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Workshop mod by Bad Dwagon

GM Utilities Arma Reforger Mod

Flight, vanish, godmode, infinite ammo and ESP, with per-player grants, moderation tools, shared loadouts and keyboard/controller controls.

A74F903CD2861BE5
GM Utilities preview

Ranking

Popular#431081.3Falling#168973.4
6Serversrunning this mod
20Observed players nowon servers reporting this mod
2.4kEstimated player-hours (7d)7-day data
DeploymentTop 19%81.0ahead of 81% of tracked mods by servers running it
ActivityTop 18%81.6ahead of 82% of tracked mods by play on those servers
Popularity81.3deployment and activity combined
How those 6 installs happen100% traced
  • Not identified as a dependency6
Last 30 days
Servers, last 30 days
6 latest11 peak, 14 Oct0 low, 2 Oct

Servers reporting the mod in each hourly observation. Covers 17 days of the last 30 days.

Daily values
Servers, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Oct0003
3 Oct11024
4 Oct23124
5 Oct22124
6 Oct11124
7 Oct03024
8 Oct23124
9 Oct22124
10 Oct66224
11 Oct56424
12 Oct88624
13 Oct910624
14 Oct1111824
15 Oct810624
16 Oct79624
17 Oct67524
18 Oct57524
19 Oct66518
Observed players, last 30 days
13 latest45 peak, 16 Oct0 low, 2 Oct

Sampled player counts on servers reporting the mod; not unique players. Covers 17 days of the last 30 days.

Daily values
Observed players, last 30 days, one row per day (UTC)
DayLastPeakLowObs.
2 Oct0003
3 Oct00024
4 Oct317024
5 Oct48024
6 Oct38024
7 Oct010024
8 Oct16024
9 Oct110024
10 Oct1924124
11 Oct1633124
12 Oct2732124
13 Oct2839124
14 Oct2833024
15 Oct2727024
16 Oct1745124
17 Oct2337524
18 Oct1231124
19 Oct1322018

Calculated Oct 19, 2026, 5:52 PM UTCDerived from observed server and mod activity. Trend positions describe recent observed change, not future adoption.

Summary

Flight, vanish, godmode, infinite ammo and ESP, with per-player grants, moderation tools, shared loadouts and keyboard/controller controls.

Official Workshop description

GM Utilities combines creative flight/noclip, vanish, godmode, infinite ammo and player ESP with an administration panel (F6 / LT+X). Every logged-in full Game Master can open the panel. Only Bad Dwagon and kizz2003, while logged in as full GM, manage permissions, inspect history and change server-wide settings. Other GMs retain basic tool defaults and use additional capabilities only when granted; owners can explicitly allow or deny each capability. Global disables still apply. Non-GMs need explicit grants. Permission edits remain revision-checked and attributed in history. Personal tools: flight, vanish, godmode, infinite ammo, ESP and super jump, with saved personal settings. Super jump uses the native jump binding (normally Space); while enabled it replaces vault/climb. Player tools: go to, immediate Bring and Launch (no consent), Return, personal saved locations, shared named loadout presets with compatibility checks and undo, Heal, Freeze, Jail and Unjail. GMs and owners can also be targeted. Freeze lasts until Unfreeze or the target reconnects. Jail creates a vanilla-container cell at the GM's crosshair on open ground for 1-30 minutes. Jail follows the account through respawn/reconnect, counts down while offline and ends on expiry or Unjail. Jail is not retained after server restart. Aim before opening the panel. The Players page shows active effects and remaining jail time. Vehicle invulnerability protects the current vehicle and seated passengers, including AI. Protection stays with the vehicle until toggled off, deletion or server end. Leaving restores a passenger's previous damage behavior without changing personal godmode. Vehicle recovery repairs, uprights and refuels unoccupied vehicles. Nearby AI pause, lights, target practice, vanilla arsenal supply drops, weather shuffle and visual-only fireworks are included. Temporary effects and jail walls share a 50-object server limit. Server-wide disabling releases the relevant restraints/protection. Shared loadouts are server-wide by name; a shared preset takes precedence over an older personal preset. Loadouts are validated before application, with rollback protection. Controls: F11 flight, F12 vanish, F9 godmode, F10 ammo, F5 ESP. Controller: LT+D-pad up/down/left/right respectively; LT+Y for ESP. Flight: WASD/left stick; Space/D-pad up ascends; C/D-pad down descends; Shift/RT boosts. Rebind in Controls. Install on server and all clients. Do not also load GMGhostFlight, GMInvulnerableAmmo or GMPlayerESP. Vanilla dependency only. No thermal vision, trader content, shared audio or base-game material overrides. Testing: native builds, local gameplay regressions and a local dedicated server with a joining client checked movement synchronization, cell replication, remote freeze input locks and release. Local tests checked moderation, original damage-state restoration and vehicle child damage managers. Separate-account backend grant/reconnect acceptance, physical PC/gamepad input and actual helicopter damage checks remain outstanding; those are not claimed as verified. Known limits: restraint input locks are not anti-cheat; server containment corrects movement periodically. Jail timers continue offline. Explosives can ruin cell walls, but containment remains active. Vanish sounds outside the character hierarchy may remain audible. Distant ESP poses depend on server animation evaluation. Undo cannot recover consumed supplies or undo repairs/refuelling. 1.1.4: Flight detects replaced native animation commands and recovers its flight command. Repeated conflicts are bounded on the owning player's simulation and stop flight with a useful status. Vehicle invulnerability also covers native engine drowning, restoring its captured drowning state when protection ends. The separate Announcements tab broadcasts quiet, clipped HUD text to connected players: up to 160 plain-text characters, visible for 12 seconds, without sound, pop-ups, focus changes or blocked controls. Real dedicated-owner live-flight root-cause reproduction, actual submerged-vehicle behavior and maximum-width announcement HUD visual acceptance remain outstanding. 1.1.5: Handheld infinite rockets use owner-side native reload and canonical inventory completion, with authoritative server provisioning and verified spent-launcher cleanup. RPG7 reloads compatible provisioned rounds without needing spare bag space. Dedicated remote-owner tests passed two native M72 and RPG firing/refill cycles, rifle switching/back, drop/pickup and ammo revocation. Operations and retries are bounded; unknown dispatched or attached supplies can be retained rather than deleting an in-flight item. Three consecutive disposable replacement failures stop further replacement for that character until a verified replacement succeeds. Physical input and the previously disclosed backend/editor-camera/submerged-vehicle/helicopter/HUD gates remain unaccepted.

