published · approved · 125 KiB
Workshop mod by propst81
Better Battle Buddies Arma Reforger Mod
General AI improvements for Arma Reforger. Standalone, and used by Arma Commander: Actual.
BBB0261015000001
Ranking
Falling#292453.9
1Serversrunning this mod
0Observed players nowon servers reporting this mod
35Estimated player-hours (partial)Partial 7-day data (52% coverage)
Deployment46th46.1ahead of 46% of tracked mods by servers running it
Activity44th43.6ahead of 44% of tracked mods by play on those servers (partial 7-day data)
Popularity45.1deployment and activity combined (partial 7-day data)
How those 1 installs happen100% traced
- Not identified as a dependency1
Last 30 days
1 latest2 peak, 16 Oct0 low, 18 Oct
Servers reporting the mod in each hourly observation. Covers 4 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 16 Oct | 2 | 2 | 1 | 23 |
| 17 Oct | 2 | 2 | 1 | 24 |
| 18 Oct | 1 | 1 | 0 | 24 |
| 19 Oct | 1 | 2 | 1 | 17 |
0 latest3 peak, 16 Oct0 low, 16 Oct
Sampled player counts on servers reporting the mod; not unique players. Covers 4 days of the last 30 days.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 16 Oct | 1 | 3 | 0 | 23 |
| 17 Oct | 1 | 1 | 0 | 24 |
| 18 Oct | 2 | 2 | 0 | 24 |
| 19 Oct | 0 | 2 | 0 | 17 |
Calculated Oct 19, 2026, 4:28 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
General AI improvements for Arma Reforger. Standalone, and used by Arma Commander: Actual.
Official Workshop description
Better Battle Buddies
Keep your head on a swivel. Keep the gun in the fight. And when the blast comes, hit the dirt.
Better Battle Buddies brings general AI improvements to Arma Reforger: sharper scanning, weapon-readiness fixes, heavier suppression reactions, medical smoke and vehicle helpers. Run it in vanilla scenarios on its own, or alongside AC: Actual. No commander game mode is included, and AC: Actual is not required.
WHAT YOUR BUDDIES DO
- Watch the horizon and recover weapon readiness when trouble starts.
- Lower weapons during quiet ordinary travel and recover readiness when danger returns; combat and explicit tactical orders take priority.
- Throw smoke toward a threat before advancing to an exposed casualty, waiting briefly for the cloud to bloom.
- Passengers bail out of a slowing vehicle under fire while turret crews stay aboard.
- Reverse and steer out of vehicle snags, handle doors and gates, and discard spent launchers. Personal bios give the soldiers a little character too.
COMBAT REACTIONS AND SURVIVAL
- Prevent mode cycling with reliable fire-selector fallback handling.
- Feel the pressure of elevated and flanking fire. Ambushes shock calm squads, and sustained suppression keeps heads down longer.
- Hit the dirt as a nearby blast reaches them, with a 343 m/s acoustic reaction delay: prone close in, crouched farther out.
- Keep a turret manned when a gunner goes down, autonomously promoting available AI squadmates into the gun.
- Get low against armor: non-AT infantry adopt low stances to minimize profile when facing armored vehicles, while rocket specialists hold position to engage.
- Scavenge compatible ammunition, rocket launchers and rockets from nearby casualties when critically low in combat. Searches check reach and obstructions, retry interrupted trips and yield to explicit player/GM orders.
WHERE IT FITS
Use BBB for the AI already in your scenario: infantry patrols, firefights, casualty aid and ground-vehicle crews. It does not recruit a squad or issue your battle plan. AC: Actual adds map-level command and logistics; the optional AiO Command Menu gives orders to your own linked squad. BBB can run without either.
Mission makers can add BBB as a dependency to bring these behaviors to their scenarios. There is no ACA manager or commander setup to place for standalone use; BBB starts its vanilla integration automatically.
GET STARTED
Download and enable BBB, then start a scenario with AI, such as Conflict or Game Master. Multiplayer requires the addon on the server and joining clients. No other mod is required. ACE is optional; ACE-dependent features need ACE loaded.
