published · approved · 150 KiB
Workshop mod by EyManuel08
Ey Mr. Smith Arma Reforger Mod
EN: Autonomous AI civilian "Mr. Smith": travels, loots, trades, learns, survives. DE: Autonomer KI-Zivilist: reist, pluendert, handelt, lernt, ueberlebt.
C0B9F86E3E10F769
Ranking
Popular#1315154.6Falling#423326.5
1Serversrunning this mod
0Observed players nowon servers reporting this mod
34Estimated player-hours (7d)7-day data
DeploymentTop 43%56.5ahead of 57% of tracked mods by servers running it
ActivityTop 48%51.6ahead of 52% of tracked mods by play on those servers
Popularity54.6deployment and activity combined
How those 1 installs happen100% traced
- Required by another mod1
Last 30 days
1 latest2 peak, 2 Nov0 low, 31 Oct
Servers reporting the mod in each hourly observation. Covers 8 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 31 Oct | 1 | 1 | 0 | 6 |
| 1 Nov | 1 | 1 | 0 | 24 |
| 2 Nov | 2 | 2 | 1 | 24 |
| 3 Nov | 2 | 2 | 1 | 24 |
| 4 Nov | 2 | 2 | 0 | 24 |
| 5 Nov | 0 | 2 | 0 | 24 |
| 6 Nov | 1 | 1 | 0 | 24 |
| 7 Nov | 1 | 2 | 1 | 24 |
| 8 Nov | 1 | 1 | 1 | 21 |
| 9 Nov | 1 | 1 | 1 | 1 |
0 latest2 peak, 7 Nov0 low, 31 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 8 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 31 Oct | 0 | 1 | 0 | 6 |
| 1 Nov | 1 | 1 | 0 | 24 |
| 2 Nov | 1 | 1 | 0 | 24 |
| 3 Nov | 1 | 1 | 0 | 24 |
| 4 Nov | 0 | 1 | 0 | 24 |
| 5 Nov | 0 | 1 | 0 | 24 |
| 6 Nov | 0 | 1 | 0 | 24 |
| 7 Nov | 1 | 2 | 0 | 24 |
| 8 Nov | 0 | 1 | 0 | 21 |
| 9 Nov | 0 | 0 | 0 | 1 |
Calculated Nov 9, 2026, 12:35 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
EN: Autonomous AI civilian "Mr. Smith": travels, loots, trades, learns, survives. DE: Autonomer KI-Zivilist: reist, pluendert, handelt, lernt, ueberlebt.
Official Workshop description
[EN]
Mr. Smith is a server-side AI civilian that lives on his own: he travels between places, loots, sells and buys at traders, drinks at wells, heals, avoids danger and learns which actions work on which objects.
Features:
- Travel in legs; a running move order is never cancelled. Stuck = less than 5 m closer in 90 s: the destination is changed and blocked for a while. The unstuck routine (doors, back off, detour) runs only after 3 stucks in a row. Arrival at 40 m.
- Movement log per Smith: "[Move] Smith #N at X/Z: new destination / leg / arrived / stuck"
- Trading with sell pause and nearest-trader fallback
- Position and inventory kept across restarts (inventory.json, protected against empty saves, .bak copy). No position save in water; a saved water position is moved to the nearest land point (up to 200 m).
- Radio hints for players with a radio (hint, sound, chat line)
- Config upgrade keeps your values and adds new fields
Dependencies: none. Food/water values are read from FM-style items when present.
Config: $profile:MrSmith/config.json, created on first start and upgraded automatically (backup kept). New in 1.1.9: moveStuckSeconds, moveStuckMeters, moveUnstuckAfterStucks, moveFinalArriveRadius, traderFinalArriveRadius, waterCheckEnabled, waterRelocateRadius.
Known limitations:
- AI needs (water/energy) are Mr. Smith's own simulation.
- Radio is only a hint/sound for players with a vanilla radio; ACE radio not verified.
