published · approved · 20.5 KiB
Workshop mod by Lak1z
Freedom Fighters Corpse Guard Arma Reforger Mod
Fixes a critical multiplayer issue where player corpses were destroyed immediately, preventing loot access and host respawn.
A9C3D1F7B4426E10
Ranking
Popular#541980.4Rising#274263.7
6Serversrunning this mod
4Observed players nowon servers reporting this mod
385Estimated player-hours (7d)7-day data
DeploymentTop 14%85.7ahead of 86% of tracked mods by servers running it
ActivityTop 28%72.5ahead of 72% of tracked mods by play on those servers
Popularity80.4deployment and activity combined
How those 6 installs happen83% traced
- Not identified as a dependency5
- Unknown1
Last 30 days
6 latest9 peak, 11 Oct3 low, 20 Oct
Servers reporting the mod in each hourly observation. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 7 | 8 | 5 | 23 |
| 11 Oct | 8 | 9 | 7 | 24 |
| 12 Oct | 6 | 8 | 6 | 24 |
| 13 Oct | 6 | 7 | 5 | 24 |
| 14 Oct | 6 | 7 | 6 | 24 |
| 15 Oct | 7 | 7 | 5 | 24 |
| 16 Oct | 6 | 7 | 5 | 24 |
| 17 Oct | 5 | 7 | 5 | 24 |
| 18 Oct | 6 | 6 | 5 | 24 |
| 19 Oct | 5 | 6 | 5 | 24 |
| 20 Oct | 5 | 6 | 3 | 24 |
| 21 Oct | 5 | 6 | 5 | 24 |
| 22 Oct | 5 | 7 | 5 | 24 |
| 23 Oct | 6 | 7 | 5 | 24 |
| 24 Oct | 6 | 7 | 6 | 24 |
| 25 Oct | 5 | 9 | 5 | 24 |
| 26 Oct | 7 | 8 | 5 | 24 |
| 27 Oct | 6 | 8 | 5 | 24 |
| 28 Oct | 5 | 7 | 4 | 24 |
| 29 Oct | 4 | 6 | 4 | 24 |
| 30 Oct | 4 | 5 | 4 | 24 |
| 31 Oct | 4 | 5 | 3 | 24 |
| 1 Nov | 7 | 7 | 4 | 24 |
| 2 Nov | 6 | 7 | 4 | 24 |
| 3 Nov | 6 | 6 | 4 | 24 |
| 4 Nov | 7 | 7 | 4 | 24 |
| 5 Nov | 6 | 8 | 5 | 24 |
| 6 Nov | 8 | 8 | 5 | 24 |
| 7 Nov | 7 | 7 | 5 | 24 |
| 8 Nov | 5 | 6 | 4 | 21 |
| 9 Nov | 6 | 6 | 6 | 1 |
2 latest13 peak, 4 Nov0 low, 10 Oct
Sampled player counts on servers reporting the mod; not unique players. Last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.
Daily values
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 10 Oct | 1 | 7 | 0 | 23 |
| 11 Oct | 0 | 4 | 0 | 24 |
| 12 Oct | 0 | 4 | 0 | 24 |
| 13 Oct | 1 | 4 | 0 | 24 |
| 14 Oct | 0 | 5 | 0 | 24 |
| 15 Oct | 2 | 3 | 0 | 24 |
| 16 Oct | 0 | 5 | 0 | 24 |
| 17 Oct | 0 | 2 | 0 | 24 |
| 18 Oct | 4 | 5 | 0 | 24 |
| 19 Oct | 0 | 4 | 0 | 24 |
| 20 Oct | 0 | 1 | 0 | 24 |
| 21 Oct | 0 | 2 | 0 | 24 |
| 22 Oct | 0 | 2 | 0 | 24 |
| 23 Oct | 2 | 6 | 0 | 24 |
| 24 Oct | 1 | 5 | 0 | 24 |
| 25 Oct | 0 | 7 | 0 | 24 |
| 26 Oct | 5 | 5 | 0 | 24 |
| 27 Oct | 2 | 7 | 0 | 24 |
| 28 Oct | 3 | 4 | 0 | 24 |
| 29 Oct | 0 | 4 | 0 | 24 |
| 30 Oct | 1 | 4 | 0 | 24 |
| 31 Oct | 0 | 5 | 0 | 24 |
| 1 Nov | 6 | 6 | 0 | 24 |
| 2 Nov | 3 | 7 | 0 | 24 |
| 3 Nov | 3 | 3 | 0 | 24 |
| 4 Nov | 6 | 13 | 0 | 24 |
| 5 Nov | 7 | 12 | 0 | 24 |
| 6 Nov | 6 | 8 | 0 | 24 |
| 7 Nov | 12 | 13 | 0 | 24 |
| 8 Nov | 0 | 11 | 0 | 21 |
| 9 Nov | 2 | 2 | 2 | 1 |
Calculated Nov 9, 2026, 12:25 AM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Summary
Fixes a critical multiplayer issue where player corpses were destroyed immediately, preventing loot access and host respawn.
