published · approved · 12 MiB
Workshop mod by The APOC Team
APOC Creatures Arma Reforger Mod
A growing collection of eerie creatures for Arma Reforger. The first arrival is the Scarecrow Stalker, with glowing red eyes, creepy laughter, and a sudden face-to-face jump scare.
E9C4F5587ECC4F24
Ranking
Falling#47592.4
8Serversrunning this mod
24Observed players nowon servers reporting this mod
1.8kEstimated player-hours (partial)Partial 7-day data (51% coverage)
DeploymentTop 16%84.2ahead of 84% of tracked mods by servers running it
ActivityTop 21%79.1ahead of 79% of tracked mods by play on those servers (partial 7-day data)
Popularity82.1deployment and activity combined (partial 7-day data)
How those 8 installs happen100% traced
- Not identified as a dependency8
Last 30 days
8 latest10 peak, 17 Oct1 low, 16 Oct
Servers reporting the mod in each hourly observation. Covers 4 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 16 Oct | 3 | 5 | 1 | 24 |
| 17 Oct | 9 | 10 | 3 | 24 |
| 18 Oct | 10 | 10 | 8 | 24 |
| 19 Oct | 8 | 10 | 7 | 14 |
26 latest77 peak, 18 Oct0 low, 16 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 4 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 16 Oct | 19 | 23 | 0 | 24 |
| 17 Oct | 73 | 73 | 4 | 24 |
| 18 Oct | 50 | 77 | 2 | 24 |
| 19 Oct | 26 | 41 | 6 | 14 |
Calculated Oct 19, 2026, 1:32 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
A growing collection of eerie creatures for Arma Reforger. The first arrival is the Scarecrow Stalker, with glowing red eyes, creepy laughter, and a sudden face-to-face jump scare.
Official Workshop description
APOC Creatures brings unsettling encounters to your scenarios. This first release includes the Scarecrow Stalker. More creatures are planned for future updates to this same mod.
CURRENTLY INCLUDED: SCARECROW STALKER
An unarmed scarecrow that follows a living player through the map. It walks nearby, runs to catch up, and suddenly appears about two metres in front of the player when it reaches the 15-metre range. It faces the player and laughs, then waits before it can jump again.
- Red glowing eyes.
- Two creepy laughs and five spoken taunts with positional audio.
- Fast tracking updates when the player changes direction.
- Landing clearance checks and a jump cooldown.
- Takes only 10% of normal bullet damage.
- A surviving bullet hit makes it jump about 18 metres away, laugh, and pause before stalking again. A short cooldown prevents repeated jumps from the same burst.
- Adjustable follow distance, jump distance, voice timing, and cooldown.
- No attacks or jump-scare damage. Only the scarecrow is teleported.
HOW TO USE
Enable APOC Creatures and start a Game Master scenario. Open the Entity Browser, choose All or Groups, and enable the APOC Creatures faction filter. Place APOC Scarecrow Stalker on navigable ground. Clear other filters if it is hidden. After updating the mod, reload the scenario.
In Workbench, add APOC Creatures as a dependency and place Prefabs/Groups/Group_ScarecrowStalker.et. The group supplies its following behavior; placing the character alone does not. It needs a living player character to stalk.
It does not spawn automatically in every mission. Following depends on the map's navigation mesh. A blocked landing area prevents the jump until a clear spot is available.
EARLY RELEASE
Local Workbench tests cover following, jump placement, sound playback, Game Master faction visibility and placement, bullet resistance, and escape after a real projectile hit. Dedicated-server and joining-client testing is still pending. Please report issues with the map, scenario, and reproduction steps.
More creatures will be added over time. The scarecrow remains part of this collection.
Servers running this mod
88 currently listed servers report APOC Creatures in its mod list. Showing the 5 with the most players.
- [PJSF] Philippine Joint Strike Force || 24/7 Modern Conflict || SEA || PVEOnline · Faircroft Islands PVE11 / 50players
- |PvE| Everon Apocalypse #1 |Zombies| discord.gg/everonapocalypseOnline · Everon Apocalypse 29 / 60players
- BOEL ESPAÑA - Academia Militar - Misiones PVEOnline · BOEL_ZONADECOMBATE4 / 42players
- UNOPES MARINA ARMADA DE MEXICOOnline · Frontline PVE - Everon1 / 20players
- Hades 1st combined sf battOnline · GameMaster Anizay0 / 40players
Versions
20.2.1Game 1.8.0.13 · 12 MiB · Oct 16, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Added the APOC Creatures faction filter and a searchable Scarecrow Stalker group with a preview image. Fixed Game Master visibility and removed duplicate registration. The scarecrow now takes 90% less bullet damage and jumps away after surviving a bullet hit, with landing checks and a cooldown.config.json entry
{
"modId": "E9C4F5587ECC4F24",
"name": "APOC Creatures",
"version": "0.2.1"
}Use APOC Creatures on your server
Add APOC Creatures to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/E9C4F5587ECC4F24
GET https://api.reforgermods.net/v2/mods/E9C4F5587ECC4F24/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.