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Workshop mod by Rick James Bish

Established Bases Plus Arma Reforger Mod

Randomly sets 1/3 of ConflictPVERemixedVanilla2.0 bases to partially established for a different experience each playthrough.

A7E6C91B4D2F8035
Established Bases Plus preview

Ranking

Popular#812466.9
3Serversrunning this mod
4Observed players nowon servers reporting this mod
204Estimated player-hours (7d)7-day data
DeploymentTop 29%71.3ahead of 71% of tracked mods by servers running it
ActivityTop 40%60.2ahead of 60% of tracked mods by play on those servers
Popularity66.9deployment and activity combined
How those 3 installs happen100% traced
  • Not identified as a dependency3
Last 30 days
Servers, last 30 days
3 latest3 peak, 12 Oct0 low, 29 Sept

Servers reporting the mod in each hourly observation. Covers 20 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
29 Sept01014
30 Sept01024
1 Oct11024
2 Oct11124
3 Oct01024
4 Oct02024
5 Oct01024
6 Oct00024
7 Oct00024
8 Oct11024
9 Oct01024
10 Oct01024
11 Oct22024
12 Oct23124
13 Oct22224
14 Oct12024
15 Oct23124
16 Oct22224
17 Oct33224
18 Oct23124
19 Oct33017
Observed players, last 30 days
4 latest6 peak, 14 Oct0 low, 29 Sept

Sampled player counts on servers reporting the mod; not unique players. Covers 20 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
29 Sept01014
30 Sept01024
1 Oct01024
2 Oct01024
3 Oct01024
4 Oct03024
5 Oct02024
6 Oct00024
7 Oct00024
8 Oct11024
9 Oct01024
10 Oct01024
11 Oct33024
12 Oct03024
13 Oct22024
14 Oct06024
15 Oct13024
16 Oct23024
17 Oct55024
18 Oct36024
19 Oct44017

Calculated Oct 19, 2026, 4:28 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Randomly sets 1/3 of ConflictPVERemixedVanilla2.0 bases to partially established for a different experience each playthrough.

Official Workshop description

Established Bases PLUS Expands the Conflict PvE experience by turning many of Everon’s otherwise simple capture points into more believable military positions. Rather than populating every possible location at once, 22 base layouts are randomly selected from a pool of 65. It is designed to keep those bases distributed across the island rather than clustering them into one area. The result is a campaign that feels different from one fresh start to the next. Features - 65 Established Base locations - 22 bases selected randomly on each fresh campaign - Selection favors geographic spread across Everon - Defensive positions, machine-gun nests, antennas, vehicle support, ammunition facilities, helipads and others - Compatible vehicle families are randomized so the exact vehicle at a location is not always identical - Designed specifically around Conflict PvE - Intended to add variety without replacing the underlying Conflict capture system Each campaign should therefore give you a different combination of developed enemy positions to locate, assault and capture. Designed For Gramps' Conflict PvE Remixed Vanilla 2.0 This was built around Gramps' Conflict PvE and is intended to be used with either the normal PVE or PVE 4x scenario. It does not replace the core Conflict PvE systems, it expands upon it. Recommended Mods These are not required for the base-placement system itself, but they work especially well with Established Bases PLUS: - Gramps' Conflict PvE Remixed Vanilla 2.0 The primary scenario Established Bases PLUS was designed around. - Vehicle Sabotage Pack Adds the possibility of enemy AI sabotaging eligible vehicles and helicopters around bases, making vehicle capture and base clearing less predictable. - RandoMiner Adds randomized mine placement around eligible established bases, giving some fortified positions an additional defensive threat. - !msave Discrete Useful for dedicated Conflict PvE servers that want manual server-side saves, Save As, overwrite support and access to the normal Reforger save pool without requiring Longbow. A Note About Fresh Campaigns The random Established Base selection is made for a new playthrough. Existing active saves are deliberately left alone so PLUS does not suddenly rebuild, restore or reposition bases in the middle of an ongoing campaign. If you want a new random selection of Established Bases, begin a fresh Conflict PvE campaign.

Servers running this mod

3

3 currently listed servers report Established Bases Plus in its mod list. Showing the 3 with the most players.

Versions

10
published · approved · 31.7 KiB
published · approved · 32.7 KiB
published · approved · 32.7 KiB
published · approved · 32.7 KiB
published · approved · 32.7 KiB
published · approved · 32.7 KiB
published · approved · 31.5 KiB
published · approved · 33.6 KiB
published · approved · 33.2 KiB
published · approved · 33.5 KiB
1.0.67Game 1.8.0.13 · 31.7 KiB · Oct 17, 2026
Dependencies: 0Scenarios: 0PublishedApproved
No changelog text is available for this version.

config.json entry

{
  "modId": "A7E6C91B4D2F8035",
  "name": "Established Bases Plus",
  "version": "1.0.67"
}

Use Established Bases Plus on your server

Add Established Bases Plus to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/A7E6C91B4D2F8035
GET https://api.reforgermods.net/v2/mods/A7E6C91B4D2F8035/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.