Official Workshop description
This mod helps prevent a crash when loading a saved Freedom Fighters campaign after a player death.
It is intended only for custom maps or campaigns based on Freedom Fighters where this specific persisted-corpse problem occurs.
Required dependencies:
- Freedom Fighters
- Enfusion Persistence Framework
- Enfusion Database Framework
Do not use this mod unless you experience the described issue.
Servers running this mod
66 currently listed servers report Freedom Fighters Corpse Guard in its mod list. Showing the 5 with the most players.
- Steve' Freedom FightersOnline · Freedom Fighters - Everon4 / 16players
- 152nd Jaeger BrigadeOnline · Freedom Fighters - Everon0 / 48players
- >INTERNATIONAL SALAD< Freedom FightersOnline · Freedom Fighters - Anizay0 / 10players
- [UK/EU] 3 Commando Brigade Freedom Ops https://discord.gg/3-commando-brigadeOnline · Freedom Fighters - Arland0 / 25players
- ArmarefoggerOnline · Freedom Fighters - Everon0 / 32players
Versions
91.0.8Game 1.8.0.13 · 20.5 KiB · Sep 11, 2026
Dependencies: 3Scenarios: 0PublishedApproved
FF CorpseGuard – Update Notes
This update focuses on improving compatibility with Freedom Fighters, fixing vehicle persistence issues, and making corpse/vehicle cleanup more reliable.
CHANGES
- Fixed a conflict with Freedom Fighters vehicle spawners that could cause vehicles to repeatedly spawn in the same location.
- Fixed vehicles with default cargo being incorrectly treated as permanently protected vehicles.
- Improved handling of player-owned vehicles so they are not confused with ambient or dynamically spawned Freedom Fighters vehicles.
- Improved compatibility with Freedom Fighters ambient parking, camps, checkpoints, outposts, hideouts, and other dynamically spawned locations.
- Reworked vehicle protection and cleanup logic.
- Vehicle protection is now handled independently from player corpse cleanup.
- Fixed vehicle protection timers sometimes restarting after they had already expired.
- Garbage collection checks can no longer continuously refresh dead-crew protection.
- Improved dead crew handling.
- Multiple crew deaths inside the same vehicle now receive the correct protection time.
- A newer crew death can extend the vehicle protection window when appropriate.
- Old corpses can no longer keep restarting the same protection timer indefinitely.
- Fixed player corpses inside vehicles being removed too early.
- Player corpses now correctly use their own 30-minute retention period.
- Player corpse and NPC vehicle retention timers are now handled independently.
- NPC deaths can continue protecting a vehicle without extending an expired player corpse lifetime.
- Improved multiplayer/server authority handling.
- Vehicle protection state is now managed by the server only.
- Clients can no longer accidentally create or modify protection timers or vehicle protection records.
- Improved garbage collection safety.
- Added additional protection against invalid or mismatched garbage collector entries.
- Fixed cases where invalid indices could be passed back into the Freedom Fighters garbage collector.
- Added protection against a possible endless unregister loop that could potentially stall the server.
- Improved admin/manual cleanup.
- Manual corpse cleanup can now correctly remove protected corpses when explicitly requested.
- Safety checks still prevent live or controlled player entities from being removed.
OVERALL
This update should significantly reduce:
- Duplicate vehicles appearing at Freedom Fighters spawn locations
- Vehicles becoming permanently protected because of default inventory
- Dead crew protection lasting indefinitely
- Incorrect corpse retention inside vehicles
- Garbage collector edge cases
- Client/server lifecycle inconsistencies
The main goal of this update was to make CorpseGuard work more cleanly alongside Freedom Fighters without interfering with its normal vehicle spawning and cleanup systems.config.json entry
{
"modId": "A9C3D1F7B4426E10",
"name": "Freedom Fighters Corpse Guard",
"version": "1.0.8"
}Use Freedom Fighters Corpse Guard on your server
Add Freedom Fighters Corpse Guard to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
Fetch this mod from the API
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/A9C3D1F7B4426E10
GET https://api.reforgermods.net/v2/mods/A9C3D1F7B4426E10/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.