published · approved · 2.07 MiB
Workshop mod by Pahntz
Dynamic Conflict Engine Arma Reforger Mod
Dynamic Conflict Engine turns any map into a living battlefield with adaptive factions, counterattacks, reinforcements, fire support, objectives, and optional zombie escalation.
DCEABDAB50000001
Ranking
Popular#721670.7Falling#23496.3
3Serversrunning this mod
0Observed players nowon servers reporting this mod
573Estimated player-hours (7d)7-day data
DeploymentTop 29%71.1ahead of 71% of tracked mods by servers running it
ActivityTop 30%70.0ahead of 70% of tracked mods by play on those servers
Popularity70.7deployment and activity combined
How those 3 installs happen100% traced
- Not identified as a dependency3
Last 30 days
3 latest8 peak, 16 Oct2 low, 20 Sept
Servers reporting the mod in each hourly observation. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 4 | 4 | 3 | 8 |
| 20 Sept | 3 | 4 | 2 | 24 |
| 21 Sept | 4 | 4 | 3 | 24 |
| 22 Sept | 4 | 4 | 2 | 24 |
| 23 Sept | 3 | 4 | 3 | 24 |
| 24 Sept | 3 | 4 | 3 | 24 |
| 25 Sept | 5 | 5 | 3 | 24 |
| 26 Sept | 4 | 4 | 2 | 24 |
| 27 Sept | 4 | 5 | 2 | 24 |
| 28 Sept | 4 | 7 | 4 | 24 |
| 29 Sept | 5 | 5 | 4 | 24 |
| 30 Sept | 5 | 5 | 5 | 24 |
| 1 Oct | 5 | 5 | 4 | 24 |
| 2 Oct | 5 | 5 | 3 | 24 |
| 3 Oct | 5 | 5 | 5 | 24 |
| 4 Oct | 4 | 5 | 4 | 24 |
| 5 Oct | 3 | 5 | 3 | 24 |
| 6 Oct | 5 | 5 | 4 | 24 |
| 7 Oct | 4 | 5 | 4 | 24 |
| 8 Oct | 4 | 4 | 3 | 24 |
| 9 Oct | 3 | 5 | 3 | 24 |
| 10 Oct | 4 | 4 | 3 | 24 |
| 11 Oct | 3 | 4 | 2 | 24 |
| 12 Oct | 5 | 5 | 3 | 24 |
| 13 Oct | 6 | 6 | 4 | 24 |
| 14 Oct | 6 | 7 | 6 | 24 |
| 15 Oct | 6 | 7 | 6 | 24 |
| 16 Oct | 7 | 8 | 6 | 24 |
| 17 Oct | 4 | 7 | 4 | 24 |
| 18 Oct | 3 | 5 | 3 | 24 |
| 19 Oct | 3 | 3 | 2 | 16 |
0 latest14 peak, 18 Oct0 low, 19 Sept
Sampled player counts on servers reporting the mod; not unique players. Last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 19 Sept | 6 | 6 | 0 | 8 |
| 20 Sept | 0 | 8 | 0 | 24 |
| 21 Sept | 0 | 5 | 0 | 24 |
| 22 Sept | 1 | 1 | 0 | 24 |
| 23 Sept | 0 | 2 | 0 | 24 |
| 24 Sept | 1 | 1 | 0 | 24 |
| 25 Sept | 2 | 4 | 0 | 24 |
| 26 Sept | 5 | 5 | 0 | 24 |
| 27 Sept | 1 | 5 | 0 | 24 |
| 28 Sept | 1 | 12 | 0 | 24 |
| 29 Sept | 1 | 5 | 0 | 24 |
| 30 Sept | 0 | 1 | 0 | 24 |
| 1 Oct | 0 | 2 | 0 | 24 |
| 2 Oct | 0 | 3 | 0 | 24 |
| 3 Oct | 1 | 2 | 0 | 24 |
| 4 Oct | 1 | 2 | 0 | 24 |
| 5 Oct | 0 | 7 | 0 | 24 |
| 6 Oct | 0 | 2 | 0 | 24 |
| 7 Oct | 0 | 0 | 0 | 24 |
| 8 Oct | 1 | 1 | 0 | 24 |
| 9 Oct | 0 | 2 | 0 | 24 |
| 10 Oct | 0 | 1 | 0 | 24 |
| 11 Oct | 2 | 3 | 0 | 24 |
| 12 Oct | 5 | 9 | 0 | 24 |
| 13 Oct | 1 | 4 | 0 | 24 |
| 14 Oct | 2 | 9 | 0 | 24 |
| 15 Oct | 9 | 10 | 0 | 24 |
| 16 Oct | 7 | 12 | 0 | 24 |
| 17 Oct | 8 | 13 | 0 | 24 |
| 18 Oct | 3 | 14 | 0 | 24 |
| 19 Oct | 0 | 1 | 0 | 16 |
Calculated Oct 19, 2026, 3:37 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Dynamic Conflict Engine turns any map into a living battlefield with adaptive factions, counterattacks, reinforcements, fire support, objectives, and optional zombie escalation.
