Practice explosive door and wall breaching in a local range.
{B1AB0000000A0030}Missions/BL_Training.confExplosive door breaching, prepared breachable walls, and a local C4 training range. Test build.
A92D7C410E6BF803
Servers reporting the mod in each hourly observation. Covers 12 days of the last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 7 Oct | 1 | 1 | 0 | 4 |
| 8 Oct | 5 | 5 | 1 | 24 |
| 9 Oct | 2 | 5 | 2 | 24 |
| 10 Oct | 3 | 3 | 2 | 24 |
| 11 Oct | 3 | 3 | 2 | 24 |
| 12 Oct | 2 | 3 | 2 | 24 |
| 13 Oct | 2 | 2 | 1 | 24 |
| 14 Oct | 4 | 4 | 2 | 24 |
| 15 Oct | 3 | 4 | 3 | 24 |
| 16 Oct | 5 | 5 | 4 | 24 |
| 17 Oct | 6 | 6 | 5 | 24 |
| 18 Oct | 5 | 7 | 5 | 24 |
| 19 Oct | 4 | 5 | 4 | 14 |
Sampled player counts on servers reporting the mod; not unique players. Covers 12 days of the last 30 days.
| Day | Last | Peak | Low | Obs. |
|---|---|---|---|---|
| 7 Oct | 2 | 2 | 0 | 4 |
| 8 Oct | 3 | 3 | 0 | 24 |
| 9 Oct | 3 | 3 | 0 | 24 |
| 10 Oct | 2 | 2 | 0 | 24 |
| 11 Oct | 1 | 3 | 0 | 24 |
| 12 Oct | 0 | 3 | 0 | 24 |
| 13 Oct | 0 | 0 | 0 | 24 |
| 14 Oct | 3 | 6 | 0 | 24 |
| 15 Oct | 4 | 8 | 0 | 24 |
| 16 Oct | 3 | 7 | 0 | 24 |
| 17 Oct | 6 | 12 | 0 | 24 |
| 18 Oct | 7 | 8 | 0 | 24 |
| 19 Oct | 0 | 7 | 0 | 14 |
Calculated Oct 19, 2026, 1:21 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.
Explosive door breaching, prepared breachable walls, and a local C4 training range. Test build.
Practice explosive door and wall breaching in a local range.
{B1AB0000000A0030}Missions/BL_Training.conf4 currently listed servers report BreachLab Explosive Breaching in its mod list. Showing the 4 with the most players.
BreachLab 0.1.1 - native perimeter-wall breaching
- Adds explosive-damage tuning to three existing vanilla wall segments: 2 m brick, 4 m stone, and 3 m concrete. The white and camouflage concrete variants inherit the change, covering five visual variants.
- Preserves the original wall models, materials, health, native destruction phases, rubble, and non-explosive damage settings. Adjacent wall segments remain separate native objects.
- Expands BreachLab Training Range with nine map-placed native walls: three adjacent segments for each material, with a middle segment to breach and neighbors to compare.
- Retains the prepared breachable walls, eight sample doors, C4 charges, and M34 detonators, and updates the range instructions.
This update covers the listed perimeter-wall segments. It does not cut arbitrary holes in building meshes. Test release; multiplayer, join-in-progress, and console validation remain outstanding.{
"modId": "A92D7C410E6BF803",
"name": "BreachLab Explosive Breaching",
"version": "0.1.1"
}Add BreachLab Explosive Breaching to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.
The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.
GET https://api.reforgermods.net/v2/mods/A92D7C410E6BF803
GET https://api.reforgermods.net/v2/mods/A92D7C410E6BF803/versionsData is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.