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Workshop mod by Allen Krause

BreachLab Explosive Breaching Arma Reforger Mod

Explosive door breaching, prepared breachable walls, and a local C4 training range. Test build.

A92D7C410E6BF803
BreachLab Explosive Breaching preview

Ranking

Popular#689571.8Falling#14297.7
4Serversrunning this mod
0Observed players nowon servers reporting this mod
357Estimated player-hours (7d)7-day data
DeploymentTop 24%75.8ahead of 76% of tracked mods by servers running it
ActivityTop 34%65.7ahead of 66% of tracked mods by play on those servers
Popularity71.8deployment and activity combined
How those 4 installs happen100% traced
  • Not identified as a dependency4
Last 30 days
Servers, last 30 days
4 latest7 peak, 18 Oct0 low, 7 Oct

Servers reporting the mod in each hourly observation. Covers 12 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
7 Oct1104
8 Oct55124
9 Oct25224
10 Oct33224
11 Oct33224
12 Oct23224
13 Oct22124
14 Oct44224
15 Oct34324
16 Oct55424
17 Oct66524
18 Oct57524
19 Oct45414
Observed players, last 30 days
0 latest12 peak, 17 Oct0 low, 7 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 12 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
7 Oct2204
8 Oct33024
9 Oct33024
10 Oct22024
11 Oct13024
12 Oct03024
13 Oct00024
14 Oct36024
15 Oct48024
16 Oct37024
17 Oct612024
18 Oct78024
19 Oct07014

Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Explosive door breaching, prepared breachable walls, and a local C4 training range. Test build.

Official Workshop description

BreachLab adds explosive breaching to 80 supported vanilla building-door prefabs. Explosions remove the door and its collision. Bullets, melee and vehicle contact do not breach these targets. Prepared brick-wall prefabs have a destructible center that opens a roughly 2 m wide passage while the surrounding masonry remains. Arbitrary holes in existing map buildings are not supported. BreachLab C4 inherits the native M112 charge and its normal placement and fuze behavior. Standard M112 charges also work. Select BreachLab Training Range from Scenarios for a local practice range with charges, detonators, two walls and eight sample doors. Restart the scenario to reset it. Version 0.1.0 is a test build for Arma Reforger 1.8.0.13. Native explosion/collision integration passed 69 assertions; all 80 door resources have verified collider bindings. Multiplayer replication, join-in-progress, console execution and compatibility with other door overrides still need testing. Load the same addon on every client and server for multiplayer experiments. Uses referenced base-game assets. No third-party mods are required.0

Scenarios

1
BreachLab Training RangeTraining · 1 players

Practice explosive door and wall breaching in a local range.

{B1AB0000000A0030}Missions/BL_Training.conf

Servers running this mod

4

4 currently listed servers report BreachLab Explosive Breaching in its mod list. Showing the 4 with the most players.

Versions

2
published · approved · 215 KiB
published · approved · 193 KiB
0.1.1Game 1.8.0.13 · 215 KiB · Oct 7, 2026
Dependencies: 0Scenarios: 1PublishedApproved
BreachLab 0.1.1 - native perimeter-wall breaching

- Adds explosive-damage tuning to three existing vanilla wall segments: 2 m brick, 4 m stone, and 3 m concrete. The white and camouflage concrete variants inherit the change, covering five visual variants.
- Preserves the original wall models, materials, health, native destruction phases, rubble, and non-explosive damage settings. Adjacent wall segments remain separate native objects.
- Expands BreachLab Training Range with nine map-placed native walls: three adjacent segments for each material, with a middle segment to breach and neighbors to compare.
- Retains the prepared breachable walls, eight sample doors, C4 charges, and M34 detonators, and updates the range instructions.

This update covers the listed perimeter-wall segments. It does not cut arbitrary holes in building meshes. Test release; multiplayer, join-in-progress, and console validation remain outstanding.

config.json entry

{
  "modId": "A92D7C410E6BF803",
  "name": "BreachLab Explosive Breaching",
  "version": "0.1.1"
}

Use BreachLab Explosive Breaching on your server

Add BreachLab Explosive Breaching to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/A92D7C410E6BF803
GET https://api.reforgermods.net/v2/mods/A92D7C410E6BF803/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.