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Workshop mod by Loic.L VKing

InitGlobals Budget Fix Arma Reforger Mod

Frees most of the shared script init budget used by vanilla, so large modlists stop failing with "Too many instructions per function". No gameplay change.

B8ED52DBF80F518C
InitGlobals Budget Fix preview

Ranking

Popular#222890.8Rising#2399.7
14Serversrunning this mod
7Observed players nowon servers reporting this mod
4.6kEstimated player-hours (7d)7-day data
DeploymentTop 8%92.0ahead of 92% of tracked mods by servers running it
ActivityTop 11%89.0ahead of 89% of tracked mods by play on those servers
Popularity90.8deployment and activity combined
How those 14 installs happen64% traced
  • Not identified as a dependency9
  • Unknown5
Last 30 days
Servers, last 30 days
14 latest41 peak, 4 Nov1 low, 26 Oct

Servers reporting the mod in each hourly observation. Covers 13 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
26 Oct2213
27 Oct1010224
28 Oct15151024
29 Oct16171424
30 Oct19191324
31 Oct26261824
1 Nov38392624
2 Nov36392824
3 Nov40403524
4 Nov39413724
5 Nov941824
6 Nov811824
7 Nov1010824
8 Nov1515921
9 Nov1414141
Observed players, last 30 days
7 latest127 peak, 3 Nov0 low, 27 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 13 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
26 Oct3323
27 Oct1212024
28 Oct828024
29 Oct1519124
30 Oct2441124
31 Oct2747424
1 Nov901042524
2 Nov711021024
3 Nov84127924
4 Nov55891224
5 Nov095024
6 Nov34024
7 Nov111024
8 Nov1014021
9 Nov7771

Calculated Nov 9, 2026, 12:04 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Frees most of the shared script init budget used by vanilla, so large modlists stop failing with "Too many instructions per function". No gameplay change.

Official Workshop description

Big modlists can make the server (and clients) fail to start with dozens of "Too many instructions per function" errors pointing at vanilla files, then "Can't compile Game script module!". WHY The script compiler puts every statically initialized value of the Game module (vanilla + all mods) into one generated init function, and that function has a hard instruction limit (Bohemia Feedback Tracker T200535). Vanilla alone already uses most of it. WHAT THIS MOD DOES It ships 223 vanilla script files that are unchanged except for one thing: their static arrays and objects (chat filter word list, AI behavior tree port lists, script invokers, constant tables) are built the first time they are used, instead of inside that shared init function. Same values, same behaviour. The files are generated by a tool from the installed game, not edited by hand. A declaration is only changed if no other vanilla file and no mod of our list reads that field directly. MEASURED (game 1.8.0.13, local dedicated server, 1 unit = the cost of one "const string" declared inside a function) - Our 112-mod Conflict PvE list: over the limit by about 74 units without this mod. - With 1.0.0 (chat filter only): about 610 units to spare. - With 1.1.0: about 2450 units to spare (measured: a 2400-unit probe still compiles, 2600 does not). COMPATIBILITY - Overrides 223 vanilla files under scripts/Game. Do not combine with a mod that overrides one of the same files, or that reads one of the changed static fields directly. - Must be regenerated after a game update that changes one of these files. We check after every game update. - Tested: dedicated server compile with our 112-mod list. Not tested on console. - Server: add it to the mod list. Clients download it automatically. Made for the SORU PVE - Modded CAG server.

Servers running this mod

14

14 currently listed servers report InitGlobals Budget Fix in its mod list. Showing the 5 with the most players.

View all 14 servers

Versions

2
published · approved · 539 KiB
published · approved · 544 KiB
1.2.0Game 1.9.0.37 · 539 KiB · Nov 5, 2026
Dependencies: 0Scenarios: 0PublishedApproved
1.2.0 - Arma Reforger 1.9.0.37
- Regenerated the initialization-budget transformations from vanilla 1.9.0.37 scripts, preserving the new game changes.
- 225 scripts. Compared with public 1.1.0: 17 updated, 7 added, 5 removed, 201 unchanged.
- Excluded the three script paths shared with DCO Compile Compatibility.
- Removed the obsolete SCR_ProfaneFilter override and the Scenario Framework trigger override with external field access.
- Applied stricter cross-file reference checks against the locally available scripts.
- Full modpack budget and multiplayer gameplay have not been validated on 1.9.0.37; rerun compatibility checks for your exact mod list.
- Workbench Game script compilation passed with the base game on 1.9.0.37. No gameplay or multiplayer test is claimed.

config.json entry

{
  "modId": "B8ED52DBF80F518C",
  "name": "InitGlobals Budget Fix",
  "version": "1.2.0"
}

Use InitGlobals Budget Fix on your server

Add InitGlobals Budget Fix to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/B8ED52DBF80F518C
GET https://api.reforgermods.net/v2/mods/B8ED52DBF80F518C/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.