published · approved · 136 KiB
Workshop mod by Startpixel
AIO - AI Overhaul Arma Reforger Mod
AI Overhaul is a overhaul that aims to improve the vanilla ai.
BD5CE2F755B99A95
Ranking
Popular#241690.2Rising#199673.6
24Serversrunning this mod
29Observed players nowon servers reporting this mod
1.8kEstimated player-hours (7d)7-day data
DeploymentTop 5%94.6ahead of 95% of tracked mods by servers running it
ActivityTop 16%83.6ahead of 84% of tracked mods by play on those servers
Popularity90.2deployment and activity combined
How those 24 installs happen88% traced
- Not identified as a dependency20
- Required by another mod1
- Unknown3
Last 30 days
24 latest26 peak, 8 Nov0 low, 1 Nov
Servers reporting the mod in each hourly observation. Covers 8 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 1 Nov | 7 | 7 | 0 | 24 |
| 2 Nov | 11 | 11 | 7 | 24 |
| 3 Nov | 14 | 18 | 10 | 24 |
| 4 Nov | 15 | 19 | 11 | 24 |
| 5 Nov | 9 | 16 | 9 | 24 |
| 6 Nov | 15 | 17 | 9 | 24 |
| 7 Nov | 21 | 23 | 17 | 24 |
| 8 Nov | 24 | 26 | 19 | 21 |
30 latest49 peak, 7 Nov0 low, 1 Nov
Sampled player counts on servers reporting the mod; not unique players. Covers 8 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 1 Nov | 6 | 10 | 0 | 24 |
| 2 Nov | 12 | 16 | 0 | 24 |
| 3 Nov | 21 | 24 | 0 | 24 |
| 4 Nov | 14 | 21 | 2 | 24 |
| 5 Nov | 12 | 17 | 0 | 24 |
| 6 Nov | 29 | 29 | 1 | 24 |
| 7 Nov | 23 | 49 | 2 | 24 |
| 8 Nov | 30 | 30 | 4 | 21 |
Calculated Nov 8, 2026, 11:54 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
AI Overhaul is a overhaul that aims to improve the vanilla ai.
Official Workshop description
AIO - AI Overhaul
AIO makes Arma Reforger's AI fight like trained soldiers instead of target practice. It builds on the game's own combat systems, so it works with vanilla missions, Game Master and most scenarios.
Infantry tactics
Squads fire and maneuver: one team covers while the other bounds from cover to cover. They avoid fighting in the open, spread out instead of bunching up, and react to contact with realistic delays based on their skill. They engage what they see, hold cover when the enemy is in sight, and break contact in bounds with smoke when they are badly outnumbered or losing.
Buildings and CQB
On a Defend order, squads garrison buildings and man the windows and entrances. On a Move order into a building, they stack on the door and clear it by slicing the pie, including stairs. When caught in the street under fire, they break into the nearest building and hold it.
Combat behavior
Squad leaders give hand signals. Soldiers use their weapon as a club up close. Frags go into rooms and behind cover. Smoke is only used when it is really needed, and AI cannot see through it. Snipers take concealed nests and relocate when spotted.
Wounded and squad life
Wounded soldiers crawl or run to cover, and teammates cover downed men while the medic works. When the leader dies, the squad pauses before the next man takes charge, and militia may fall apart. Soldiers share ammo, take magazines off bodies and pick up weapons when they lose theirs.
Counter-sniper
Under long range or sniper fire, squads get into cover and stop peeking. A spotter scans with binoculars to find the shooter, then the squad suppresses him, screens with smoke and calls in mortars.
Night and weather
Darkness, fog and rain reduce how quickly AI spot enemies and how well they shoot at range. Moonlight and clear skies help.
Support weapons
On Defend orders, squads man mounted machine guns, and teammates bring belts from ammo crates. Mortar teams stay at their mortar, restock from nearby crates, retreat only if attacked, and fire when friendly squads radio for support. Rounds spread realistically.
Vehicles and convoys
Passengers unload properly, crews replace dead drivers and gunners, and burning or crippled vehicles are abandoned. Convoys keep a stable order, brake smoothly and take turns without swerving off the road.
Game Master settings
Each AI group gets AIO settings in its attributes: Behavior (Normal, Aggressive push, Defensive), Tactical skill, Building tactics, Fire and maneuver, Frag grenades, Smoke grenades, Sniper nests, Mortar support, Hand signals, and Night and weather vision.
Servers running this mod
2424 currently listed servers report AIO - AI Overhaul in its mod list. Showing the 5 with the most players.
- Forward Observation GroupOnline · Game Master - Mogadishu15 / 40players
- A-SQUADRON (MAIN) [POWERED BY KOVA]Online · GameMaster Anizay9 / 50players
- Graiders Vanilla Plus | Combat Ops Everon (NA)Online · Combat Ops Plus - Everon2 / 16players
- BINGO Capture & Hold - Almara FactoryOnline · Combat Ops - Arland (RHS MSV vs FIA)1 / 16players
- CHUCKASUS Capture & Hold - Almara FactoryOnline · COE2 - Everon1 / 8players
Versions
81.0.7Game 1.9.0.37 · 136 KiB · Nov 8, 2026
Dependencies: 0Scenarios: 0PublishedApproved
AIO - AI Overhaul 1.0.7
NEW: Hand signals
Squad leaders use real hand signals. They point when contact is made, signal move out when moving or bounding, halt when the squad stops, follow me when regrouping or breaking contact, and get in at vehicles. They never signal mid close-quarters firefight. Toggle: AIO: Hand signals.
NEW: Melee
When an enemy gets within about 2m, soldiers strike with their weapon. They reach a little further when reloading or out of ammo.
NEW: Smoke actually blocks vision
Once their target disappears behind smoke, AI stop firing blindly into it after a moment and only fire short probing bursts.
NEW: Urban combat
A squad caught in the street under fire breaks into the nearest building away from the enemy, throws smoke to cover the dash and takes window positions. They move on once the area goes quiet.
NEW: Wounded behavior
Hit soldiers get out of the line of fire. Leg wounds make them crawl and stay low. When someone goes down, the nearest teammate moves up between the casualty and the enemy and suppresses so the medic can work.
NEW: Counter-sniper drills
When taking fire from long range or from a sniper, the squad gets into cover, peeks less and changes position between looks. A spotter scans with binoculars, or his rifle optic if he has none, until he finds the shooter. Then the squad suppresses, screens with smoke and calls mortars on the sniper's position if a mortar team is available.
NEW: Night and weather vision
Darkness, fog and rain make AI slower to spot enemies, and fog and rain hurt their aim at long range. Moonlight helps at night, clouds make it darker. Toggle: AIO: Night and weather vision.
NEW: Squad life
When the leader dies the squad is briefly confused before someone takes charge, and militia may break and fall back. Soldiers out of magazines get some from a buddy or take them from bodies. Unarmed soldiers pick up a weapon from a body.
CHANGED: Smoke use
AI only throw smoke when they really need it: under real fire, at a sensible distance, with long cooldowns. Medics no longer trigger a wall of smoke, just one grenade for a casualty in the open.
CHANGED: Mortar spread
Each mortar aims at its own point instead of all hitting one spot. Rounds spread naturally, more long and short than left and right, and wider the further the target is. The first round lands wider, like a crew adjusting fire.config.json entry
{
"modId": "BD5CE2F755B99A95",
"name": "AIO - AI Overhaul",
"version": "1.0.7"
}Use AIO - AI Overhaul on your server
Add AIO - AI Overhaul to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/BD5CE2F755B99A95
GET https://api.reforgermods.net/v2/mods/BD5CE2F755B99A95/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.