published · approved · 66 KiB
Workshop mod by Smudge202
ATG Faction Progress Arma Reforger Mod
Gates arsenal stock, deploy presets and vehicles behind a faction progression tier
DE077F2895B6F06C
Ranking
Popular#1307448.2
1Serversrunning this mod
0Observed players nowon servers reporting this mod
92Estimated player-hours (7d)7-day data
Deployment46th45.8ahead of 46% of tracked mods by servers running it
ActivityTop 48%52.0ahead of 52% of tracked mods by play on those servers
Popularity48.2deployment and activity combined
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest2 peak, 8 Oct0 low, 21 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 1 | 1 | 1 | 6 |
| 20 Sept | 1 | 1 | 1 | 24 |
| 21 Sept | 1 | 1 | 0 | 24 |
| 22 Sept | 1 | 1 | 1 | 24 |
| 23 Sept | 1 | 1 | 1 | 24 |
| 24 Sept | 1 | 1 | 1 | 24 |
| 25 Sept | 1 | 1 | 1 | 24 |
| 26 Sept | 0 | 1 | 0 | 24 |
| 27 Sept | 0 | 0 | 0 | 24 |
| 28 Sept | 0 | 0 | 0 | 24 |
| 29 Sept | 0 | 0 | 0 | 24 |
| 30 Sept | 0 | 0 | 0 | 24 |
| 1 Oct | 0 | 0 | 0 | 24 |
| 2 Oct | 0 | 0 | 0 | 24 |
| 3 Oct | 0 | 1 | 0 | 24 |
| 4 Oct | 0 | 0 | 0 | 24 |
| 5 Oct | 1 | 1 | 0 | 24 |
| 6 Oct | 1 | 1 | 1 | 24 |
| 7 Oct | 1 | 1 | 1 | 24 |
| 8 Oct | 1 | 2 | 1 | 24 |
| 9 Oct | 1 | 1 | 0 | 24 |
| 10 Oct | 1 | 1 | 1 | 24 |
| 11 Oct | 1 | 1 | 1 | 24 |
| 12 Oct | 1 | 1 | 1 | 24 |
| 13 Oct | 1 | 1 | 0 | 24 |
| 14 Oct | 1 | 1 | 0 | 24 |
| 15 Oct | 1 | 1 | 1 | 24 |
| 16 Oct | 1 | 1 | 0 | 24 |
| 17 Oct | 1 | 1 | 1 | 24 |
| 18 Oct | 1 | 2 | 1 | 24 |
| 19 Oct | 1 | 1 | 1 | 18 |
0 latest7 peak, 7 Oct0 low, 19 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 1 | 2 | 0 | 6 |
| 20 Sept | 0 | 1 | 0 | 24 |
| 21 Sept | 0 | 2 | 0 | 24 |
| 22 Sept | 0 | 1 | 0 | 24 |
| 23 Sept | 3 | 4 | 0 | 24 |
| 24 Sept | 0 | 4 | 0 | 24 |
| 25 Sept | 5 | 6 | 0 | 24 |
| 26 Sept | 0 | 5 | 0 | 24 |
| 27 Sept | 0 | 0 | 0 | 24 |
| 28 Sept | 0 | 0 | 0 | 24 |
| 29 Sept | 0 | 0 | 0 | 24 |
| 30 Sept | 0 | 0 | 0 | 24 |
| 1 Oct | 0 | 0 | 0 | 24 |
| 2 Oct | 0 | 0 | 0 | 24 |
| 3 Oct | 0 | 0 | 0 | 24 |
| 4 Oct | 0 | 0 | 0 | 24 |
| 5 Oct | 3 | 3 | 0 | 24 |
| 6 Oct | 5 | 5 | 0 | 24 |
| 7 Oct | 7 | 7 | 0 | 24 |
| 8 Oct | 4 | 6 | 0 | 24 |
| 9 Oct | 4 | 6 | 0 | 24 |
| 10 Oct | 1 | 5 | 0 | 24 |
| 11 Oct | 0 | 0 | 0 | 24 |
| 12 Oct | 0 | 4 | 0 | 24 |
| 13 Oct | 3 | 4 | 0 | 24 |
| 14 Oct | 3 | 3 | 0 | 24 |
| 15 Oct | 6 | 6 | 0 | 24 |
| 16 Oct | 0 | 7 | 0 | 24 |
| 17 Oct | 0 | 0 | 0 | 24 |
| 18 Oct | 0 | 2 | 0 | 24 |
| 19 Oct | 0 | 0 | 0 | 18 |
Calculated Oct 19, 2026, 5:10 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Gates arsenal stock, deploy presets and vehicles behind a faction progression tier
Official Workshop description
Your faction starts with the basics and earns the rest.