OPTIONS AND LIMITS
Medic smoke is on by default. The separate safer-healing option and experimental combat features remain opt-in. Server startup options include -bbbMedicSmoke 0 to disable smoke and -bbbMedic 1 to enable safer healing. Individual opt-outs include -bbbThreatGeometry 0, -bbbThreatDecay 0, -bbbThreatExplosion 0, -bbbGunnerReplace 0, -bbbArmourScatter 0 and -bbbRearm 0. Use -bbbRearmRadius <metres> to change the 25 m scavenging radius (5–100 m).
BBB works through Reforger's AI: terrain, pathfinding, equipment and current orders still matter. AC: Actual supplies its own commander, logistics and vehicle-driving decisions through BBB's host hooks.
SOURCE, GUIDE AND FEEDBACK
Public GitHub: https://github.com/propst-design/BetterBattleBuddies
Read the README for setup and compatibility, browse the source, or report bugs and request features:
https://github.com/propst-design/BetterBattleBuddies/issues
When reporting a problem, include versions, scenario, other mods, host/client role, steps and expected behavior. Attach the affected console.log and script.log; normal game logs are under Documents\My Games\ArmaReforger\logs, with custom profiles/server setups using their configured location. Multiplayer reports benefit from both server and affected client logs.
Directed and tested by Jacob; developed with Claude, Codex and Antigravity. Extracted from AC: Actual. Arma Public License Share Alike (APL-SA); full original attribution and project credits are retained in the included LICENSE.md.
Servers running this mod
11 currently listed server reports Better Battle Buddies in its mod list. Showing the one with the most players.
- Jlat8397Online · Frontline PVE - Anizay0 / 10players
Versions
40.1.4Game 1.8.0.13 · 125 KiB · Oct 18, 2026
Dependencies: 0Scenarios: 0PublishedApproved
- Expanded the Workshop overview with standalone scenario use, squad-command compatibility, server options and public GitHub source/issue links.
- Prevent repeated AI fire-selector requests when the weapon already uses the best available fallback mode.
- Added tactical suppression geometry and recovery tuning (`BBB_Threat`, `-bbbThreatGeometry 0`, `-bbbThreatDecay 0`): incoming fire from elevated high ground or exposed flanks/rear pins AI faster, ambushes against calm or marching squads deal initial suppression shock, nearby explosions carry heavier suppression weight, and suppression decays more gradually so base-of-fire tactics keep heads down longer.
- Added 343 m/s acoustic speed-of-sound explosion reflex (`BBB_Threat`, `-bbbThreatExplosion 0`): foot soldiers near a detonation hit the dirt (prone within 45 m, crouch out to 75 m) as the blast wave physically reaches them rather than reacting on the same frame or remaining standing.
- Added tactical turret gunner seat replacement (`BBB_VehicleHelpers`, `-bbbGunnerReplace 0`): when an armed vehicle's turret gunner is killed, knocked unconscious, or empty with available ammo, AI crew members autonomously replace them. Conscious cargo passengers aboard (preferring non-leaders) are promoted first; if empty and stationary, nearby dismounted squadmates on foot within 8 m mount the turret. Dead or incapacitated gunners are cleanly evicted before boarding.
- Turret logs now describe accepted boarding requests accurately, and development diagnostics track actual occupancy and later dismounts.
- Added anti-armor low-profile posture reaction and AT isolation (`BBB_Armour`, `-bbbArmourScatter 0` / `-bbbAntiArmor 0`): non-AT infantry get low (crouch out to 450 m, prone within 120 m) to minimize profile when confronted by hostile armored vehicles, while dedicated AT specialists hold stance without posture penalties to line up shots.
- Added opportunistic combat rearming and corpse scavenging (`BBB_Rearm`, `-bbbRearm 0`, `-bbbRearmRadius <m>`): soldiers running critically low on ammunition (< 2 magazines) or facing armored threats without AT scavenge nearby friendly/enemy casualties (default 25 m radius) for compatible magazines, launchers, and rockets, checking reach, floor height and obstructions before transfers. Scavenging yields to player/GM orders and control changes, limits failed trips with temporary backoff, restores items after failed inventory insertion, and matches live rocket ammunition to the selected launcher instead of equipment names.config.json entry
{
"modId": "BBB0261015000001",
"name": "Better Battle Buddies",
"version": "0.1.4"
}Use Better Battle Buddies on your server
Add Better Battle Buddies to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/BBB0261015000001
GET https://api.reforgermods.net/v2/mods/BBB0261015000001/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.