A Reforger reimagining of the classic Arma 2 Insurgency scenario.
E55A9FA78E5FCFE4
Ranking
Popular#715270.9Falling#325648.7
6Serversrunning this mod
0Observed players nowon servers reporting this mod
131Estimated player-hours (7d)7-day data
DeploymentTop 19%81.1ahead of 81% of tracked mods by servers running it
ActivityTop 44%55.6ahead of 56% of tracked mods by play on those servers
Popularity70.9deployment and activity combined
How those 6 installs happen100% traced
Not identified as a dependency2
Required by another mod4
Last 30 days
Servers, last 30 days
6 latest10 peak, 19 Oct3 low, 20 Sept
1260
19 Sept4 Oct19 Oct
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
Servers, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
19 Sept
4
5
4
6
20 Sept
6
6
3
24
21 Sept
7
7
6
24
22 Sept
7
8
6
24
23 Sept
8
9
7
24
24 Sept
7
8
7
24
25 Sept
8
8
7
24
26 Sept
8
9
7
24
27 Sept
6
8
6
24
28 Sept
7
8
6
24
29 Sept
7
7
6
24
30 Sept
7
7
7
24
1 Oct
7
8
7
24
2 Oct
7
8
7
24
3 Oct
7
8
6
24
4 Oct
6
8
5
24
5 Oct
5
6
5
24
6 Oct
5
5
4
24
7 Oct
5
5
5
24
8 Oct
4
5
3
24
9 Oct
4
4
3
24
10 Oct
5
6
4
24
11 Oct
5
6
4
24
12 Oct
6
7
6
24
13 Oct
6
6
6
24
14 Oct
6
6
6
24
15 Oct
6
6
4
24
16 Oct
6
6
6
24
17 Oct
6
6
6
24
18 Oct
9
9
6
24
19 Oct
6
10
6
18
Observed players, last 30 days
0 latest8 peak, 25 Sept0 low, 19 Sept
1050
19 Sept4 Oct19 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
Observed players, last 30 days, one row per day (UTC)
Day
Last
Peak
Low
Obs.
19 Sept
0
0
0
6
20 Sept
0
2
0
24
21 Sept
0
4
0
24
22 Sept
1
5
0
24
23 Sept
0
4
0
24
24 Sept
0
3
0
24
25 Sept
0
8
0
24
26 Sept
1
4
0
24
27 Sept
0
7
0
24
28 Sept
2
6
0
24
29 Sept
2
8
0
24
30 Sept
0
4
0
24
1 Oct
0
2
0
24
2 Oct
0
4
0
24
3 Oct
0
1
0
24
4 Oct
0
2
0
24
5 Oct
0
1
0
24
6 Oct
0
0
0
24
7 Oct
0
2
0
24
8 Oct
1
1
0
24
9 Oct
0
3
0
24
10 Oct
0
3
0
24
11 Oct
0
3
0
24
12 Oct
0
4
0
24
13 Oct
1
1
0
24
14 Oct
0
2
0
24
15 Oct
0
3
0
24
16 Oct
0
3
0
24
17 Oct
3
4
0
24
18 Oct
1
5
0
24
19 Oct
0
2
0
18
Calculated Oct 19, 2026, 5:20 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
A Reforger reimagining of the classic Arma 2 Insurgency scenario.
Official Workshop description
The core gameplay has not changed much from the original. A team of players pushes through towns, kills enemies, searches the bodies, and uses the intel gathered to locate and destroy hidden weapons caches. The mission ends when every cache is gone.
You start at a staging area with your team. The villages, towns and settlements across Everon are held by USSR insurgents. Your job is to clear them out, but clearing towns is only half the work. The real objective is finding and destroying the weapons caches hidden somewhere on the map.
The caches do not show up on the map at the start. You find them by gathering intel from dead enemies.
To enable PVP a GM must make the USSR faction playable. The USSR has pre defined spawn points around the terrain, quite a distance from towns, villages and settlements. Players on this side will spawn with minimal loadouts and have to work hard to locate human players.
The scenario supports up to 32 players. The USSR slot is capped at 8, leaving the majority of slots for the US side. Both factions can be played by real players, making this a PvPvE setup if you want it to be, though it works just as well as a straight co-op against the AI.
---Server Configuration---
This scenario uses a custom persistence system for intel and caches. Should you have any issues, delete the INS_SAVES directory and restart your server. Details can be found here.
https://github.com/borkedgb/InsurgencyReforged#persistence
All settings below can be overridden by a server admin via the missionHeader block in the server config JSON. Paste this into the game section of your config. Any field you omit falls back to the default. Details for each setting can be found at the github link.
https://github.com/borkedgb/InsurgencyReforged#server-configuration
"missionHeader": {
"m_Insurgency": {
"m_iCacheCount": 3,
"m_iIntelThreshold": 10,
"m_fIntelDropChance": 0.05,
"m_bPatrolsEnabled": true,
"m_iGroupsPerTown": 1,
"m_iGroupsPerVillage": 1,
"m_iGroupsPerSettlement": 2,
"m_fPatrolRespawnDelay": 3600,
"m_bGarrisonsEnabled": true,
"m_iGarrisonCacheExtraGroups": 2,
"m_bVehiclesEnabled": true,
"m_iMaxActiveVehicles": 4,
"m_bCounterAttacksEnabled": true,
"m_iMaxConcurrentCounterAttacks": 2,
"m_fCounterAttackInterval": 600,
"m_iMinSquadsPerAttack": 1,
"m_iMaxSquadsPerAttack": 3,
"m_fZoneCooldown": 1200,
"m_bFieldThreatEnabled": true,
"m_iMaxConcurrentFieldPatrols": 3,
"m_fThreatMinCooldown": 600,
"m_fThreatMaxCooldown": 1200
"m_fWheeledRespawnDelay": 120,
"m_fArmourRespawnDelay": 120,
"m_fAircraftRespawnDelay": 120
}
}
---For Mission/Mod Developers---
Released under APL-SA. If you want to build your own version, everything you need is documented on the GitHub repo below.
https://github.com/borkedgb/InsurgencyReforged#systems-and-development
---FAQ---
I've had some reoccuring questions from testers, the most common ones are below.
Q. Why did you choose the soviets as the insurgent faction.
A. Just something I chose early on in development and never got around to changing, feel free to use your own.
Q. How do I change the Insurgent Faction?
A. Read the documentation, and change them to whatever you want in workbench.
Q. Why are there no civilians?
A. Feel free to use my Ambient Civilians mod (which was originally designed for this scenario)
For issues and/or feedback please use the showcase on the Arma discord server. Or contact me directly: borked.gb
Scenarios
1
Insurgency ReforgedINS · 32 players
Clear towns, gather intel and destory enemy caches.