- Residential/commercial indoor spawning where navigation supports it.
- Recognised military-site exclusions, with civilian gunfire escape behaviour for campaign pedestrians.
Server and Game Master control
Configure faction selections, automatic capture and population limits through Scenario Properties. Modded factions can be used when they provide suitable registered assets. Manual territory editing requires server administrator/session administrator permission; Game Master status alone does not grant it.
Population is managed near deployed ground players. Helicopter occupants do not activate proximity spawns. Campaign cleanup tracks its own spawned population and protects independently GM-placed units, including externally added group members and occupants.
Quick start
1. Enable the addon on your server and clients, then start a Game Master scenario.
2. As an administrator, select the blue/red/neutral factions in Scenario Properties and set your population limits.
3. Open the normal map and select Territory overlay from the left toolbar.
4. Click squares to cycle red > blue > neutral, or hold left mouse to paint several squares.
5. Deploy a ground character near a populated area. For civilians, select a civilian faction for the relevant land territory. Enable Automatic territory capture if you want ownership to change through play.
Requirements: Arma Reforger base game. VJTF Core and Ambient Civilians are not required. Custom terrains and factions need their own addons. Composition spawning depends on suitable terrain slots.
This saves territory and settings, not the full mission's spawned AI state across server restarts.
First-release status
Initial public test release. Known limitations include stalled routes after territory changes, a shared 64-group tracking ceiling at high population settings, settlement-centre restrictions for civilian spawns, and missed squares during extremely fast/long paint strokes. The latest gunfire-escape behaviour still requires native runtime verification. See the included instructions and audit notes before deploying to a live campaign.
Licence
Copyright (c) 2026 VJTF. All rights reserved. You may use the official published addon for personal play and community servers. No reuploads, repacks, redistribution, publication of modified versions or reuse of original code/artwork in another addon without prior permission from VJTF. No permission to sell the addon or its original content is granted. Third-party content remains subject to its respective owners' licences. See LICENSE.txt for full wording.
Community and support
Have questions about any VJTF mod, or interested in joining our milsim unit? Join the VJTF Discord: https://discord.gg/BBuMszX5D.
Servers running this mod
55 currently listed servers report VJTF Campaign Control in its mod list. Showing the 5 with the most players.
- 【JP】MSJP|ミリシムライト|PvE CO-OP|初心者歓迎!Twitter|@MSJP_ReforgerOnline · MSJP_Everon3 / 48players
- [GER/ENG] 95th Special OperationsOnline · COE2 - Anizay0 / 10players
- Bravo Company 2/7 CAV, 3/8 CAV, 1/325 AIR PVE PUB SERVOnline · Reaper Core MMDPI UKSF0 / 32players
- VJTF-21 Bravo | MilsimOnline · VJTF Worthy Islands0 / 32players
- 【JP】MSJP TESTOnline · MSJP_Everon0 / 20players
Versions
71.0.6Game 1.9.0.37 · 116 KiB · Nov 8, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "ECC80D6A4C33422E",
"name": "VJTF Campaign Control",
"version": "1.0.6"
}Use VJTF Campaign Control on your server
Add VJTF Campaign Control to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/ECC80D6A4C33422E
GET https://api.reforgermods.net/v2/mods/ECC80D6A4C33422E/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.