Official Workshop description
Dynamic Conflict Engine (DCE) transforms Arma Reforger into a living, reactive battlefield.
Instead of relying on heavily scripted missions, DCE operates in the background and responds dynamically to what is happening across the map. Factions can reinforce threatened areas, launch counterattacks, contest objectives, request fire support, and react to changing battlefield conditions.
Drop DCE into a compatible scenario, configure it through JSON, and let the conflict evolve. BE AWARE DEFAULT IS GOHARD so you may want to change that... Zombies will try to hug you..
Core Features
Plug-and-play battlefield system
Works across different maps and scenarios
Dynamically reinforces active factions
Detects and reacts to contested areas
Launches counterattacks against captured objectives
Attempts to retake lost control points
Generates large-scale faction activity
Integrates with available fire-support systems
Supports artillery, MLRS, AC-130, and other configured support assets
Uses existing faction and mission systems whenever possible
Designed to operate without requiring third-party framework dependencies
Server-configurable through JSON
Expandable support for additional factions, prefabs, and mods
Dynamic Zombie Integration
When supported zombie mods are installed, DCE can recognize and use them automatically.
Zombie groups and hordes can be introduced into the battlefield as another dynamic threat rather than simply being placed as static encounters.
Server owners can also configure additional zombie mods and prefab resources through JSON, allowing the system to expand beyond built-in integrations.
Large zombie outbreaks can trigger escalating battlefield responses, including containment operations and heavy fire-support requests.
A Battlefield That Fights Back
Capture a position and the enemy may attempt to take it back.
Apply pressure to a faction and reinforcements may arrive.
Allow an outbreak to grow and the situation may escalate into a full containment operation.
Fire-support assets can respond to battlefield events rather than existing only as manually triggered mission effects.
The goal is simple:
You create the battlefield.
DCE creates the war.
Built for Expansion
Dynamic Conflict Engine is designed as a foundation rather than a single mission system.
Maps, factions, objectives, support systems, zombie mods, reinforcement units, and specialized battlefield behaviors can be added or configured without rebuilding the core system.
Adapt. React. Escalate.
Every battlefield should tell a different story.
Servers running this mod
33 currently listed servers report Dynamic Conflict Engine in its mod list. Showing the 3 with the most players.
- muthurOnline · Eden - Frontline PvP0 / 10players
- OVERLORDS ULTIMATE COLD WAR PVEOnline · Conflict - Kolguyev PVE0 / 10players
- PandaemoniumOnline · Novka Conflict0 / 32players
Versions
101.0.10Game 1.8.0.10 · 2.07 MiB · Aug 29, 2026
Dependencies: 1Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "DCEABDAB50000001",
"name": "Dynamic Conflict Engine",
"version": "1.0.10"
}Use Dynamic Conflict Engine on your server
Add Dynamic Conflict Engine to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/DCEABDAB50000001
GET https://api.reforgermods.net/v2/mods/DCEABDAB50000001/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.