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Workshop mod by NordicNice

TFTW Quick Kill - Hip Firing Arma Reforger Mod

Inspired by Cold War era Quick Kill training, this mod brings instinctive point shooting to Arma Reforger with dynamic reticles, distinct shooting stances, and customizable settings. Work in progress!

A7E9D43162BC408F
TFTW Quick Kill - Hip Firing preview

Ranking

Falling#196965.1
2Serversrunning this mod
0Observed players nowon servers reporting this mod
76Estimated player-hours (partial)Partial 7-day data (65% coverage)
DeploymentTop 29%71.3ahead of 71% of tracked mods by servers running it
ActivityTop 42%57.8ahead of 58% of tracked mods by play on those servers (partial 7-day data)
Popularity65.9deployment and activity combined (partial 7-day data)
How those 2 installs happen100% traced
  • Not identified as a dependency2
Last 30 days
Servers, last 30 days
2 latest4 peak, 7 Nov0 low, 3 Nov

Servers reporting the mod in each hourly observation. Covers 6 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Nov1111
3 Nov01024
4 Nov00024
5 Nov22124
6 Nov23124
7 Nov24224
8 Nov23221
Observed players, last 30 days
0 latest4 peak, 6 Nov0 low, 3 Nov

Sampled player counts on servers reporting the mod; not unique players. Covers 6 days of the last 30 days. Shaded bands mark periods with no observations, which is not the same as zero.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Nov2221
3 Nov02024
4 Nov00024
5 Nov12024
6 Nov24024
7 Nov13024
8 Nov03021

Calculated Nov 8, 2026, 11:54 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Inspired by Cold War era Quick Kill training, this mod brings instinctive point shooting to Arma Reforger with dynamic reticles, distinct shooting stances, and customizable settings. Work in progress!

Official Workshop description

Inspired by the instinctive shooting techniques described in LTC Dick Thompson’s S.O.G. Codename Dynamite, TFTW Quick Kill introduces a point-shooting system to Arma Reforger. The mod combines a dedicated Quick Kill stance, built using existing weapon animations, with a dynamic reticle that responds to movement, aiming, and engagement distance. Quick Kill is intended for close-range engagements, while normal shouldered shooting has its own reticle behavior for medium-range use. HOW TO USE From a fully lowered weapon, tap and release the left mouse button to enter Quick Kill. The first click raises the weapon without firing; the next click fires. Hold the left mouse button for approximately a quarter-second to raise the weapon to the normal shouldered position instead. Release and click again to fire. Aiming down sights exits Quick Kill. Shift+C lets you enter Quick Kill from the shouldered or ADS position without fully lowering your weapon first. Default reticle controls: Shift+Home: Toggle the reticle. Shift+Page Up: Increase opacity. Shift+Page Down: Decrease opacity. Bindings are available under Settings > Controls > Quick Kill. Keep Shift in Page Up/Page Down combinations to avoid conflicts with weapon zeroing. FEATURES - Quick Kill point shooting with compatible infantry firearms, including weapons equipped with optics. Rocket launchers are excluded from Quick Kill. - A muzzle-directed reticle with a maximum range of 20 meters in Quick Kill and 50 meters while shouldered. It follows a straight collision ray, not a ballistic prediction, and does not account for bullet drop or weapon dispersion. - Reticle growth during movement and rapid aiming, with different behavior for Quick Kill and shouldered shooting. The shouldered reticle settles more slowly, and focusing reduces its size. - A subtle sleep state for quieter movement and patrols. Firing, focusing, rapid camera movement, or encountering a visible enemy wakes the reticle. - Visible enemy detection increases reticle opacity. Full target opacity is reserved for Quick Kill; shouldered shooting retains its more subdued behavior. - Automatic nighttime opacity reduction using the same adjustment available to the player. You can increase it again if needed. - Smooth stance transitions, including reloads, ADS, downward aiming, and recovery after jumping or sprinting. - Local reticle preferences for visibility, third-person use, shouldered use, opacity, and color. Opacity can be reduced to completely invisible, but cannot exceed the mod’s configured maximum. WORK IN PROGRESS This mod is actively being developed. Multiplayer testing is underway, but animation replication and behavior across different server setups still need verification. Reticle opacity, movement transitions, and the new settings interface are still being refined. Some recent changes may be development-build features rather than features in the currently published Workshop version. Please send bug reports and feedback to: nordtacticsnwg@gmail.com CREDITS Special thanks to LTC Dick Thompson, whose book S.O.G. Codename Dynamite inspired this project. I had the honor of narrating the audiobook edition, which introduced me to his experiences and the Quick Kill techniques described in the book. Look for SOG Codename Dynamite on Audible. Developed for Task Force Timberwolf (TFTW), a small Arma community that plays Arma 3 and Reforger. We are a tight, wholesome group of good friends who enjoy small-scale, immersive military gameplay, historical scenarios, and cooperative operations. Check us out! YouTube: https://youtube.com/c/NordTactics TFTW: https://units.arma3.com/unit/taskforcetimberwolf AI DISCLAIMER AI assistance was used during development, including scripting and troubleshooting. The project is independently directed, tested, and maintained. LICENSE Arma Public License No Derivatives (APL-ND). I may switch to a Share Alike license further along in development. For now, I want to limit derivatives while frequent updates may introduce breaking changes. Enjoy!

Servers running this mod

2

2 currently listed servers report TFTW Quick Kill - Hip Firing in its mod list. Showing the 2 with the most players.

Versions

10
published · approved · 105 KiB
published · approved · 104 KiB
published · approved · 103 KiB
published · approved · 103 KiB
published · approved · 103 KiB
published · approved · 103 KiB
published · approved · 102 KiB
published · approved · 92 KiB
published · approved · 90.5 KiB
published · approved · 88.8 KiB
0.1.11Game 1.9.0.37 · 105 KiB · Nov 7, 2026
Dependencies: 0Scenarios: 0PublishedApproved
Update to pistols - blended left and right limits of quickkill stance with fully extended arm to prevent clipping. Also, now when you draw your pistol, tapping the number key will result in a quickkill stance, while holding it will result in a full draw.

config.json entry

{
  "modId": "A7E9D43162BC408F",
  "name": "TFTW Quick Kill - Hip Firing",
  "version": "0.1.11"
}

Use TFTW Quick Kill - Hip Firing on your server

Add TFTW Quick Kill - Hip Firing to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/A7E9D43162BC408F
GET https://api.reforgermods.net/v2/mods/A7E9D43162BC408F/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.