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Workshop mod by facio_86

RJC Anti-Armor Reinforcement Arma Reforger Mod

Optional Red Jackal expansion adding AI-compatible Panzerfaust 3 operators and broader anti-armor capability to enemy squads.

D1A0005A11A7E501
RJC Anti-Armor Reinforcement preview

Ranking

Falling#288155.0
3Serversrunning this mod
11Observed players nowon servers reporting this mod
771Estimated player-hours (partial)Partial 7-day data (60% coverage)
DeploymentTop 29%71.2ahead of 71% of tracked mods by servers running it
ActivityTop 27%72.8ahead of 73% of tracked mods by play on those servers (partial 7-day data)
Popularity71.8deployment and activity combined (partial 7-day data)
How those 3 installs happen100% traced
  • Not identified as a dependency1
  • Required by another mod2
Last 30 days
Servers, last 30 days
3 latest4 peak, 17 Oct1 low, 15 Oct

Servers reporting the mod in each hourly observation. Covers 4 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
15 Oct22113
16 Oct33224
17 Oct34324
18 Oct33224
19 Oct33116
Observed players, last 30 days
11 latest32 peak, 17 Oct0 low, 15 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 4 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
15 Oct01013
16 Oct1520024
17 Oct1432024
18 Oct825024
19 Oct1112016

Calculated Oct 19, 2026, 3:06 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Optional Red Jackal expansion adding AI-compatible Panzerfaust 3 operators and broader anti-armor capability to enemy squads.

Official Workshop description

DIA - RJC ANTI-ARMOR REINFORCEMENT This is an optional anti-armor expansion for DIA - Red Jackal Contractors. It increases the number of anti-tank operators in the Red Jackal groups used by Game Master, Conflict and compatible scenarios, while preserving the existing faction identity, group GUIDs, Game Master entries, uniforms, tactical equipment, helmets, night-vision devices and primary weapons. FEATURES - Adds AI-compatible Panzerfaust 3 operators to selected Red Jackal groups. - Adds additional RPG-22 and RHS RPG-7 operators. - Provides anti-armor capability to nine of the ten RJC group types used by automatic scenario spawning. - Keeps the RJC Command Cell unchanged and launcher-free. - Preserves the original group GUIDs, names and automatic USSR/OPFOR scenario replacement paths. - Keeps the existing GRS uniforms, tactical equipment and Red Jackal patches provided through the official compatibility dependency. - Keeps modern RJC helmets and night-vision devices. - Does not replace or modify the standard infantry weapons used by the other squad members. AI-COMPATIBLE PANZERFAUST 3 REQUIRED DEPENDENCIES DIA - Red Jackal Contractors Workshop ID: 6A5354020FE208A6 https://reforger.armaplatform.com/workshop/6A5354020FE208A6-DIA-RedJackalContractors RJC - GRS Equipment Compatibility Workshop ID: A7E4D9C162B83F50 https://reforger.armaplatform.com/workshop/A7E4D9C162B83F50 Panzerfaust 3 Workshop ID: 6970AD24F231BF19 https://reforger.armaplatform.com/workshop/6970AD24F231BF19-Panzerfaust3 Panzerfaust 3 Reloadable Workshop ID: 6976B8E4FADEC862 https://reforger.armaplatform.com/workshop/6976B8E4FADEC862-Panzerfaust3Reloadable The official Workshop dependencies automatically provide the required RHS and GRS dependency stacks. Do not replace them with repacked or unofficial copies. CREDITS AND THANKS Special thanks to: - JohnPork95 for Panzerfaust 3 and Panzerfaust 3 Reloadable. - Red Hammer Studios for RHS: Status Quo and the official RHS Content Packs. - The GRS Mod Team for the original clothing, tactical equipment, modular gear, patches and technical systems used through the official Workshop dependencies. - akaCyan1de for GRS - USSR, its camouflage variants and USSR integration. - gl1tch_ for the GRS Dev Framework and the technical systems supporting the GRS equipment ecosystem. - Wrottz and Nemesis0998, credited contributors to the official GRS dependency projects. - The 3DMA Team, credited by GRS for military models and assets used by several GRS equipment projects. - Bohemia Interactive for Arma Reforger, Workbench and the Enfusion platform. - Divisione Italiana Arma members and server testers for testing, feedback and long-session stability checks. All third-party models, textures, materials, scripts, sounds, systems and other content remain the property of their respective authors. LICENSE AND ASSET POLICY This addon is published under the Arma Public License No Derivatives (APL-ND), the same license selected for DIA - Red Jackal Contractors. The APL-ND selection applies only to the original Red Jackal anti-armor configurations, AI tuning, compatibility overrides, artwork and documentation contained in this addon. It does not replace, modify or override the licenses of Bohemia Interactive, Red Hammer Studios, the GRS Mod Team, JohnPork95 or any other third-party rights holder. No original RHS, GRS or Panzerfaust models, textures, materials, scripts, sounds or packaged assets are extracted, copied, repacked, redistributed or reuploaded by this addon. All external content is loaded from its official Workshop release through required dependencies. Panzerfaust 3 and Panzerfaust 3 Reloadable remain governed by the Arma Public License selected by their original author. GRS content remains governed by the GRS Mod License, the Arma Public License Share Alike selected on the official GRS - USSR page and the terms published by the GRS Mod Team. The original official GRS dependencies are required. RHS content remains governed by the RHS End User License Agreement: https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/eula This addon and its dependency stack are intended exclusively for non-commercial use within Arma Reforger. Commercial use, monetized access or rewards, unauthorized redistribution, reuploading, repacking, extraction and porting are prohibited wherever restricted by the applicable upstream licenses. This addon must be published publicly. Unlisted distribution is not permitted where prohibited by the RHS EULA. This addon must not be used to depict ongoing real-world conflicts or prohibited military markings where restricted by the RHS EULA. This is an unofficial community-made addon and is not affiliated with or endorsed by Bohemia Interactive, Red Hammer Studios, the GRS Mod Team or the authors of the Panzerfaust dependencies.

Servers running this mod

3

3 currently listed servers report RJC Anti-Armor Reinforcement in its mod list. Showing the 3 with the most players.

Versions

4
published · approved · 40.2 KiB
published · approved · 35.5 KiB
published · approved · 16.8 KiB
published · approved · 14.8 KiB
0.0.4Game 1.8.0.13 · 40.2 KiB · Oct 15, 2026
Dependencies: 14Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "D1A0005A11A7E501",
  "name": "RJC Anti-Armor Reinforcement",
  "version": "0.0.4"
}

Use RJC Anti-Armor Reinforcement on your server

Add RJC Anti-Armor Reinforcement to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/D1A0005A11A7E501
GET https://api.reforgermods.net/v2/mods/D1A0005A11A7E501/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.