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Workshop mod by EvilJackk

VooDoo-S Thermal Clip-On Arma Reforger Mod

VooDoo-S Thermal Clip-On

CEF13D07B83D0A23
VooDoo-S Thermal Clip-On preview

Ranking

Popular#84795.7Rising#17996.8
90Serversrunning this mod
45Observed players nowon servers reporting this mod
13.2kEstimated player-hours (7d)7-day data
DeploymentTop 3%97.3ahead of 97% of tracked mods by servers running it
ActivityTop 7%93.2ahead of 93% of tracked mods by play on those servers
Popularity95.7deployment and activity combined
How those 90 installs happen100% traced
  • Not identified as a dependency88
  • Required by another mod2
Last 30 days
Servers, last 30 days
90 latest91 peak, 17 Oct1 low, 28 Sept

Servers reporting the mod in each hourly observation. Covers 22 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
28 Sept1717122
29 Sept25251924
30 Sept27282224
1 Oct36372524
2 Oct31393124
3 Oct43453524
4 Oct52544324
5 Oct53594824
6 Oct61625124
7 Oct73735924
8 Oct77776824
9 Oct75786824
10 Oct80837324
11 Oct80857524
12 Oct77847424
13 Oct74827424
14 Oct78787324
15 Oct89907824
16 Oct84898224
17 Oct87918324
18 Oct91918124
19 Oct90918615
Observed players, last 30 days
45 latest191 peak, 11 Oct0 low, 28 Sept

Sampled player counts on servers reporting the mod; not unique players. Covers 22 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
28 Sept1818022
29 Sept7474424
30 Sept7387924
1 Oct5696924
2 Oct581061124
3 Oct1011302924
4 Oct1061523224
5 Oct115115724
6 Oct112151924
7 Oct1151241724
8 Oct1081321524
9 Oct1101302824
10 Oct1231684224
11 Oct1211914124
12 Oct981233224
13 Oct861201824
14 Oct881422624
15 Oct931302224
16 Oct1201382224
17 Oct1211722824
18 Oct1321691924
19 Oct451221415

Calculated Oct 19, 2026, 2:03 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

VooDoo-S Thermal Clip-On

Official Workshop description

A compact clip-on thermal sight for rifle scopes, on a flip-to-side mount. Attach the VooDoo-S to a rifle's RIS rail and it moves in front of the scope by itself. Aim through the scope and you get a white-hot thermal image, with the scope's own reticle and magnification left as they are. It sits low, so a red dot mounted on top of your scope stays clear. REQUIREMENTS ---------------------------------------- - A rifle with a RIS optics rail and a RIS scope of 1x or more, both from other mods (WCS, Rayzi's Optics and similar). FEATURES ---------------------------------------- - White-hot thermal image, in black and FDE versions - Low profile: red dots mounted on top of the scope stay usable - Flip-to-side mount: switched off, it folds aside and the scope shows its normal picture; switched on, it swings back in front of the scope - Other players see it fold in multiplayer - Every soldier shows hot, including face paint and wounded heads - Scope reticle and magnification unchanged, illuminated reticles included - Works in both PIP and 2D scope mode - 5 gain steps - Loads alongside the PVS-27 Thermal Clip-On and the GRS NVGs or NV-System PVS-27, one clip-on per rifle - Available in the US, USSR and FIA arsenals CONTROLS (while aiming) ---------------------------------------- - Left Shift + mouse wheel: gain up / down - Left Shift + R: reset gain - Left Ctrl + End: power on / off (swings it back / folds it aside) - Left Ctrl + Page Up / Page Down also change gain The keys show in the hint panel while you aim. Power and gain are also in the weapon inspection menu. HOW TO USE ---------------------------------------- 1. Put a scope on a rifle with a RIS rail. 2. Inspect the rifle and use Attach, or drag the VooDoo-S onto the rifle in your inventory. 3. The VooDoo-S moves in front of the scope. Aim through the scope to use it. 4. Press Left Ctrl + End to fold it aside when you want the scope's normal view or the red dot on top, and again to bring it back. 5. To take it off, inspect the rifle and use Detach. With no suitable scope on the rifle, the VooDoo-S sits on the rail in standby and a hint tells you why. NOTES ---------------------------------------- - While you look through the thermal, your own screen shows clear weather. The game's thermal image flickers badly under clouds, and this keeps it steady. Only you see it, and the real weather comes back when you stop aiming. CREDITS ---------------------------------------- - Mercury (FORTEX PiP Optics), for the thermal palette, heat settings and skin heat values, included with his permission Found a bug? Report it on Discord: @eviljackk