Servers running this mod

6

6 currently listed servers report GM Utilities in its mod list. Showing the 5 with the most players.

View all 6 servers

Versions

10
published · approved · 83.8 KiB
published · approved · 78 KiB
published · approved · 75.3 KiB
published · approved · 74.7 KiB
published · approved · 63.7 KiB
published · approved · 57 KiB
published · approved · 22.3 KiB
published · approved · 515 KiB
published · approved · 515 KiB
published · approved · 514 KiB
1.1.5Game 1.8.0.13 · 83.8 KiB · Oct 9, 2026
Dependencies: 0Scenarios: 0PublishedApproved
1.1.5 - Handheld launcher reload and replacement
- Use native owner-side equipped-item replacement for spent disposable launchers and the canonical weapon-storage insertion callback. Remove the spent launcher only after the server verifies installation and detachment.
- Recognize vanilla RPG7's reloadable MuzzleInMag component alongside native RPG/UGL muzzle types. Reload compatible server-provisioned loose rounds on the owner after settling, without requiring spare bag capacity; existing spare ammo retains inventory-containment checks.
- Recheck alive/awake state, ownership, selected weapon, ammunition compatibility, item readiness and current infinite-ammo permission/state.
- Bound pending operations and retries with wrap-safe timers. Stop disposable replacement after three consecutive failures across launcher entity IDs; a server-confirmed successful replacement resets that character's failure budget.
- Preserve existing owner-only administration, grants, global disables, rifle/turret refill and earlier flight, vehicle protection and announcement features.

config.json entry

{
  "modId": "A74F903CD2861BE5",
  "name": "GM Utilities",
  "version": "1.1.5"
}

Use GM Utilities on your server

Add GM Utilities to the game.mods array of your server config.json. The config generator builds the full file, the mod manager keeps the mod list and its dependencies organized, and the config validator checks an existing config. The adding mods guide and mod dependencies guide walk through it step by step.

Fetch this mod from the API

The same metadata is available as JSON. See the API quickstart, the V2 reference, or the V1 reference.

GET https://api.reforgermods.net/v2/mods/A74F903CD2861BE5
GET https://api.reforgermods.net/v2/mods/A74F903CD2861BE5/versions

Data is cached from Arma Reforger Workshop metadata and may be stale. reforgermods.net is independent and is not affiliated with Bohemia Interactive.