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Workshop mod by Pahntz

Dynamic Conflict Engine Arma Reforger Mod

Dynamic Conflict Engine turns any map into a living battlefield with adaptive factions, counterattacks, reinforcements, fire support, objectives, and optional zombie escalation.

DCEABDAB50000001
Dynamic Conflict Engine preview

Ranking

Popular#721670.7Falling#23496.3
3Serversrunning this mod
0Observed players nowon servers reporting this mod
573Estimated player-hours (7d)7-day data
DeploymentTop 29%71.1ahead of 71% of tracked mods by servers running it
ActivityTop 30%70.0ahead of 70% of tracked mods by play on those servers
Popularity70.7deployment and activity combined
How those 3 installs happen100% traced
  • Not identified as a dependency3
Last 30 days
Servers, last 30 days
3 latest8 peak, 16 Oct2 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept4438
20 Sept34224
21 Sept44324
22 Sept44224
23 Sept34324
24 Sept34324
25 Sept55324
26 Sept44224
27 Sept45224
28 Sept47424
29 Sept55424
30 Sept55524
1 Oct55424
2 Oct55324
3 Oct55524
4 Oct45424
5 Oct35324
6 Oct55424
7 Oct45424
8 Oct44324
9 Oct35324
10 Oct44324
11 Oct34224
12 Oct55324
13 Oct66424
14 Oct67624
15 Oct67624
16 Oct78624
17 Oct47424
18 Oct35324
19 Oct33216
Observed players, last 30 days
0 latest14 peak, 18 Oct0 low, 19 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept6608
20 Sept08024
21 Sept05024
22 Sept11024
23 Sept02024
24 Sept11024
25 Sept24024
26 Sept55024
27 Sept15024
28 Sept112024
29 Sept15024
30 Sept01024
1 Oct02024
2 Oct03024
3 Oct12024
4 Oct12024
5 Oct07024
6 Oct02024
7 Oct00024
8 Oct11024
9 Oct02024
10 Oct01024
11 Oct23024
12 Oct59024
13 Oct14024
14 Oct29024
15 Oct910024
16 Oct712024
17 Oct813024
18 Oct314024
19 Oct01016

Calculated Oct 19, 2026, 3:37 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Dynamic Conflict Engine turns any map into a living battlefield with adaptive factions, counterattacks, reinforcements, fire support, objectives, and optional zombie escalation.

Official Workshop description

Dynamic Conflict Engine (DCE) transforms Arma Reforger into a living, reactive battlefield. Instead of relying on heavily scripted missions, DCE operates in the background and responds dynamically to what is happening across the map. Factions can reinforce threatened areas, launch counterattacks, contest objectives, request fire support, and react to changing battlefield conditions. Drop DCE into a compatible scenario, configure it through JSON, and let the conflict evolve. BE AWARE DEFAULT IS GOHARD so you may want to change that... Zombies will try to hug you.. Core Features Plug-and-play battlefield system Works across different maps and scenarios Dynamically reinforces active factions Detects and reacts to contested areas Launches counterattacks against captured objectives Attempts to retake lost control points Generates large-scale faction activity Integrates with available fire-support systems Supports artillery, MLRS, AC-130, and other configured support assets Uses existing faction and mission systems whenever possible Designed to operate without requiring third-party framework dependencies Server-configurable through JSON Expandable support for additional factions, prefabs, and mods Dynamic Zombie Integration When supported zombie mods are installed, DCE can recognize and use them automatically. Zombie groups and hordes can be introduced into the battlefield as another dynamic threat rather than simply being placed as static encounters. Server owners can also configure additional zombie mods and prefab resources through JSON, allowing the system to expand beyond built-in integrations. Large zombie outbreaks can trigger escalating battlefield responses, including containment operations and heavy fire-support requests. A Battlefield That Fights Back Capture a position and the enemy may attempt to take it back. Apply pressure to a faction and reinforcements may arrive. Allow an outbreak to grow and the situation may escalate into a full containment operation. Fire-support assets can respond to battlefield events rather than existing only as manually triggered mission effects. The goal is simple: You create the battlefield. DCE creates the war. Built for Expansion Dynamic Conflict Engine is designed as a foundation rather than a single mission system. Maps, factions, objectives, support systems, zombie mods, reinforcement units, and specialized battlefield behaviors can be added or configured without rebuilding the core system. Adapt. React. Escalate. Every battlefield should tell a different story.

Servers running this mod

3

3 currently listed servers report Dynamic Conflict Engine in its mod list. Showing the 3 with the most players.

Versions

10
published · approved · 2.07 MiB
published · approved · 2.07 MiB
published · approved · 2.07 MiB
published · approved · 2.07 MiB
published · approved · 2.07 MiB
published · approved · 2.06 MiB
published · approved · 2.06 MiB
published · approved · 2.06 MiB
published · approved · 2.06 MiB
published · approved · 2.06 MiB
1.0.10Game 1.8.0.10 · 2.07 MiB · Aug 29, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "DCEABDAB50000001",
  "name": "Dynamic Conflict Engine",
  "version": "1.0.10"
}

Use Dynamic Conflict Engine on your server

Add Dynamic Conflict Engine to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/DCEABDAB50000001
GET https://api.reforgermods.net/v2/mods/DCEABDAB50000001/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.