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Workshop mod by Pahntz

Adaptive Battle Director Arma Reforger Mod

ABD turns Arma Reforger into a living war. An autonomous AI director evaluates battles, deploys forces, escalates threats, and keeps the battlefield evolving.

DC16A07044F544AD
Adaptive Battle Director preview

Ranking

Popular#1213951.5Falling#52491.7
1Serversrunning this mod
0Observed players nowon servers reporting this mod
198Estimated player-hours (7d)7-day data
Deployment46th45.9ahead of 46% of tracked mods by servers running it
ActivityTop 40%60.0ahead of 60% of tracked mods by play on those servers
Popularity51.5deployment and activity combined
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest4 peak, 19 Sept0 low, 20 Sept

Servers reporting the mod in each hourly observation. Last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept4437
20 Sept14024
21 Sept11124
22 Sept12024
23 Sept23124
24 Sept23124
25 Sept13124
26 Sept12124
27 Sept12124
28 Sept12124
29 Sept11024
30 Sept12124
1 Oct22124
2 Oct33124
3 Oct23224
4 Oct12124
5 Oct22124
6 Oct12124
7 Oct24124
8 Oct23124
9 Oct04024
10 Oct12024
11 Oct12024
12 Oct22124
13 Oct22124
14 Oct23124
15 Oct12124
16 Oct01024
17 Oct11024
18 Oct12024
19 Oct11117
Observed players, last 30 days
0 latest8 peak, 14 Oct0 low, 20 Sept

Sampled player counts on servers reporting the mod; not unique players. Last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
19 Sept1517
20 Sept01024
21 Sept01024
22 Sept01024
23 Sept13024
24 Sept07024
25 Sept04024
26 Sept01024
27 Sept01024
28 Sept01024
29 Sept00024
30 Sept01024
1 Oct22024
2 Oct02024
3 Oct02024
4 Oct12024
5 Oct12024
6 Oct01024
7 Oct12024
8 Oct13024
9 Oct03024
10 Oct12024
11 Oct77024
12 Oct67024
13 Oct37024
14 Oct48024
15 Oct08024
16 Oct01024
17 Oct01024
18 Oct13024
19 Oct01017

Calculated Oct 19, 2026, 4:38 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

ABD turns Arma Reforger into a living war. An autonomous AI director evaluates battles, deploys forces, escalates threats, and keeps the battlefield evolving.

Official Workshop description

Description NOT TESTED ON 128 man servers, it may still work just fine but be aware. This is meant to help GMs run their servers and be able to play the game without having to pause all the time to set something up. This will help to run it and allow the GM to add to it as needed. If used on PVE servers I recommend linear PVE. ABD – Adaptive Battle Director is an autonomous battlefield management system built to make Arma Reforger feel less like a collection of scripted encounters and more like a war that is actually happening around you. ABD settings are editable via the JSON, beware read the readme carefully if you want GoHard you will get what you ask for. Watch the infection if it gets out of hand it will attempt to cleanse the area. ABD Does NOT add artillery, if you want it to use that then I recommend you go visit Strikeline+Protocol that mod is great, hats off to that creator you have built a great mod, and ABD likes to work with it. Think of ABD as a GM automated so the GM can actually play the game but also switch back and forth and add to the overall experience seemlessly. GM calls take priority so be aware of that. Instead of simply spawning enemies near players, ABD watches the battlefield, evaluates factions, analyzes threats, selects appropriate force packages, validates deployment locations, and decides when — or whether — intervention is needed. The battlefield does not revolve around you. It reacts to you. ABD is designed to act like an intelligent Game Master operating behind the scenes. Battles can develop independently, factions can reinforce or pressure one another, infected forces can emerge without requiring a nearby player, and support assets can be introduced when battlefield conditions justify them. Key Features Autonomous Battle Director Continuously evaluates battlefield conditions and determines what should happen next. Dynamic Faction Warfare Tracks opposing forces and helps create an evolving conflict instead of isolated encounters. Intelligent Reinforcement Logic Reinforcements are based on battlefield need rather than endless AI spam. Adaptive Player Support Friendly forces support the player when necessary without constantly surrounding them with AI. Autonomous Infected / Zombie Director Infected activity can develop independently of player proximity, allowing the apocalypse to exist beyond the player's immediate area. Dynamic Force Packages ABD can select appropriate infantry, vehicles, support assets, and other battlefield elements based on the situation. Battlefield Escalation As conditions deteriorate, ABD can increase pressure and introduce increasingly serious threats. Validated Spawning Spawn locations and deployment conditions are checked before forces are committed to reduce broken or nonsensical encounters. Support & Strike Integration ABD is built to support battlefield assets such as aircraft, artillery, gunships, and other specialized strike systems. Catalog Learning The Director discovers and works with available faction assets rather than relying entirely on a rigid predefined unit list. Persistent Battlefield Activity The war is intended to continue developing even when the player isn't directly involved in every engagement. The Goal ABD isn't meant to create the biggest battle possible. It's meant to create the right battle at the right time. Sometimes the Director reinforces you. Sometimes it reinforces the enemy. Sometimes it sends armor. Sometimes it sends infected. Sometimes the smartest decision is to do absolutely nothing and allow the existing battle to develop naturally. The result is a battlefield that feels unpredictable without feeling random — where firefights can grow into major engagements, quiet areas can suddenly become dangerous, and no two sessions have to unfold the same way. ABD doesn't give you a mission. ABD gives you a war.

Servers running this mod

1

1 currently listed server reports Adaptive Battle Director in its mod list. Showing the one with the most players.

Versions

1
published · approved · 480 KiB
1.0.0Game 1.8.0.10 · 480 KiB · Aug 20, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "DC16A07044F544AD",
  "name": "Adaptive Battle Director",
  "version": "1.0.0"
}

Use Adaptive Battle Director on your server

Add Adaptive Battle Director to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/DC16A07044F544AD
GET https://api.reforgermods.net/v2/mods/DC16A07044F544AD/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.