License

VooDoo-S Thermal Clip-On — Custom License v1.0 By EvilJackk Workshop ID: CEF13D07B83D0A23 Workshop: https://reforger.armaplatform.com/workshop/CEF13D07B83D0A23 Permission requests: Discord @eviljackk Effective: September 2026 MODEL CREDIT The original VooDoo-S 3D model incorporated into this Mod was created by 3DMAStudios: https://www.cgtrader.com/designers/3dmastudios EvilJackk does not claim authorship or ownership of the original 3D model. The model remains subject to the license terms under which it was obtained. This credit is an acknowledgment of the model creator; it does not grant anyone permission to extract, copy, redistribute, relicense, or reuse the model outside the permissions provided by its applicable license. The riser mount 3D models incorporated into this Mod are from the UNITY FAST RISER PACK, obtained from its creator's listing on CGTrader: https://www.cgtrader.com/3d-models/military/gun/unity-fast-riser-pack The license of that pack was confirmed for this Mod by EvilJackk on 10 October 2026. The statement above applies to the riser models in the same way. THIRD-PARTY CONTENT AND DIRECT PERMISSION NOTICE FORTEX PiP Optics Creator: mercury_nbs (Mercury/NBS) Workshop ID: 69F70DEAF1CBE5AE Workshop: https://reforger.armaplatform.com/workshop/69F70DEAF1CBE5AE License: Terms of Service (TOS) for NB Mods, as published on the official Workshop page Mercury/NBS gave EvilJackk direct permission to include the FORTEX PiP Optics material needed to provide the VooDoo-S IR and thermal functionality without requiring FORTEX PiP Optics to remain a separate Workshop dependency. The included material is referred to in this license as "FORTEX Content." The permission granted to EvilJackk is specific to this use. It does not transfer ownership of the FORTEX Content to EvilJackk and does not grant recipients permission to extract, copy, redistribute, repackage, relicense, rebrand, claim ownership of, or reuse the FORTEX Content outside this Mod. Users may use the FORTEX Content only as integrated into the official Mod and only as permitted by the applicable NB Mods TOS and Mercury/NBS. FORTEX Content is third-party content and is excluded from the definition of "Mod Content" governed by this custom license. No permission granted by this custom license overrides or expands the permission granted by Mercury/NBS. A Dependent Mod may reference this official Mod as a dependency, but it may not extract, include, modify, or redistribute FORTEX Content unless its creator separately obtains the necessary permission from Mercury/NBS. All rights and permissions in the FORTEX Content remain governed by the NB Mods TOS and the direct permission from Mercury/NBS. The NB Mods TOS provisions concerning authorized and prohibited users, modification, ownership, rebranding, and monetization remain applicable. The restrictions in this custom license apply only to the separate content and contributions governed by this custom license. This license applies to the official VooDoo-S Thermal Clip-On mod published by EvilJackk under the Workshop ID above (the "Mod"). By downloading, installing, accessing, or using the Mod, you agree to this license. 1. PLATFORM TERMS AND SCOPE This is a custom license issued under Section 3 of the Arma Reforger Workshop Terms of Use. It is subordinate to the Arma Reforger Workshop Terms of Use, the applicable Arma Reforger EULAs, the Arma Reforger Tools EULA, and Bohemia Interactive's Terms and Conditions. If this license conflicts with a mandatory provision of those terms, the mandatory provision controls to the extent of the conflict. Nothing in this license limits the normal technical functioning of the Arma Reforger Workshop or any rights granted directly to Bohemia Interactive under its terms. This license governs only those portions of the Mod for which EvilJackk owns or controls the applicable rights ("Mod Content"). Bohemia Interactive content and any other material governed by separate terms remain subject to their respective terms. 2. DEFINITIONS "Dependent Mod" means a separate Arma Reforger Workshop addon that: - lists the official Mod as a required dependency; - references or extends the Mod through supported Enfusion mechanisms; and - does not contain, replace, repackage, or redistribute Mod Content. "Written Permission" means explicit, scope-specific approval sent by EvilJackk. Permission may be requested on Discord through @eviljackk. Silence, a pending request, a casual discussion, or permission from another person does not constitute approval. Permission applies only to the person, project, and use expressly approved and may not be transferred or sublicensed. 3. BASIC LICENSE GRANT Subject to continued compliance with this license, EvilJackk grants you a limited, non-exclusive, non-transferable, non-sublicensable, and revocable license to: - download and install the official Mod through the Arma Reforger Workshop; - use the Mod for non-commercial gameplay within Arma Reforger; - run the unmodified official Mod on a non-monetized Arma Reforger server; - share a link to the Mod's official Workshop page; and - capture and share non-commercial gameplay screenshots or videos featuring the Mod. No ownership rights are transferred. All rights not expressly granted are reserved. 