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Workshop mod by Manifest2

NU_Dynamic_Audio Arma Reforger Mod

Server-synchronized dynamic spatial audio system for Arma Reforger with 125 curated sound events, distant sources, smart pacing, natural silence and full per-zone control.

BACC908F7B74E749
NU_Dynamic_Audio preview

Ranking

Popular#548776.6Rising#184165.4
5Serversrunning this mod
0Observed players nowon servers reporting this mod
830Estimated player-hours (7d)7-day data
DeploymentTop 21%78.7ahead of 79% of tracked mods by servers running it
ActivityTop 27%73.4ahead of 73% of tracked mods by play on those servers
Popularity76.6deployment and activity combined
How those 5 installs happen100% traced
  • Not identified as a dependency5
Last 30 days
Servers, last 30 days
5 latest8 peak, 17 Oct0 low, 2 Oct

Servers reporting the mod in each hourly observation. Covers 18 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Oct12022
3 Oct34024
4 Oct34324
5 Oct56224
6 Oct46424
7 Oct77324
8 Oct57524
9 Oct66424
10 Oct46424
11 Oct46324
12 Oct45324
13 Oct44324
14 Oct55424
15 Oct66424
16 Oct66524
17 Oct58524
18 Oct66424
19 Oct56516
Observed players, last 30 days
1 latest43 peak, 7 Oct0 low, 2 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 18 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Oct13022
3 Oct2020024
4 Oct824024
5 Oct2637024
6 Oct3536424
7 Oct1343324
8 Oct1215024
9 Oct1316024
10 Oct2424124
11 Oct2329024
12 Oct2325024
13 Oct1222024
14 Oct1423024
15 Oct118024
16 Oct37024
17 Oct920024
18 Oct414024
19 Oct14016

Calculated Oct 19, 2026, 3:37 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Server-synchronized dynamic spatial audio system for Arma Reforger with 125 curated sound events, distant sources, smart pacing, natural silence and full per-zone control.

Official Workshop description

NU Dynamic Audio is a server-synchronized spatial atmosphere system for Arma Reforger, designed for dedicated servers, RP projects, survival scenarios and custom missions. Instead of constantly looping ambient sounds, the system creates rare and believable events around players: distant gunshots, wildlife, screams, weather, environmental sounds and other atmospheric events can originate hundreds of meters away and naturally become part of the world. Features: 125 curated 48 kHz mono Sound Events Server-authoritative event selection Synchronized Sound Event, world position and start time for all players Fully configurable audio zones Manual Sound Event selection for each zone Distant 3D sound sources Terrain-aware source positioning Natural distance attenuation Optional delayed environmental echoes Smart pacing and natural periods of silence Burst and recovery logic Anti-spam event limits Strong anti-repeat system Multiple atmosphere presets Workbench tools for creating, editing and validating zones Designed for multiplayer and dedicated servers The system is built to make the world feel alive without turning the environment into constant noise. Silence is intentionally part of the atmosphere. Multiplayer synchronization has been tested with multiple local PeerTool clients: players inside the same audio zone receive the same event, position and server start timestamp.

Servers running this mod

5

5 currently listed servers report NU_Dynamic_Audio in its mod list. Showing the 5 with the most players.

Versions

3
published · approved · 92.6 MiB
published · approved · 92.6 MiB
published · approved · 92.6 MiB
1.0.2Game 1.8.0.13 · 92.6 MiB · Oct 1, 2026
Dependencies: 0Scenarios: 0PublishedApproved
1.0.2 / rc8
- Fixed Zone Manager closing after sound preview and sound-list selection.
- Zone Manager now reopens automatically after nested dialogs without losing unsaved settings.
- Fixed circular/radial zone visualizer registration in World Editor.
- Coverage circle, concentric distance rings and radial guides now render reliably for selected zones.
- Verified the editor grid visually in a live AudioTest world.
- Removed stale test-state code that could trigger script reload errors.

config.json entry

{
  "modId": "BACC908F7B74E749",
  "name": "NU_Dynamic_Audio",
  "version": "1.0.2"
}

Use NU_Dynamic_Audio on your server

Add NU_Dynamic_Audio to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/BACC908F7B74E749
GET https://api.reforgermods.net/v2/mods/BACC908F7B74E749/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.