- Learning uses block lists; drop/scan/support/strike actions are never tried.
- Wells only up to 800 m.
- Travel depends on the game's AI pathing and maxTravelDistance x range factor; blocked places expire.
- Stuck detection measures distance to the destination; a long detour can count as stuck.
- Water check uses the engine water test at the feet; deep water without land within 200 m keeps the position.
- Respawn is done by the scenario/spawner, not by this mod.
[DE]
Mr. Smith ist ein serverseitiger KI-Zivilist mit eigenem Leben: reist zwischen Orten, pluendert, verkauft und kauft bei Haendlern, trinkt an Brunnen, heilt sich, meidet Gefahr und lernt, welche Aktionen an welchen Objekten funktionieren.
Funktionen:
- Reisen in Etappen; ein laufender Laufbefehl wird nie abgebrochen. Stuck = in 90 s keine 5 m naeher: Ziel wird gewechselt und zeitweise gesperrt. Die Unstuck-Routine (Tueren, zurueck, Umweg) laeuft erst nach 3 Stucks in Folge. Ankunft bei 40 m.
- Bewegungslog pro Smith: "[Move] Smith #N at X/Z: new destination / leg / arrived / stuck"
- Handel mit Verkaufspause und Fallback auf naechsten Haendler
- Standort und Inventar bleiben nach Neustart (inventory.json, gegen leere Saves geschuetzt, .bak-Kopie). Keine Positionsspeicherung im Wasser; eine Wasserposition wird beim Laden zum naechsten Landpunkt verschoben (bis 200 m).
- Funkhinweise fuer Spieler mit Funkgeraet (Hinweis, Sound, Chatzeile)
- Config-Upgrade behaelt deine Werte und ergaenzt neue Felder
Abhaengigkeiten: keine. Essens-/Wasserwerte werden aus FM-Items gelesen, falls vorhanden.
Config: $profile:MrSmith/config.json, beim ersten Start erzeugt und automatisch aktualisiert (Backup bleibt). Neue Felder siehe oben.
Bekannte Einschraenkungen:
- KI-Beduerfnisse sind eine eigene Simulation.
- Funk ist nur Hinweis/Sound fuer Spieler mit Vanilla-Funkgeraet; ACE-Funk ungeprueft.
- Lernen nutzt Sperrlisten; Drop-/Scan-/Support-/Strike-Aktionen werden nie probiert.
- Brunnen nur bis 800 m.
- Reisen haengt von der KI-Wegfindung und maxTravelDistance x Reichweitenfaktor ab; Sperren laufen ab.
- Stuck-Erkennung misst die Entfernung zum Ziel; ein langer Umweg kann als Stuck zaehlen.
- Wassercheck nutzt den Engine-Wassertest an den Fuessen; tiefes Wasser ohne Land im Umkreis von 200 m behaelt die Position.
- Respawn macht das Szenario/der Spawner, nicht diese Mod.
Servers running this mod
11 currently listed server reports Ey Mr. Smith in its mod list. Showing the one with the most players.
- [EU]iZurviveEveron TEST (isolated hive)Online · #AR-CombatScenarioEveron_Name0 / 24players
Versions
101.1.25Game 1.9.0.37 · 150 KiB · Nov 7, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- Fixed inconsistent magazine counting that caused repeated supply trips.
- Temporarily skips traders after unsuccessful ammunition restocking.
- Added persistent death respawning after 5 minutes, approximately 420 m from the death location on validated land and navmesh.
- Respawns retry when no suitable location is available; corpse inventory is not restored to the replacement.config.json entry
{
"modId": "C0B9F86E3E10F769",
"name": "Ey Mr. Smith",
"version": "1.1.25"
}Use Ey Mr. Smith on your server
Add Ey Mr. Smith to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/C0B9F86E3E10F769
GET https://api.reforgermods.net/v2/mods/C0B9F86E3E10F769/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.