4. DEPENDENT MODS ALLOWED WITHOUT SEPARATE PERMISSION You may create and publish the following as Dependent Mods without obtaining separate Written Permission: - Arsenal, loadout, faction, scenario, mission, or server configurations that reference the Mod without altering or bundling its files; - compatibility addons that connect the Mod to another system through publicly exposed classes, APIs, components, events, or supported extension points; - reskins made from your own original files or from templates expressly provided for that purpose by EvilJackk; and - limited prefab or configuration variants created through inheritance, overrides, or other supported dependency-based methods. Every Dependent Mod allowed by this section must meet all of these conditions: - The official Mod must remain a required dependency and must be obtained from its official Workshop listing. - The Dependent Mod may reference or extend the Mod at runtime, but it may not contain, copy, extract, replace, redistribute, or repackage Mod Content. - The Dependent Mod must be published only through the official Arma Reforger Workshop and used only within Arma Reforger. - The Dependent Mod must use a distinct name and may not be presented as an official version, update, replacement, continuation, or release by EvilJackk. - The Dependent Mod and every server or project using it must remain non-commercial and non-monetized and must comply with all other sections of this license. This section permits dependency-based interaction with the Mod. It does not permit a standalone fork or direct modification of the files distributed with the Mod. 5. USES REQUIRING WRITTEN PERMISSION Written Permission is required before doing anything not expressly allowed by this license. Examples include: - directly editing or distributing a modified copy of any file from the Mod; - creating a standalone, bundled, or dependency-free version of the Mod; - substantially reconstructing or replacing the weapon's identity or core implementation, including its model, rig, animations, sounds, scripts, or core systems; - converting the Mod into a different weapon or using its implementation as the basis for a separate weapon package; - distributing project files, source files, development files, or private extension points; - incorporating Mod Content into a mod pack, compilation, repository, installer, mirror, or other package; or - using Mod Content in a collaboration or project beyond the Dependent Mods expressly allowed by Section 4. To request permission, contact EvilJackk on Discord at @eviljackk and describe the exact files, changes, distribution method, and project involved. Permission is not granted until EvilJackk provides an explicit written approval. Any approval remains subject to Bohemia Interactive's applicable terms and cannot authorize commercial use, monetization, or use outside Arma Reforger while those uses are prohibited by the platform terms. 6. NO COMMERCIAL USE OR MONETIZATION The Mod, Mod Content, and any Dependent Mod may not be used for any commercial purpose and may not be directly or indirectly monetized. Prohibited activity includes, without limitation: - use on a monetized, sponsored, advertised, paid-access, or revenue-generating server; - paywalled downloads or early access sold through Patreon, Ko-fi, Boosty, SubscribeStar, paid Discord access, subscriptions, or any similar service; - paid queues, whitelisting, priority access, ranks, roles, currency, items, equipment, services, features, or perks connected to the Mod; - donation goals, crowdfunding rewards, memberships, or payments that provide access to or benefits from the Mod or a server using it; - sale, rental, paid licensing, paid distribution, or inclusion in a commercial product or service; and - any arrangement intended to produce revenue or commercial advantage from the Mod, Mod Content, or a Dependent Mod. No donation, sponsorship, advertising, or similar exception is granted for a server, community, project, or service using this Mod. The NB Mods TOS prohibits monetization while using the FORTEX Content. Bohemia Interactive's approval of a server's monetization does not exempt that server from this section or the third-party terms. 7. ARMA REFORGER ONLY The Mod, Mod Content, and Dependent Mods are licensed solely for use within Arma Reforger. You may not port, convert, adapt, export, recompile, or use them in another game, engine, software product, framework, application, platform, or environment. No permission is granted for use in another Bohemia Interactive product unless a separate written license expressly authorizes that use and the applicable Bohemia Interactive terms permit it. 8. NO REDISTRIBUTION, REUPLOAD, OR REPACKAGING You may not upload, reupload, redistribute, mirror, rehost, bundle, archive, republish, repackage, transmit, sublicense, or otherwise distribute the Mod or any Mod Content, whether modified or unmodified, without Written Permission. The Mod may be distributed to users only through its official Arma Reforger Workshop listing by EvilJackk. This restriction does not interfere with downloading, caching, updating, or server-to-client delivery performed automatically by the Workshop and game as part of their normal operation. It also does not prohibit a compliant Dependent Mod that contains none of the Mod Content. 