Everything in a faction's armoury belongs to a tier. At an arsenal you are
shown your current tier's kit plus a locked preview of the next one, so you
can see what you are working towards. Anything higher is not shown at all.
- Reaching a tier applies live: arsenals restock while you are stood at them,
the locked row opens, and your faction is told. The other side is not.
- Saved loadouts are checked too. A loadout containing something your faction
has not reached is refused when you save it, rather than being quietly
stripped the next time you spawn.
- Vehicles carry a tier as well, so the motor pool fills out as the faction
climbs.
DEPLOY PRESETS UNLOCK TOO
A loadout preset on the deploy screen can carry a tier of its own. One your
faction has not reached is hidden rather than greyed out, so the deploy screen
shows what can be taken today and grows as the faction climbs.
Presets for the same role also supersede one another: where several exist,
only the newest one the faction has actually reached is offered. A medic
preset authored for an early tier keeps appearing until a later one exists to
replace it, so the gallery stays one tile per role instead of a growing pile
of retired versions.
The tile a player can see and the loadout the server hands out are decided by
the same rule, so they cannot disagree. An open deploy menu refreshes when a
Game Master moves the tier. Presets belonging to other mods, and the arsenal
slots, are left alone.
PRESETS FROM THE ARSENAL
An arsenal can also issue those presets to a player already on their feet,
with one action per role. It hands over whichever preset for that role the
deploy screen would offer right now, so reaching a tier's kit does not mean
dying for it, and a tier change needs nothing redone. It costs nothing.
The action is added to an arsenal with a role key - Operator, Medic, MG and
so on - so a faction mod decides which of its arsenals carry it.
WHAT GAME MASTERS SEE
A prefab can be tagged with the tier it belongs to, and the content browser
marks any card above the faction's current tier with a padlock.
It is a hint, not a block. The card stays selectable and placement is
untouched - staging the next objective with over-tier troops is often exactly
what a mission wants, and a faction's tier can move under a placement at any
time.
WHERE THE TIER COMES FROM IS UP TO YOUR SERVER
A Game Master can set it straight from the editor. Or load ATG Scenario and
it is earned: complete objectives, bank the score, and the armoury opens on
its own.
Setting up your own faction? A whole catalogue file can be declared as one
tier in a single line, instead of stamping the tier onto every rifle in it.
Works on any map, with any faction, including the vanilla ones.
LOAD ORDER
Requires ATG Core, loaded first.
Documentation: https://atg-milsim.org/wiki/atg-faction-progress
LICENCE
Azzholes Tactical Group Arma Reforger Content License (Non-Commercial, No Derivatives). Stricter than APL-ND: no commercial use, and no re-upload or mirroring outside ATG's own Workshop listings.
Permission requests: https://discord.gg/M5ehKnEnQs
Servers running this mod
11 currently listed server reports ATG Faction Progress in its mod list. Showing the one with the most players.
- Strykers - Arquipélago Estratégico - Aliança Elite BROnline · Worthy Islands - Game Master Mode0 / 20players
Versions
78.2.3Game 1.8.0.13 · 66 KiB · Sep 23, 2026
Dependencies: 1Scenarios: 0PublishedApproved
ADDED
- Loadout presets issued from the arsenal, with a notification when one is issued.
CHANGED
- The arsenal ordered, and gear inspection moved out of the WCS enforcement.
FIXED
- A progression change no longer describes the change as "suits".
- The tier inspect bypass.config.json entry
{
"modId": "DE077F2895B6F06C",
"name": "ATG Faction Progress",
"version": "8.2.3"
}Use ATG Faction Progress on your server
Add ATG Faction Progress to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/DE077F2895B6F06C
GET https://api.reforgermods.net/v2/mods/DE077F2895B6F06C/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.