published · approved · 134 KiB
Workshop mod by KPSZippo
Tactical Command AI Arma Reforger Mod
Arma Reforger AI overhaul: smart cover use, real covering fire, paired assaults, medic teams, grenades, friendly-fire checks.
D32BE2A990BB7FEB
Ranking
Falling#21996.5
10Serversrunning this mod
4Observed players nowon servers reporting this mod
541Estimated player-hours (partial)Partial 7-day data (56% coverage)
DeploymentTop 14%86.2ahead of 86% of tracked mods by servers running it
ActivityTop 31%69.4ahead of 69% of tracked mods by play on those servers (partial 7-day data)
Popularity79.5deployment and activity combined (partial 7-day data)
How those 10 installs happen100% traced
- Not identified as a dependency10
Last 30 days
10 latest11 peak, 19 Oct1 low, 15 Oct
Servers reporting the mod in each hourly observation. Covers 4 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 15 Oct | 1 | 2 | 1 | 8 |
| 16 Oct | 6 | 6 | 1 | 24 |
| 17 Oct | 9 | 9 | 5 | 24 |
| 18 Oct | 9 | 10 | 6 | 24 |
| 19 Oct | 10 | 11 | 9 | 15 |
5 latest28 peak, 17 Oct0 low, 15 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 4 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 15 Oct | 0 | 3 | 0 | 8 |
| 16 Oct | 6 | 10 | 0 | 24 |
| 17 Oct | 18 | 28 | 2 | 24 |
| 18 Oct | 7 | 19 | 1 | 24 |
| 19 Oct | 5 | 7 | 1 | 15 |
Calculated Oct 19, 2026, 2:34 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Arma Reforger AI overhaul: smart cover use, real covering fire, paired assaults, medic teams, grenades, friendly-fire checks.
Official Workshop description
What it does now (Milestone 1, in progress)
Defending:
each soldier holds one post and picks cover by quality and height, with key roles getting hard cover first
they leave only when the position can’t be held
moves are staggered so the squad doesn’t move at once
they don’t shuffle around or bunch up
Attacking:
better cover choice
a support group that gives real covering fire from off to the side
movers only bound forward while that covering fire is on, and now advance in pairs, about 40% moving and 60% covering
squads avoid places where several of their men fell, and only on the way in
Firefights:
faster reactions
they stick with a target
they don’t fire into walls or nearby obstacles
they still throw grenades under fire
no panicked 180° sprints
no crawling
they hold position longer
Friendly fire: they check their line of fire, keep out of each other’s lanes, and hold grenades and launcher shots when a squad mate is too close to where they’d land.
Medical:
a dedicated medic
squad leader first, then the worst casualties
smoke cover for rescues
a buddy treats a squad mate when there’s no medic
the squad leader keeps command while unconscious
Getting unstuck: a watchdog for stuck or jittering soldiers, gates propped open, and squad members waiting for the ones left behind.
Vehicles (handled in the M1Drive chat): braking for corners, traffic rules, sensible dismount distances, and support for the squad after it gets out. Driving is still being worked on.
Performance: a per-minute performance log. Battles of 100–140 soldiers held 84–242 fps.
Milestones
M1, core AI fixes: infantry is user-approved and still being refined; vehicles are in progress.
M2, Game Master controls: not started.
M3, squad tactics: not started.
M4, an AI commander that runs the battle on its own: not started.
M5, AI flight: not started.
Servers running this mod
1010 currently listed servers report Tactical Command AI in its mod list. Showing the 5 with the most players.
- [EN/NO] Nordic Strike Force PVEOnline · AAO Ruha PvE3 / 20players
- Conflict In ZagoriaOnline · Andriivka_gamemaster2 / 128players
- [LATAM] [SP] Clan Escuadrón Helitransportado [CHARRUAS]Online · Overthrow: Test World (Dev)0 / 20players
- [UMPC] Reforged - Back to the 80s [GER/ENG]Online · Escapists - Zargabad0 / 10players
- Blueaero3535Online · Game Master - Bergamo0 / 10players
Versions
10.0.1Game 1.8.0.13 · 134 KiB · Oct 15, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.
config.json entry
{
"modId": "D32BE2A990BB7FEB",
"name": "Tactical Command AI",
"version": "0.0.1"
}Use Tactical Command AI on your server
Add Tactical Command AI to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/D32BE2A990BB7FEB
GET https://api.reforgermods.net/v2/mods/D32BE2A990BB7FEB/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.