9. NO UNAUTHORIZED EXTRACTION OR COPYING Except where applicable law does not permit this restriction, you may not extract, rip, export, decompile, decode, recover, copy, or otherwise obtain Mod Content from the distributed Mod for reuse or redistribution. This restriction includes, without limitation, models, textures, materials, audio, animations, rigs, source files, scripts, configuration content, and other files created or distributed as part of the Mod. Permission to make a Dependent Mod does not authorize the extraction or copying of any such content. Rendered screenshots may be used only as visual references for an otherwise permitted reskin or for the non-commercial media use allowed by Section 3. They may not be used to reconstruct or redistribute the underlying Mod Content. 10. SCRIPTS, ANIMATIONS, AND TECHNICAL SYSTEMS You may not copy, modify, redistribute, repackage, or create a standalone derivative of EvilJackk-authored scripts, animations, rigs, systems, configurations, or technical implementations without Written Permission. A compliant Dependent Mod may call, reference, inherit from, or extend publicly exposed classes, APIs, components, events, prefabs, and supported extension points through the official Mod dependency. This permission does not allow copying source code, animation data, configuration files, or technical implementations into another project. 11. OWNERSHIP AND NO MISREPRESENTATION EvilJackk retains all applicable rights in the Mod Content. No provision of this license claims ownership of Bohemia Interactive content or material owned by another rights holder. You may not falsely claim to be the original creator or publisher of the Mod, impersonate EvilJackk, or present an unofficial project as an official release, update, continuation, or replacement for the Mod. 12. DISCLAIMER OF WARRANTY The Mod is provided "as is" and "as available," without warranties of any kind, express or implied, including warranties of merchantability, fitness for a particular purpose, title, non-infringement, compatibility, availability, accuracy, or performance. 13. LIMITATION OF LIABILITY To the maximum extent permitted by applicable law, EvilJackk will not be liable for any direct, indirect, incidental, special, consequential, exemplary, or punitive damages, or for data loss, server downtime, save corruption, mod conflicts, software instability, hardware issues, loss of access, lost profits, or lost revenue arising from or relating to the installation, use, or inability to use the Mod. 14. VIOLATIONS, TERMINATION, AND ENFORCEMENT Your rights under this license terminate automatically if you violate it. Upon termination, you must stop using and distributing any affected Dependent Mod or other project and remove any unauthorized copies of Mod Content in your possession or control, except where retention is required by law. Violations may result in removal or takedown requests, revocation of permissions, reports to Bohemia Interactive or other hosting and distribution platforms, and legal action where appropriate and legally available. Any copyright claim will apply only to material in which EvilJackk holds the relevant rights. Bohemia Interactive is not a party to this license dispute and retains its own independent rights and enforcement authority under its terms. 15. SEVERABILITY AND NO WAIVER If any provision of this license is held invalid, illegal, or unenforceable, that provision will be limited to the minimum extent necessary where legally permissible, and the remaining provisions will remain in effect. Failure to enforce a provision in one instance does not waive that provision or the right to enforce it later. 16. VERSIONING This license governs the version of the Mod with which it is distributed or expressly cited. A later license version does not retroactively replace the license attached to an earlier Mod release unless EvilJackk expressly states otherwise in writing. 17. ACCEPTANCE By downloading, installing, accessing, using, or creating a Dependent Mod for the Mod, you acknowledge that you have read, understood, and agreed to this license.

Servers running this mod

91

91 currently listed servers report VooDoo-S Thermal Clip-On in its mod list. Showing the 5 with the most players.

View all 91 servers

Versions

6
published · approved · 16.4 MiB
published · approved · 12.4 MiB
published · approved · 12.4 MiB
published · approved · 12.4 MiB
published · approved · 12.3 MiB
published · approved · 12.3 MiB
1.0.5Game 1.8.0.13 · 16.4 MiB · Oct 10, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Added support for optics on riser's and improved local lighting timing changes.

config.json entry

{
  "modId": "CEF13D07B83D0A23",
  "name": "VooDoo-S Thermal Clip-On",
  "version": "1.0.5"
}

Use VooDoo-S Thermal Clip-On on your server

Add VooDoo-S Thermal Clip-On to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/CEF13D07B83D0A23
GET https://api.reforgermods.net/v2/mods/CEF13D07B83D0A23/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.