Skip to content
reforgermods.net
Workshop mod by Sky420High

Sky Master Event Clearing Arma Reforger Mod

Game Master scenery clearing: remove objects or separate pieces, copy/paste and move supported buildings with working doors, clear areas, and undo changes.

C639A4F2D18B705E
Sky Master Event Clearing preview

Ranking

Falling#570814.6
1Serversrunning this mod
0Observed players nowon servers reporting this mod
7Estimated player-hours (partial)Partial 7-day data (30% coverage)
Deployment46th45.8ahead of 46% of tracked mods by servers running it
Activity34th33.6ahead of 34% of tracked mods by play on those servers (partial 7-day data)
Popularity40.9deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
  • Not identified as a dependency1
Last 30 days
Servers, last 30 days
1 latest1 peak, 17 Oct0 low, 17 Oct

Servers reporting the mod in each hourly observation. Covers 2 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
17 Oct1109
18 Oct11124
19 Oct11118
Observed players, last 30 days
0 latest1 peak, 18 Oct0 low, 17 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 2 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
17 Oct0009
18 Oct01024
19 Oct00018

Calculated Oct 19, 2026, 5:10 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Game Master scenery clearing: remove objects or separate pieces, copy/paste and move supported buildings with working doors, clear areas, and undo changes.

Official Workshop description

Sky Master Event Clearing provides unrestricted Game Masters with tools for trees, buildings, rocks and model-based props already on the map. Aim at scenery, open the native context/actions menu and choose a Sky Clearing action. Normal editable-object selection is not required. Copy/Paste and Move use the original prefab for supported buildings with native replication. Their doors keep native interaction actions and can open and close at the new location. Copies start with fresh prefab defaults; damage and map-specific overrides are not cloned. Re-copy the original building after updating to replace old static copies. Other scenery uses static visual/collision replicas without scripted interactions, with a maximum of 255 visual pieces. Remove whole objects or separate modeled pieces. Clear areas within 10, 25 or 100 metres. For whole-map scenery clearing choose ARM then CONFIRM within 15 seconds. Undo reverses successful changes in shared session history. No fixed operation-count cutoff; failed attempts do not consume history. Failed placement leaves the original in place. Ocean, water, world and terrain geometry are protected. Baked terrain rocks cannot be individually removed. Separate-piece removal requires separate geometry. Changes reset on scenario/server restart. Live characters, vehicles and weapons, procedural grass and AI navigation are excluded. Install on server and clients.

Servers running this mod

1

1 currently listed server reports Sky Master Event Clearing in its mod list. Showing the one with the most players.

Versions

4
published · approved · 8.37 KiB
published · approved · 7.81 KiB
published · approved · 7.45 KiB
published · approved · 7.08 KiB
1.0.3Game 1.8.0.13 · 8.37 KiB · Oct 18, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Copy/Paste and Move now preserve native door interactions on supported building prefabs. Native server replication handles the building and doors. Failed placement leaves the original intact. Other scenery retains static copies. Passed 61 native checks, including door action components, opening, closing, placement and orientation. Re-copy original buildings after updating; old static copies are not upgraded.

config.json entry

{
  "modId": "C639A4F2D18B705E",
  "name": "Sky Master Event Clearing",
  "version": "1.0.3"
}

Use Sky Master Event Clearing on your server

Add Sky Master Event Clearing to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/C639A4F2D18B705E
GET https://api.reforgermods.net/v2/mods/C639A4F2D18B705E/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.