Skip to content
reforgermods.net
Workshop mod by borked.gb

Insurgency Reforged Arma Reforger Mod

A Reforger reimagining of the classic Arma 2 Insurgency scenario.

E55A9FA78E5FCFE4
Insurgency Reforged preview

Ranking

Popular#715270.9Falling#325648.7
6Serversrunning this mod
0Observed players nowon servers reporting this mod
131Estimated player-hours (7d)7-day data
DeploymentTop 19%81.1ahead of 81% of tracked mods by servers running it
ActivityTop 44%55.6ahead of 56% of tracked mods by play on those servers
Popularity70.9deployment and activity combined
How those 6 installs happen100% traced
  • Not identified as a dependency2
  • Required by another mod4
Last 30 days
Servers, last 30 days
6 latest10 peak, 19 Oct3 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept4546
20 Sept66324
21 Sept77624
22 Sept78624
23 Sept89724
24 Sept78724
25 Sept88724
26 Sept89724
27 Sept68624
28 Sept78624
29 Sept77624
30 Sept77724
1 Oct78724
2 Oct78724
3 Oct78624
4 Oct68524
5 Oct56524
6 Oct55424
7 Oct55524
8 Oct45324
9 Oct44324
10 Oct56424
11 Oct56424
12 Oct67624
13 Oct66624
14 Oct66624
15 Oct66424
16 Oct66624
17 Oct66624
18 Oct99624
19 Oct610618
Observed players, last 30 days
0 latest8 peak, 25 Sept0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept0006
20 Sept02024
21 Sept04024
22 Sept15024
23 Sept04024
24 Sept03024
25 Sept08024
26 Sept14024
27 Sept07024
28 Sept26024
29 Sept28024
30 Sept04024
1 Oct02024
2 Oct04024
3 Oct01024
4 Oct02024
5 Oct01024
6 Oct00024
7 Oct02024
8 Oct11024
9 Oct03024
10 Oct03024
11 Oct03024
12 Oct04024
13 Oct11024
14 Oct02024
15 Oct03024
16 Oct03024
17 Oct34024
18 Oct15024
19 Oct02018

Calculated Oct 19, 2026, 5:20 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

A Reforger reimagining of the classic Arma 2 Insurgency scenario.

Official Workshop description

The core gameplay has not changed much from the original. A team of players pushes through towns, kills enemies, searches the bodies, and uses the intel gathered to locate and destroy hidden weapons caches. The mission ends when every cache is gone. You start at a staging area with your team. The villages, towns and settlements across Everon are held by USSR insurgents. Your job is to clear them out, but clearing towns is only half the work. The real objective is finding and destroying the weapons caches hidden somewhere on the map. The caches do not show up on the map at the start. You find them by gathering intel from dead enemies. To enable PVP a GM must make the USSR faction playable. The USSR has pre defined spawn points around the terrain, quite a distance from towns, villages and settlements. Players on this side will spawn with minimal loadouts and have to work hard to locate human players. The scenario supports up to 32 players. The USSR slot is capped at 8, leaving the majority of slots for the US side. Both factions can be played by real players, making this a PvPvE setup if you want it to be, though it works just as well as a straight co-op against the AI. ---Server Configuration--- This scenario uses a custom persistence system for intel and caches. Should you have any issues, delete the INS_SAVES directory and restart your server. Details can be found here. https://github.com/borkedgb/InsurgencyReforged#persistence All settings below can be overridden by a server admin via the missionHeader block in the server config JSON. Paste this into the game section of your config. Any field you omit falls back to the default. Details for each setting can be found at the github link. https://github.com/borkedgb/InsurgencyReforged#server-configuration "missionHeader": { "m_Insurgency": { "m_iCacheCount": 3, "m_iIntelThreshold": 10, "m_fIntelDropChance": 0.05, "m_bPatrolsEnabled": true, "m_iGroupsPerTown": 1, "m_iGroupsPerVillage": 1, "m_iGroupsPerSettlement": 2, "m_fPatrolRespawnDelay": 3600, "m_bGarrisonsEnabled": true, "m_iGarrisonCacheExtraGroups": 2, "m_bVehiclesEnabled": true, "m_iMaxActiveVehicles": 4, "m_bCounterAttacksEnabled": true, "m_iMaxConcurrentCounterAttacks": 2, "m_fCounterAttackInterval": 600, "m_iMinSquadsPerAttack": 1, "m_iMaxSquadsPerAttack": 3, "m_fZoneCooldown": 1200, "m_bFieldThreatEnabled": true, "m_iMaxConcurrentFieldPatrols": 3, "m_fThreatMinCooldown": 600, "m_fThreatMaxCooldown": 1200 "m_fWheeledRespawnDelay": 120, "m_fArmourRespawnDelay": 120, "m_fAircraftRespawnDelay": 120 } } ---For Mission/Mod Developers--- Released under APL-SA. If you want to build your own version, everything you need is documented on the GitHub repo below. https://github.com/borkedgb/InsurgencyReforged#systems-and-development ---FAQ--- I've had some reoccuring questions from testers, the most common ones are below. Q. Why did you choose the soviets as the insurgent faction. A. Just something I chose early on in development and never got around to changing, feel free to use your own. Q. How do I change the Insurgent Faction? A. Read the documentation, and change them to whatever you want in workbench. Q. Why are there no civilians? A. Feel free to use my Ambient Civilians mod (which was originally designed for this scenario) For issues and/or feedback please use the showcase on the Arma discord server. Or contact me directly: borked.gb

Scenarios

1
Insurgency ReforgedINS · 32 players

Clear towns, gather intel and destory enemy caches.

{6F2CA014DF28AF8D}Missions/InsEden.conf

Running on 4 servers now

Servers running this mod

6

6 currently listed servers report Insurgency Reforged in its mod list. Showing the 5 with the most players.

View all 6 servers

Versions

10
published · approved · 380 KiB
published · approved · 380 KiB
published · approved · 380 KiB
published · approved · 380 KiB
published · approved · 380 KiB
published · approved · 380 KiB
published · approved · 380 KiB
published · approved · 381 KiB
published · approved · 381 KiB
published · approved · 381 KiB
1.1.15Game 1.8.0.10 · 380 KiB · Aug 14, 2026
Dependencies: 0Scenarios: 1PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "E55A9FA78E5FCFE4",
  "name": "Insurgency Reforged",
  "version": "1.1.15"
}

Use Insurgency Reforged on your server

Add Insurgency Reforged to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/E55A9FA78E5FCFE4
GET https://api.reforgermods.net/v2/mods/E55A9FA78E5FCFE4/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.